JavaScript syntax
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The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program.
The examples below make use of the alert function for standard text output. The JavaScript standard library lacks an official standard text output function. However, given that JavaScript is mainly used for client-side scripting within modern Web browsers, and that almost all Web browsers provide the alert function, alert is used in the examples.
Origins
Brendan Eich summarized the ancestry of the syntax in the first paragraph of the JavaScript 1.1 specification[1] as follows:
JavaScript borrows most of its syntax from Java, but also inherits from Awk and Perl, with some indirect influence from Self in its object prototype system.
Basics
Case sensitivity
JavaScript is case sensitive. It is common to start the name of a constructor with a capitalised letter, and the name of a function or variable with a lower-case letter.
Whitespace and semicolons
Spaces, tabs and newlines used outside of string constants are called whitespace. Unlike C, whitespace in JavaScript source can directly impact semantics. Because of a technique called "automatic semicolon insertion" (ASI), some statements that are well formed when a newline is parsed will be considered complete (as if a semicolon were inserted just prior to the newline). Some authorities advise supplying statement-terminating semicolons explicitly, because it may lessen unintended effects of the automatic semicolon insertion.[2]
There are two issues: five tokens can either begin a statement or be the extension of a complete statement; and five restricted productions, where line breaks are not allowed in certain positions, potentially yielding incorrect parsing.[3]
The five problematic tokens are the open parenthesis "(", open bracket "[", slash "/", plus "+", and minus "-". Of these, open parenthesis is common in the immediately-invoked function expression pattern, and open bracket occurs sometimes, while others are quite rare. The example given in the spec is:[3]
a = b + c (d + e).foo() // Treated as: // a = b + c(d + e).foo();
with the suggestion that the preceding statement be terminated with a semicolon.
Some suggest instead the use of leading semicolons on lines starting with '(' or '[', so the line is not accidentally joined with the previous one. This is known as a defensive semicolon, and is particularly recommended, because code may otherwise become ambiguous when it is rearranged.[3][4] For example:
a = b + c ;(d + e).foo() // Treated as: // a = b + c; // (d + e).foo();
Initial semicolons are also sometimes used at the start of JavaScript libraries, in case they are appended to another library that omits a trailing semicolon, as this can result in ambiguity of the initial statement.
The five restricted productions are return, throw, break, continue, and post-increment/decrement. In all cases, inserting semicolons does not fix the problem, but makes the parsed syntax clear, making the error easier to detect. return and throw take an optional value, while break and continue take an optional label. In all cases, the advice is to keep the value or label on the same line as the statement. This most often shows up in the return statement, where one might return a large object literal, which might be accidentally placed starting on a new line. For post-increment/decrement, there is potential ambiguity with pre-increment/decrement, and again it is recommended to simply keep these on the same line.
return a + b; // Returns undefined. Treated as: // return; // a + b; // Should be written as: // return a + b;
Comments
Comment syntax is the same as in C++ and many other languages.
// a short, one-line comment /* this is a long, multi-line comment about my script. May it one day be great. */ /* Comments /* may not be nested */ Syntax error */
Variables
Variables in standard JavaScript have no type attached, and any value can be stored in any variable. Variables are declared with a var statement, multiple variables can be declared at once. An identifier must start with a letter, underscore (_), or dollar sign ($); subsequent characters can also be digits (0-9). Because JavaScript is case sensitive, letters include the characters "A" through "Z" (uppercase) and the characters "a" through "z" (lowercase). Starting with JavaScript 1.5, ISO 8859-1 or Unicode letters (or \uXXXX Unicode escape sequences) can be used in identifiers.[5] In certain JavaScript implementations, the at sign (@) can be used in an identifier, but this is contrary to the specifications and not supported in newer implementations. Variables are lexically scoped at function level (not block level as in C), and this does not depend on order (forward declaration is not necessary): if a variable is declared inside a function (at any point, in any block), then inside the function, the name will resolve to that variable. This is equivalent in block scoping to variables being forward declared at the top of the function, and is referred to as hoisting.[6] However, the variable value is undefined until it is initialized, and forward reference is not possible. Thus a var x = 1 statement in the middle of the function is equivalent to a var x declaration statement at the top of the function, and an x = 1 assignment statement at that point in the middle of the function – only the declaration is hoisted, not the assignment.
