List of Sega video game consoles

Sega's official logo

Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company has produced home video game consoles and handheld consoles since 1983; these systems were released from the third console generation to the sixth. Sega was formed from the merger of slot machine developer Service Games and arcade game manufacturer Rosen Enterprises in 1964, and it produced arcade games for the next two decades. After a downturn in the arcade game industry in the 1980s, the company transitioned to developing and publishing video games and consoles.[1] The first Sega console was the Japan-only SG-1000, released in 1983. Sega released several variations of this console in Japan, the third of which, the Sega Mark III, was rebranded as the Master System and released worldwide in 1985. They went on to produce the Sega Genesis and its add-ons beginning in 1988, the Sega Game Gear handheld console in 1990, the Sega Saturn in 1994, and the Dreamcast in 1998.

Sega was one of the primary competitors to Nintendo in the video game console industry. A few of Sega's early consoles outsold their competitors in specific markets, such as the Master System in Europe and the Sega Genesis in North America. Several of the company's later consoles were commercial failures, however, and the financial losses incurred from the Dreamcast console caused the company to restructure itself in 2001. As a result, Sega ceased to manufacture consoles and became a third-party video game developer.[2] The only console that Sega has produced since is the educational toy console Advanced Pico Beena in 2005. Third-party variants of Sega consoles have been produced by licensed manufacturers, even after production of the original consoles had ended. Many of these variants have been produced in Brazil, where versions of the Master System and Genesis are still sold and games for them are still developed.

Consoles

Console Release date(s) Discontinuation date(s) Generation Notes Picture
SG-1000 Third
  • Sega's first home console, created in an attempt to transition from the arcade game industry[5]
  • Also known as the Sega Game 1000
  • Plays ROM cartridges
  • Computer version with a built-in keyboard which plays Sega Card games released as the SC-3000[6]
  • Not commercially successful, because of the number of consoles on the market already and the release of the Famicom by Nintendo on the same day[4]
SG-1000 II Third
  • Upgraded version of the SG-1000 with detachable controllers[7]
  • Can play Sega Card games in addition to ROM cartridges[4]
  • Computer version with a built-in keyboard which only plays Sega Card games released as the SC-3000H[8]
Master System Third
  • Sega's second major home console, released worldwide
  • Initially released in Japan as the Sega Mark III, the third version of the SG-1000, before being redesigned and rebranded as the Master System[4]
  • Plays both Sega Card games and ROM cartridges[4]
  • Smaller and cheaper version of the console named the Master System II was released in 1990; it only plays ROM cartridges and sold poorly[10]
  • Unsuccessfully competed with the Nintendo Famicom in Japan and North America, but was commercially successful in Europe[10]
  • Still for sale in Brazil[14]
Sega Genesis Fourth
  • Sega's third major home console, after the SG-1000 and Master System; released worldwide
  • Named the Mega Drive outside of the United States
  • Plays ROM cartridges
  • A computer with an integrated Mega Drive was released in Japan as the Sega TeraDrive in 1991[15]
  • A smaller, lighter version of the console named the Genesis II was released in 1993[19]
  • The Sega Nomad, a handheld version of the console that plays the same cartridges, released in 1995; an early version for use on Japanese airplanes was named the Mega Jet[20]
  • The Sega Meganet Internet service in Japan with the Mega Modem peripheral provided downloadable titles, some exclusive to the service, starting in 1990; it was replaced with the similar Sega Channel service in 1993[21]
  • Although the system was officially discontinued in 1997, third-party variants have been released around the world as recently as 2009[22]
  • Outsold by its main competitors Nintendo's Super Famicom and NEC's PC Engine in Japan,[23] but was the highest seller of the generation in some other regions, such as the United States[24]
Sega Game Gear Fourth
Sega CD Fourth
  • Add-on device for the Sega Genesis with its own exclusive library
  • Adds CD-ROM support as well as more processing power[31]
  • Second version named the Sega CD 2 was released in 1993 to correspond with the second version of the Sega Genesis[33]
  • Portable combination of the Sega Genesis and Sega CD named the Sega Genesis CDX in the United States and the Sega Multi-Mega elsewhere released in 1994[34]
  • Sold poorly compared to the Sega Genesis itself[35]
Sega Pico Fourth
Sega 32X Fourth
  • Add-on for the Sega Genesis with its own exclusive library
  • Adds more processing power and support for 32-bit games to the 16-bit Genesis[46]
  • Plays different ROM cartridges from the Sega Genesis itself[46]
  • Combination release of the Sega Genesis and the Sega 32X named the Sega Neptune was planned for release in late 1995, but was delayed and then cancelled when the 32X was discontinued[46]
  • Considered a commercial failure[44]
Sega Saturn Fifth
  • Sega's fourth major home console and only release in the 32-bit console generation, released worldwide
  • Plays CD-ROM games
  • Released simultaneously with the Sega 32X, which also plays 32-bit games
  • Sega NetLink accessory, released in 1996, provided Internet and multiplayer gaming access; in Japan it used the SegaNet Internet service[49]
  • Second version of the console codenamed Sega Pluto, with a built-in NetLink component, was planned but never released[51]
  • Considered a commercial failure; sold significantly fewer copies than its competitors the Sony PlayStation and Nintendo 64[52]
Dreamcast
  • WW March 30, 2001[55]
Sixth
  • Sega's fifth and final major home console and only major release in the sixth console generation, released worldwide
  • Plays CD-ROM games
  • Includes a built-in modem, which could connect to the SegaNet Internet service in Japan and North America and the Dreamarena service in Europe[56]
  • VMU accessory serves as a combination memory card, second screen, and simple handheld console[57]
  • Considered a commercial failure; sold significantly fewer copies than its main competitor the Sony PlayStation 2 because of a poor Japanese launch and lack of DVD support[58]
Advanced Pico Beena N/A Sixth
  • Video game console aimed at young children, released only in Japan
  • Successor to the 1993 Sega Pico[39]
  • Plays ROM cartridges shaped like books[39]
  • Cheaper version named the Beena Lite was released in 2008.[59]
  • Still being produced

