Knights of the Round (video game)

Knights of the Round

Arcade flyer
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Boyoyon, Hachi, K Suke, Nis 7
Composer(s) Isao Abe
Platform(s) Arcade, Super NES, CPS Changer
Release date(s)
Genre(s) Beat 'em up/hack and slash
Action RPG
Mode(s) Single Player
Up to 3 players co-op (2 players in the SNES version)
Cabinet Upright
Arcade system CPS-1
Display Raster, horizontal orientation, 384 x 224 pixels, 4096 colors, 60 Hz refresh rate

Knights of the Round (Japanese: ナイツオブザラウンド) is an arcade game released by Capcom in 1991.[1] A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features a role-playing video game-like level advancement system, with fighters automatically being upgraded to new weapons and armour as they advance through the game.[2]

Plot

Arthur, who had been training himself to be a great knight, pulled out the sacred sword Excalibur from the rock. After pulling it out, Arthur realized his destiny was to become the first King of the Britons. Merlin then sends Arthur and his two closest companions, Lancelot and Perceval, to overthrow the evil king Garibaldi and to unite England.[3]

Gameplay

Gameplay of Knights of the Round

The gameplay is very similar to other Capcom beat 'em ups, such as Final Fight and Capcom's previous hack-and-slash fantasy title The King of Dragons. There are seven stages, each with its own boss and a variety of generic enemies that try to stop the players' progress.[3] The fights rely strongly on blocking ability, which is triggered by pressing the attack button, then pressing the joystick away as the opponent strikes. If successful, the player gains a few seconds of invincibility with which to counter-attack. However, if no one strikes the player's character while holding the block, they will tire and drop their guard, making them vulnerable to attack. Blocking is vital in certain cases, since some bosses will be vulnerable only after their attack has been blocked by the player.

As in most beat 'em ups, a desperation attack is performed by pressing both the attack and jump buttons simultaneously. This knocks out most enemies on the screen, but the player loses a little bit of health every time he uses it.[3]

At various points in the game, the players get to ride a horse, where they can attack enemies on horseback.[2] The horses can stomp on enemies by pressing the joystick two times forward. On occasion, bosses and certain enemy characters can ride horses as well.[3]

Heroes

Reception

Sinclair User scored the arcade version a 78/100, writing that players who enjoyed Golden Axe would enjoy Knights of the Round.[4] Anthony Baize, writing for Allgame called it a "solid quarter muncher with some cool mythological characters."[2]

Reviewing the SNES version, GamePro praised the quality of the sprites but remarked that "Slow, repetitive gameplay dulls the edge of this otherwise average game," citing the gameplay's overwhelming focus on crude "hack 'n' slash" combat.[5]

Ports

The game was ported to the Super NES in 1994 and in Capcom Classics Collection: Reloaded for the PSP in 2006, as well as Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox.

See also

References

  1. "Knights of the Round". The International Arcade Museum. Retrieved 6 Oct 2013.
  2. 2.0 2.1 2.2 Baize, Anthony. "Knights of the Round". Allgame. Rovi. Retrieved April 9, 2013.
  3. 3.0 3.1 3.2 3.3 Knights of the Round at the Killer List of Videogames Retrieved April 9, 2013.
  4. 4.0 4.1 4.2 4.3 "Knights of the Round". Sinclair User. March 1992.
  5. "ProReview: Knights of the Round". GamePro (60) (IDG). July 1994. p. 76.

External links