Function statements, whose effect is to declare a variable of type Function and assign a value to it, are similar to variable statements, but in addition to hoisting the declaration, they also hoist the assignment – as if the entire statement appeared at the top of the containing function – and thus forward reference is also possible: the location of a function statement within an enclosing function is irrelevant.
Block scoping can be produced by wrapping the entire block in a function and then executing it; this is known as the immediately-invoked function expression pattern.
Variables declared outside any function are global. If a variable is declared in a higher scope, it can be accessed by child functions.
Here is an example of variable declarations and global values:
function f() {
var z = 'foxes', r = 'birds'; // 2 local variables
m = 'fish'; // global, because it wasn't declared anywhere before
function child() {
var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function.
z = 'penguins'; // Closure: Child function is able to access the variables of the parent function.
}
twenty = 20; // This variable is declared on the next line, but usable anywhere in the function, even before, as here
var twenty;
child();
return x; // We can use x here, because it is global
}
f();
alert(z); // This line will raise a ReferenceError exception, because the value of z is no longer available
When JavaScript tries to resolve an identifier, it looks in the local function scope. If this identifier is not found, it looks in the outer function that declared the local one, and so on along the scope chain until it reaches the global scope where global variables reside. If it is still not found, JavaScript will raise a ReferenceError exception.
When assigning an identifier, JavaScript goes through exactly the same process to retrieve this identifier, except that if it is not found in the global scope, it will create the "variable" as a property of the global object.[7] As a consequence, a variable never declared will be global, if assigned. Declaring a variable (with the keyword var) in the global code (i.e. outside of any function body), assigning a never declared identifier or adding a property to the global object (usually window) will also create a new global variable.
Note that JavaScript's strict mode forbids the assignment of an undeclared variable, which avoids global namespace pollution.
Primitive data types
The JavaScript language provides a handful of primitive data types. Some of the primitive data types also provide a set of named values that represent the extents of the type boundaries. These named values are described within the appropriate sections below.
Undefined
The value of "undefined" is assigned to all uninitialized variables, and is also returned when checking for object properties that do not exist. In a Boolean context, the undefined value is considered a false value.
Note: undefined is considered a genuine primitive type. Unless explicitly converted, the undefined value may behave unexpectedly in comparison to other types that evaluate to false in a logical context.
var test; // variable declared, but not defined, ... // ... set to value of undefined var testObj = {}; alert(test); // test variable exists, but value not ... // ... defined, displays undefined alert(testObj.myProp); // testObj exists, property does not, ... // ... displays undefined alert(undefined == null); // unenforced type during check, displays true alert(undefined === null); // enforce type during check, displays false
Note: There is no built-in language literal for undefined. Thus (x == undefined) is not a foolproof way to check whether a variable is undefined, because in versions before ECMAScript 5, it is legal for someone to write var undefined = "I'm defined now";. A more robust approach is to compare using (typeof x === 'undefined').
Functions like this won't work as expected:
function isUndefined(x) { var u; return x === u; } // like this... function isUndefined(x) { return x === void 0; } // ... or that second one function isUndefined(x) { return (typeof x) === "undefined"; } // ... or that third one
Here, calling isUndefined(my_var) raises a ReferenceError, if my_var is an unknown identifier, whereas typeof my_var === 'undefined' doesn't.
Null
Unlike undefined, null is often set to indicate that something has been declared, but has been defined to be empty. In a Boolean context, the value of null is considered a false value in JavaScript.
Note: Null is a true primitive-type within the JavaScript language, of which null (note case) is the single value. As such, when performing checks that enforce type checking, the null value will not equal other false types. Surprisingly, null is considered an object by typeof.
alert(null == undefined); // unenforced type during check, displays true alert(null === undefined); // enforce type during check, displays false alert(typeof null === 'object'); // true
Number
Numbers are represented in binary as IEEE-754 doubles, which provides an accuracy of nearly 16 significant digits. Because they are floating point numbers, they do not always exactly represent real numbers, including fractions.
This becomes an issue when comparing or formatting numbers. For example:
alert(0.2 + 0.1 == 0.3); // displays false alert(0.94 - 0.01); // displays 0.9299999999999999
As a result, a routine such as the toFixed() method should be used to round numbers whenever they are formatted for output.