Third-party variants

Licensed and unlicensed variants of Sega consoles have been produced by third-party companies. In Brazil, Tectoy created and released the Master System 3 Compact, which may function wirelessly with an RF transmitter. An SKU of this console targeted at female gamers, the Master System Girl, was molded in bright pink plastic. A more recent version, released in 2006 in Brazil as the Master System 3 Collection, contains 120 built-in games.[60] Another Master System variant, built as a handheld game console, was released by Coleco in North America in 2006.[61]

The Sega Genesis was the first Sega console to receive third-party versions. Its first variants were released before any Master System variants, even though the Genesis was released three years after the Master System. Working with Sega of Japan, JVC released the Wondermega, a Genesis and Sega CD combination with high quality audio, in Japan on April 1, 1992. The system was later redesigned by JVC and released as the X'Eye in North America in September 1994.[62] A Pioneer LaserActive add-on pack, developed by Sega, allows the system to play Genesis and Sega CD games.[63] Aiwa released the CSD-GM1, a combination Genesis/Sega CD unit built into a boombox. Several companies added the Genesis to personal computers, mimicking the design of Sega's TeraDrive; these include the MSX models AX-330 and AX-990 distributed in Kuwait and Yemen, and the Amstrad Mega PC distributed in Europe and Australia.[4] After the Genesis was discontinued, Majesco Entertainment released the Genesis 3 in North America as a budget version of the console in 1998.[64] Majesco also released a budget version of the Sega Pico in North America in August 1999.[65]

In Brazil, where the Genesis never ceased production, Tectoy released a portable version of the Genesis with twenty built-in games on December 5, 2007.[66] Another Tectoy variant of the console called "Mega Drive Guitar Idol", released in 2009 in Brazil, includes two six-button joypads and a guitar controller with five fret buttons.[67] That year, AtGames began producing two new Genesis variants in North America and Europe: the Firecore, which can play Genesis cartridges as well as preloaded games; and a handheld console, the Sega Zone, preloaded with 20 Genesis games.[68] Companies such as Radica Games have released compilations of Genesis games in "plug-and-play" packages resembling the system's controller.[69]

