List of GURPS books

List of GURPS books is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.

Fourth Edition

Core books

These are the books necessary to play, with the core rules used in all settings (GURPS Basic Set: Characters and Campaigns), plus basic accessories.

GURPS Basic Set: Characters[1]
GURPS Basic Set: Campaigns[2]
GURPS Basic Set Deluxe Edition[3]
Limited, luxury edition ("bound in bonded leather with two-color foil stamping. They have buckram-textured endpapers and sewn head and foot bands") of the two volumes of the Basic Set.
GURPS Lite[4]
A 32-page introduction to the rules of GURPS based on the core rules in the GURPS 4e Basic Set (mainly Characters). It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing. It is freely available, as a PDF from the Steve Jackson Games website, and a supplement to some GURPS books.
GURPS Ultra-Lite
Core GURPS rules condensed to a single page. Freely available as a PDF from the Steve Jackson Games website.
GURPS GM's Screen
GURPS Update
The official conversion guide from 3rd to 4th edition, released as a free PDF file and together with the GM's Screen

Rules supplements

These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts.

GURPS Magic[5]
Magic rules from the Basic set are expanded, detailing a large number of spells, and rules for alternative magic systems, magic item creation, alchemy etc.[6]
GURPS Martial Arts[7]
Includes new perks, skills, techniques, styles, weapons, and extended combat and injury rules, as well as history on the martial arts, pregenerated NPCs, and ideas for martial-arts campaigns.
GURPS Mass Combat 
Gives rules for large-scale battles between military units, as well as allowing for the actions of player characters.
GURPS Powers[8]
Extends the basic character creation rules to better handle high powered characters, and allow highly detailed customization of powers in which each power consists of a range of abilities (ie, advantages) and a talent, with a "source" and a "focus", adding color and helping to tie together the abilities, and an additional "power modifier" that acts like an enhancement (rare) or limitation to the power as a whole.[9]
GURPS Thaumatology[10]
By Phil Masters. Extends further the rules about magic, adding ceremonial, spirit, runic, freeform, material (alchemy, herbalism), and real-world-inspired magic.

Genre toolkits

These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction.

Fictional settings

These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as the Star Trek universe).

Technology and equipment

These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.

Spaceships

These handbooks give a streamlined method for spacecraft construction and combat. Volumes 1 through 8 written by David Pulver.

Creatures

These handbooks describe monsters and creatures.

Dungeon Fantasy series

These handbooks describe how to reduce GURPS to the essential abilities and rules you need to play in a typical Medieval Fantasy "Dungeon Crawl" type of game.

Action series

These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond.

Power-Ups series

These supplements add a small set of new abilities for characters.

Monster Hunters series

These handbooks describe how to reduce GURPS to the essential abilities and rules you need to play in a typical modern "Monster Hunting" type of game. Example settings include Buffy the Vampire Slayer, or Charles Stross's The Laundry series.

Third Edition (and previous editions)

Core books

Rules supplements

Characters

Creatures

Technology and equipment

Genre toolkits

History and culture

Fictional Settings

Supers

Transhuman Space

Traveller

A set of books designed to allow game play in Traveller's Third Imperium science-fiction setting using the GURPS rule system. Traveller was originally published in 1977 by Game Designers' Workshop. Steve Jackson Games also publishes online Journal of the Travellers' Aid Society, the official magazine of Traveller.[30]

World War II

System conversions

Adventures

Japanese products

Several books were produced in Japanese, mostly by the Japanese company Group SNE, and published by various publishers.

Korean products

The Korean publisher Dayspring Games(Hangul: 도서출판 초여명) published the Korean translation of GURPS and at least an original supplement, GURPS Sylfiena, a fantasy setting.[35]

References

  1. Jackson, Steve; Punch, Sean M.; Pulver, David L. (2004). GURPS Basic Set: Characters. GURPS 4E. Austin, Tex.: Steve Jackson Games. ISBN 1-55634-729-4. SJ01-0001.
  2. Jackson, Steve; Punch, Sean M.; Pulver, David L. (2004). GURPS Basic Set: Campaigns. GURPS 4E. Austin, Tex.: Steve Jackson Games. ISBN 978-1-55634-730-6. SJ01-0002.
  3. Jackson, Steve; Punch, Sean M.; Pulver, David L. (2004). GURPS Basic Set Deluxe Edition. GURPS 4E. SJ01-0003.
  4. Haring, Scott; Punch, Sean (2004). GURPS Lite. GURPS 4E. SJ01-1004.
  5. Jackson, Steve; Ross, S. John; Thibault, Daniel U. (2006). GURPS Magic. GURPS 4E. Steve Jackson Games. ISBN 1-55634-733-2. SJG01-0101.
  6. "Review of GURPS Magic". RPGnet. March 24, 2006. Retrieved 2008-12-25.
  7. Punch, Sean; Dell'Orto, Peter (2008). GURPS Martial Arts. GURPS 4E. Steve Jackson Games. ISBN 978-1-55634-762-7. SJG01-0105.
  8. Punch, Sean; Masters, Phil (2007). GURPS Powers. GURPS 4E. Austin, Tex.: Steve Jackson Games. ISBN 1-55634-742-1. SJG01-0102.
  9. "Review of GURPS Powers".
  10. Masters, Phil (2008). GURPS Thaumatology. GURPS 4E. Steve Jackson Games. ISBN 978-1-55634-758-0. SJG01-0107.
  11. "Origins Awards 2005 Announcement". Retrieved 2007-08-24.
  12. "Review of GURPS Mysteries". Review at ENWorld; "Christmas Gift Guide 2005". Brief review at OgreCave.com
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5.
  14. "Review of GURPS Banestorm". Comprehensive review at RPGnet
  15. "2005 List of Winners".
  16. "The Girl Genius RPG".
  17. 17.0 17.1 "1988 List of Winners".
  18. Published in 1985, the year prior to GURPS Basic Set First Edition. http://rpggeek.com/rpgitem/45686/gurps-basic-set-first-edition http://rpggeek.com/rpgitem/50272/man-to-man
  19. "GURPS Atomic Horror 2nd Edition". RPGnet review
  20. 20.0 20.1 "1992 List of Winners".
  21. 21.0 21.1 Lhomme, Tristan (July–August 1992). "Pour GURPS, en V.O. - GURPS Illuminati - Imperial Rome". Casus Belli (70): 18. Review (French)
  22. "2000 List of Winners".
  23. "1991 List of Winners".
  24. Clute, John; Grant, John (1999). The Encyclopedia of Fantasy. Macmillan. ISBN 0-312-19869-8.
  25. Stenros, Jaakko (2004). [Genre, Style, Method and Focus: Typologies for Role-Playing Games Genre, Style, Method and Focus: Typologies for Role-Playing Games] |chapter-url= missing title (help). In Markus Montola and Jaakko Stenros. Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination (PDF). Ropecon ry. ISBN 952-91-6843-8. Retrieved 2008-08-05.
  26. "Review:GURPS Alternate Earths". Fantasy Lounge review
  27. "GURPS Black Ops". RPGnet review of GURPS Black Ops
  28. "GURPS Reign of Steel". RPGnet review
  29. Syd (February 1990). "Wild Cards". GamesMaster Magazine 2 (6): 25. Review
  30. "Journal of the Travellers' Aid Society".
  31. "1993 List of Winners".
  32. "GURPS Around The World".
  33. "TRPG.NET Wiki for English - Chronological Table".
  34. "Search result of Runal Saga (ルナル・サーガ) in Amazon.co.jp". Retrieved 2007-08-31.
  35. "Steve Jackson Games Daily Illuminator - March 3, 2008".

External links