Numbers may be specified in any of these notations:
345; // an "integer", although there is only one numeric type in JavaScript 34.5; // a floating-point number 3.45e2; // another floating-point, equivalent to 345 0377; // an octal integer equal to 255 0xFF; // a hexadecimal integer equal to 255, digits represented by the ... // ... letters A-F may be upper or lowercase
The extents +∞, −∞ and NaN (Not a Number) of the number type may be obtained by two program expressions:
Infinity; // positive infinity (negative obtained with -Infinity for instance) NaN; // The Not-A-Number value, also returned as a failure in ... // ... string-to-number conversions
These three special values correspond and behave as the IEEE-754 describes them.
The Number constructor, or a unary + or -, may be used to perform explicit numeric conversion:
var myString = "123.456"; var myNumber1 = Number(myString); var myNumber2 = +myString;
When used as a constructor, a numeric wrapper object is created (though it is of little use):
myNumericWrapper = new Number(123.456);
String
A string in JavaScript is a sequence of characters. In JavaScript, strings can be created directly by placing the series of characters between double or single quotes.
var greeting = "Hello, World!"; var anotherGreeting = 'Greetings, people of Earth.';
You can access individual characters within a string using the charAt method (provided by String.prototype). This is the preferred way when accessing individual characters within a string, because it also works in non-modern browsers:
var h = greeting.charAt(0);
In modern browsers, individual characters within a string can be accessed (as strings with only a single character) through the same notation as arrays:
var h = greeting[0];
However, JavaScript strings are immutable:
greeting[0] = "H"; // Fails.
Applying the equality operator ("==") to two strings returns true, if the strings have the same contents, which means: of the same length and containing the same sequence of characters (case is significant for alphabets). Thus:
var x = "World"; var compare1 = ("Hello, " +x == "Hello, World"); // Here compare1 contains true. var compare2 = ("Hello, " +x == "hello, World"); // Here compare2 contains ... // ... false since the ... // ... first characters ... // ... of both operands ... // ... are not of the same case.
You cannot use quotes of the same type inside quotes unless they are escaped.
var x = '"Hello, World!" he said.' // Just fine. var x = ""Hello, World!" he said." // Not good. var x = "\"Hello, World!\" he said." // That works by replacing " with \"
It is possible to create a string using the String constructor:
var greeting = new String("Hello, World!");
These objects have a valueOf method returning the primitive string wrapped within them:
var s = new String("Hello !"); typeof s; // Is 'object'. typeof s.valueOf(); // Is 'string'.
Equality between two String objects does not behave as with string primitives:
var s1 = new String("Hello !"); var s2 = new String("Hello !"); s1 == s2; // Is false, because they are two distinct objects. s1.valueOf() == s2.valueOf(); // Is true.
Boolean
JavaScript provides a Boolean data type with true and false literals. The typeof operator returns the string "boolean" for these primitive types. When used in a logical context, 0, -0, null, NaN, undefined, and the empty string ("") evaluate as false due to automatic type coercion. The complement evaluates as true, including the strings "0", "false" and any object (except null). Automatic type coercion by the equality comparison operators (== and !=) can be avoided by using the type checked comparison operators, (=== and !==).
When type conversion is required, JavaScript converts Boolean, Number, String, or Object operands as follows:[8]
- Number and String
- The string is converted to a number value. JavaScript attempts to convert the string numeric literal to a Number type value. First, a mathematical value is derived from the string numeric literal. Next, this value is rounded to nearest Number type value.
- Boolean
- If one of the operands is a Boolean, the Boolean operand is converted to 1, if it is true or to 0, if it is false.
- Object
- If an object is compared with a number or string, JavaScript attempts to return the default value for the object. An object is converted to a primitive String or Number value, using the .valueOf() or .toString() methods of the object. If this fails, a runtime error is generated.
Douglas Crockford advocates the terms "truthy" and "falsy" to describe how values of various types behave when evaluated in a logical context, especially in regard to edge cases.[9] The binary logical operators returned a Boolean value in early versions of JavaScript, but now they return one of the operands instead. The left–operand is returned, if it can be evaluated as : false, in the case of conjunction: (a && b), or true, in the case of disjunction: (a || b); otherwise the right–operand is returned. Automatic type coercion by the comparison operators may differ for cases of mixed Boolean and number-compatible operands (including strings that can be evaluated as a number, or objects that can be evaluated as such a string), because the Boolean operand will be compared as a numeric value. This may be unexpected. An expression can be explicitly cast to a Boolean primitive by doubling the logical negation operator: (!!), using the Boolean() function, or using the conditional operator: (c ? t : f).