References

  1. Fahs, Travis (2009-04-21). "IGN Presents the History of SEGA". IGN. Ziff Davis. Archived from the original on 2013-09-10. Retrieved 2014-09-14.
  2. Ahmed, Shahed (2001-01-31). "Sega announces drastic restructuring". GameSpot. Archived from the original on 2010-09-01. Retrieved 2009-09-20.
  3. "SG-1000" (in Japanese). Sega. Archived from the original on 2014-07-16. Retrieved 2014-02-14.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 McFerran, Damien. "Retroinspection: Master System". Retro Gamer (Imagine Publishing) (44): 48–53. ISSN 1742-3155.
  5. Battelle, John (December 1993). "The Next Level: Sega's Plans for World Domination". Wired (Condé Nast). Archived from the original on 2012-05-02. Retrieved 2013-10-09.
  6. "SC-3000" (in Japanese). Sega. Archived from the original on 2014-07-16. Retrieved 2013-02-15.
  7. Kohler, Chris (2009-10-02). "Playing the SG-1000, Sega's First Game Machine". Wired. Condé Nast. Archived from the original on 2014-01-01. Retrieved 2009-10-05.
  8. "SC-3000H" (in Japanese). Sega. Archived from the original on 2014-02-22. Retrieved 2013-02-15.
  9. "Mark III" (in Japanese). Sega. Archived from the original on 2014-07-16. Retrieved 2014-03-31.
  10. 10.0 10.1 10.2 10.3 Beuscher, David. "Sega Master System - Overview". Allgame. All Media Network. Archived from the original on 2014-09-14. Retrieved 2014-03-31.
  11. Cowen, Danny (2011-09-14). "Sega Master System Launch Schedule Reveals Unreleased Hot Rod, Phantasy Star II". GameSetWatch. UBM. Archived from the original on 2014-09-14. Retrieved 2014-06-22.
  12. Sheff, David (1993). Game Over (1st ed.). Random House. p. 349. ISBN 0-679-40469-4.
  13. Slaven, Andy (2002-06-30). Video Game Bible: 1985-2002. Trafford Publishing. p. 225. ISBN 1-553-69731-6. In Europe, Sega continued production of the Master System until 1996.
  14. Azevedo, Théo (2012-07-30). "Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil". Universo Online (in Portuguese). Grupo Folha. Archived from the original on 2014-09-06. Retrieved 2012-08-06.
  15. 15.0 15.1 15.2 "Retroinspection: Mega Drive". Retro Gamer (Imagine Publishing) (27): 42–47. 2006. ISSN 1742-3155.
  16. Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Prima Publishing. pp. 404–405. ISBN 0-7615-3643-4.
  17. "Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide". Business Wire. Berkshire Hathaway. 1997-01-13. Archived from the original on 2013-04-11. Retrieved 2013-10-13.
  18. "Sega farms out Genesis". Consumer Electronics. Warren Communications News. 1998-03-02. Retrieved 2012-07-09.
  19. Sega Service Manual (Supplement): Genesis II/Mega Drive II. Sega. 1993.
  20. Marriott, Scott Alan. "Sega Genesis Nomad - Overview". Allgame. All Media Network. Archived from the original on 2014-09-14. Retrieved 2013-10-05.
  21. Redsell, Adam (2012-05-20). "SEGA: A Soothsayer of the Game Industry". IGN. Ziff Davis. Archived from the original on 2013-10-12. Retrieved 2013-10-05.
  22. "Cartridge Console With 15 Sega Megadrive Games". Blaze Europe. Archived from the original on 2014-08-04. Retrieved 2010-07-16.
  23. Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Prima Publishing. p. 447. ISBN 0-7615-3643-4.
  24. Clements, Matthew T.; Ohashi, Hiroshi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002" (PDF). NET Institute. pp. 12, 24. Archived from the original on 2014-09-14. Retrieved 2011-09-21.
