List of augmented reality software

The following is a list of augmented reality software including programs for application development, content management, gaming and integrated AR solutions.

Open source

Proprietary

AR development toolkits

AR content management systems

End-to-end branded app solutions

Games

Certain gaming devices, such as the EyeToy, PlayStation Eye, Kinect, Nintendo 3DS, PlayStation Portable, PlayStation Vita and some mobile devices, use cameras to augment computer graphics onto live footage. The majority of AR software uses special cards which are read by the device to pinpoint where the graphics will form.

References

  1. MacIntyre, Blair. "Argon". Georgia Tech Augmented Environments.
  2. MacIntyre, Blair. Argon and the AROS (AR in Open Spaces) project for ISEA2012 Blair's Research Blog, September 21, 2012
  3. "ArUco: a minimal library for Augmented Reality applications". Machine Vision Applications, University of Cordoba.
  4. ATOMIC Authoring Tool, SourceForge.net
  5. , SourceForge.net
  6. Oda, Onan; Feiner, Steven. "Goblin XNA: A Platform for 3D AR and VR Research and Education". Columbia University Computer Graphics & User Interfaces Lab.
  7. Developing AR Application using Goblin XNA Azerdark, March 16, 2011
  8. Kirillov, Andrew. "Glyph Recognition And Tracking Framework".
  9. Samani, Nitin. mixare – A New Augmented Reality Engine For Android, Augmented Planet March 19, 2010
  10. "mixare – Open Source Augmented Reality Engine". mixare.org
  11. Klein, Georg; Murray, David. Parallel Tracking and Mapping for Small AR Workspaces, Active Vision Laboratory Department of Engineering Science, University of Oxford
  12. Smith, Andy Hudson. Parallel Tracking and Mapping on the iPhone: Augmented Reality App Development, Digital Urban June 25, 2009
  13. Azoulay, Roy. Parallel Tracking and Mapping (PTAM) news
  14. "DroidAR Augmented Reality Framework".
  15. DroidAR + Google Maps DroidAR
  16. Madden, Lester. DroidAR Engine For Android Developers, Augmented Planet, May 4, 2011
  17. "GeoAR Augmented Reality Framework".
  18. "BeyondAR Framework".
  19. "BeyondAR source code".
  20. Vuforia (Augmented Reality), Verious.com
  21. Goodwin, Richard. Qualcomm’s Vuforia shows massive potential for Augmented Reality, 11 September 2012
  22. Metaio (Augmented Reality), Metaio.com
  23. App Developer Magazine. , 28 October 2014
  24. Donavan, Jay. Map Your Own 3D Space With Metaio Creator Mobile, TechCrunch, February 29, 2012
  25. Ozler, Levent. metaio Creator: Augmented Reality Software for Non-Developers, Dexigner, May 8, 2012
  26. Alliban, James. – ARE2010 – Augmented Reality utopia in Silicon Valley June 10, 2010
  27. buildAR (Smart 100), Anthill Magazine, March 24, 2012
  28. http://thenextweb.com/insider/2014/01/14/catchoom-launches-craftar-make-easy-create-augmented-reality-content/#!u6bUe
  29. http://recode.net/2014/01/13/augmented-reality-ceo-calls-for-an-end-to-augmented-reality-gimmicks/
  30. Sterling, Bruce. Augmented Reality: Hoppala as content platform, Wired, March 7, 2011
  31. Cameron, Chris. Augmented Reality Becoming More Like the Read/Write Web ReadWriteWeb, July 16, 2010
  32. Dave Larsen (16 July 2013). "Firm Makes Speedway Game ; Application Created by Kettering Company Gets 100,000 Downloads". Dayton Daily News. Retrieved 6 May 2014.
  33. Madidos. "Endgame: The calling collection". Collection. Retrieved 27 February 2015.
  34. Beckman, Mariah (December 8, 2014). "LyteShot Interview with CEO Mark Ladd & CTO Tom Ketola". Gizorama. Retrieved January 4, 2015.
  35. Narayan, Saket. 36 Awesome Augmented Reality Apps & Games for Android, Tech Splurge' - 17 March 2011
  36. Toto, Serkan. Augmented Reality? The Tuttuki Bako box needs your finger to play with virtual characters. CrunchGear' - 8 October 2008.