  25. Forster, Winnie (2005). The Encyclopedia of Game.Machines: Consoles, Handhelds, and Home Computers 1972-2005. Magdalena Gniatczynska. p. 139. ISBN 3-0001-5359-4.
  26. 26.0 26.1 "Retroinspection: Sega Game Gear". Retro Gamer (Imagine Publishing) (41): 78–85. 2009. ISSN 1742-3155.
  27. 27.0 27.1 27.2 "Sega Game Gear". Retro Gamer (Live Publishing) (17): 26–35. 2005. ISSN 1742-3155.
  28. 28.0 28.1 Beuscher, David. "Sega Game Gear - Overview". Allgame. All Media Network. Archived from the original on 2014-09-14. Retrieved 2013-07-08.
  29. "Mega-CD" (in Japanese). Sega. Archived from the original on 2014-07-16. Retrieved 2014-03-29.
  30. Kent, Steven L. (2001). "The War". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Prima Publishing. ISBN 0-7615-3643-4.
  31. 31.0 31.1 Birch, Aaron (2005). "Next Level Gaming: Sega Mega-CD". Retro Gamer (Live Publishing) (17): 36–42. ISSN 1742-3155.
  32. Beuscher, David. "Sega CD - Overview". Allgame. All Media Network. Archived from the original on 2014-09-14. Retrieved 2013-06-27.
  33. "Mega-CD 2" (in Japanese). Sega. Archived from the original on 2014-05-30. Retrieved 2014-03-29.
  34. Marriott, Scott Alan. "Sega Genesis CDX - Overview". Allgame. All Media Network. Archived from the original on 2014-09-14. Retrieved 2013-06-27.
  35. "Videospiel-Algebra". Man!ac Magazine (in German) (Cybermedia Verlagsgesellschaft). May 1995.
  36. ファミ通エクスプレス "ピコ"といっても紅茶じゃないぞッ! セガが幼児向けコンピューターを発売. Famicom Tsūshin (in Japanese) (ASCII Media Works) 8 (24): 11. 1993-06-11.
  37. 37.0 37.1 "Sega captures dollar share of videogame market -- again; diverse product strategy yields market growth; Sega charts path for 1996.". Business Wire. Berkshire Hathaway. 1996-01-10. Archived from the original on 2014-05-02. Retrieved 2011-09-29.
  38. 38.0 38.1 "TOSEC: Sega Pico". Internet Archive. 2012-04-13. Archived from the original on 2014-01-23. Retrieved 2014-06-22.
  39. 39.0 39.1 39.2 39.3 "食育、安全などの“五育”を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO BeenaTM』(アドバンスピコ ビーナTM)8月発売" (PDF) (in Japanese). Sega. 2005-04-05. Archived (PDF) from the original on 2007-09-28. Retrieved 2014-06-03.
  40. "Edison, N.J.-Based Firm Signs Video Game Distribution Deal with Sega.". Home News Tribune   via HighBeam Research (subscription required) . Gannett Company. 1999-08-06. Archived from the original on 2014-06-29. Retrieved 2011-09-29.
  41. 41.0 41.1 Beuscher, David. "Sega Pico - Overview". Allgame. All Media Network. Archived from the original on 2014-09-14. Retrieved 2014-06-03.
  42. "Sega Toys Business Strategy". Sega. 2005. Archived from the original on 2005-12-16.
  43. "Super 32X". Sega. Archived from the original on 2014-07-16. Retrieved 2014-02-23.
  44. 44.0 44.1 Kent, Steven L. (2001). "The "Next" Generation (Part 1)". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Prima Publishing. ISBN 0-7615-3643-4.
  45. McFerran, Damien. "Retroinspection: Sega 32X". Retro Gamer (Imagine Publishing) (77): 44–49. ISSN 1742-3155.
  46. 46.0 46.1 46.2 46.3 Beuscher, David. "Sega Genesis 32X — Overview". Allgame. All Media Network. Archived from the original on 2014-09-14. Retrieved 2013-06-07.
  47. "Sega Saturn" (in Japanese). Sega. Archived from the original on 2014-07-16. Retrieved 2014-03-03.
  48. Cifaldi, Frank (2010-05-11). "This Day in History: Sega Announces Surprise Saturn Launch". 1UP.com. Ziff Davis. Archived from the original on 2014-05-28. Retrieved 2014-05-04.
  49. 49.0 49.1 McFerran, Damien. "Retroinspection: Sega Saturn". Retro Gamer (Imagine Publishing) (34): 44–49. ISSN 1742-3155.
  50. Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Prima Publishing. pp. 558–559. ISBN 0-7615-3643-4.
  51. Moriarty, Colin (2013-04-18). "Sega Pluto: The console that never was?". IGN. Ziff Davis. Archived from the original on 2014-03-20. Retrieved 2014-03-03.
  52. Lefton, Terry (1998). "Looking for a Sonic Boom". Brandweek (Nielsen Business Media) (39.9): 26–29. ISSN 1064-4318.
  53. Hernandez, Patricia (2013-11-28). "Happy 15th Birthday, Dreamcast!". Kotaku. Gawker Media. Archived from the original on 2014-03-29. Retrieved 2014-06-13.
  54. 54.0 54.1 "Dreamcast beats Playstation record". BBC News. 1999-11-24. Archived from the original on 2013-10-16. Retrieved 2008-08-19.
  55. "Sega Scraps the Dreamcast". BBC News. 2001-02-24. Archived from the original on 2014-08-13. Retrieved 2008-08-22.
  56. "Sega Sports NFL 2K1 Outsells the Competition on Its Debut; First Ever Online Console Game NFL 2K1 Becomes Number One Football Game This Fall". Business Wire (Berkshire Hathaway). 2000-11-28. Archived from the original on 2014-09-14. Retrieved 2008-08-19.
  57. Wilde, Tyler (2009-09-08). "A tribute to the Dreamcast VMU". GamesRadar. Future. Archived from the original on 2014-09-14. Retrieved 2014-06-13.
  58. "Sega warns of losses". BBC News. 2000-02-28. Archived from the original on 2013-11-11. Retrieved 2014-06-13.
  59. "『BeenaLite(ビーナライト)』7月17日新発売" (PDF) (in Japanese). Sega. 2008-06-18. Archived (PDF) from the original on 2014-08-16. Retrieved 2014-10-23.
  60. Szczepaniak, John (2006). "Company Profile: Tec Toy". Retro Gamer (Imagine Publishing) (30): 50–53. ISSN 1742-3155.
  61. Ransom-Wiley, James (2006-10-26). "Sega-filled handheld". Joystiq. AOL. Archived from the original on 2014-04-07. Retrieved 2010-04-22.
  62. Marriott, Scott Alan. "JVC X'Eye - Overview". Allgame. All Media Network. Archived from the original on 2014-09-14. Retrieved 2013-07-02.
  63. Marriott, Scott Alan. "Pioneer LaserActive - Overview". Allgame. All Media Network. Archived from the original on 2014-09-14. Retrieved 2013-07-02.
  64. Sheffield, Brandon (2009-08-10). "A Casual Rebirth: The Remaking of Majesco". Gamasutra. UBM. Archived from the original on 2014-05-10. Retrieved 2013-10-09.
  65. "Edison, N.J.-Based Firm Signs Video Game Distribution Deal with Sega.". Home News Tribune. Gannett Company. 1999-08-06. Retrieved 2011-09-29 via HighBeam Research(subscription required).
  66. Melanson, Donald (2007-11-13). "Brazil's TecToy cranks out Mega Drive portable handheld". Engadget. AOL. Archived from the original on 2013-10-12. Retrieved 2007-01-23.
  67. "Mega Drive Guitar Idol - 87 jogos" (in Portuguese). Tectoy. Archived from the original on 2009-08-26. Retrieved 2010-07-16.
  68. "Innex Launches Products Containing Licensed Sega Genesis Titles In Time For Q4 Holiday Season". Innex. September 2009. Archived from the original on 2014-07-22. Retrieved 2011-04-25.
  69. Horowitz, Ken (2004-09-16). "Hands-On: Arcade Legends (Plug-'n-Play)". Sega-16. Archived from the original on 2014-07-02. Retrieved 2013-11-17.