//Automatic type coercion alert(true == 2 ); // false... true → 1 !== 2 ← 2 alert(false == 2 ); // false... false → 0 !== 2 ← 2 alert(true == 1 ); // true.... true → 1 === 1 ← 1 alert(false == 0 ); // true.... false → 0 === 0 ← 0 alert(true == "2"); // false... true → 1 !== 2 ← "2" alert(false == "2"); // false... false → 0 !== 2 ← "2" alert(true == "1"); // true.... true → 1 === 1 ← "1" alert(false == "0"); // true.... false → 0 === 0 ← "0" alert(false == "" ); // true.... false → 0 === 0 ← "" alert(false == NaN); // false... false → 0 !== NaN //Type checked comparison (no conversion of types and values) alert(true === 1); // false... data types do not match //Explicit type coercion alert(true === !!2); // true.... data types and values match alert(true === !!0); // false... data types match, but values differ alert( 1 ? true : false); // true.... only ±0 and NaN are “falsy” numbers alert("0" ? true : false); // true.... only the empty string is “falsy” alert(Boolean({})); // true.... all objects are “truthy” except null
The new operator can be used to create an object wrapper for a Boolean primitive. However, the typeof operator does not return boolean for the object wrapper, it returns object. Because all objects evaluate as true, a method such as .valueOf(), or .toString(), must be used to retrieve the wrapped value. For explicit coercion to the Boolean type, Mozilla recommends that the Boolean() function (without new) be used in preference to the Boolean object.
var b = new Boolean(false); // Object false {} var t = Boolean(b); // Boolean true var f = Boolean(b.valueOf()); // Boolean false var n = new Boolean(b); // Not recommended n = new Boolean(b.valueOf()); // Preferred if (0 || -0 || "" || null || undefined || b.valueOf() || !new Boolean() || !t) { alert("Never this"); } else if ([] && {} && b && typeof b === "object" && b.toString() === "false") { alert("Always this"); }
Native objects
The JavaScript language provides a handful of native objects. JavaScript native objects are considered part of the JavaScript specification. JavaScript environment notwithstanding, this set of objects should always be available.
Array
An Array is a JavaScript object prototyped from the Array constructor specifically designed to store data values indexed by integer keys. Arrays, unlike the basic Object type, are prototyped with methods and properties to aid the programmer in routine tasks (for example, join, slice, and push).
As in the C family, arrays use a zero-based indexing scheme: A value that is inserted into an empty array by means of the push method occupies the 0th index of the array.
var myArray = []; // Point the variable myArray to a newly ... // ... created, empty Array myArray.push("hello World"); // Fill the next empty index, in this case 0 alert(myArray[0]); // Equivalent to alert("hello World");
Arrays have a length property that is guaranteed to always be larger than the largest integer index used in the array. It is automatically updated, if one creates a property with an even larger index. Writing a smaller number to the length property will remove larger indices.
Elements of Arrays may be accessed using normal object property access notation:
myArray[1]; // the 2nd item in myArray myArray["1"];
The above two are equivalent. It's not possible to use the "dot"-notation or strings with alternative representations of the number:
myArray.1; // syntax error myArray["01"]; // not the same as myArray[1]
Declaration of an array can use either an Array literal or the Array constructor:
myArray = [0, 1,, , 4, 5]; // array with length 6 and 6 elements, ... // ... including 2 undefined elements myArray = new Array(0, 1, 2, 3, 4, 5); // array with length 6 and 6 elements myArray = new Array(365); // an empty array with length 365
Arrays are implemented so that only the defined elements use memory; they are "sparse arrays". Setting myArray[10] = 'someThing' and myArray[57] = 'somethingOther' only uses space for these two elements, just like any other object. The length of the array will still be reported as 58.
One can use the object declaration literal to create objects that behave much like associative arrays in other languages:
dog = {color: "brown", size: "large"}; dog["color"]; // results in "brown" dog.color; // also results in "brown"
One can use the object and array declaration literals to quickly create arrays that are associative, multidimensional, or both. (Technically, JavaScript does not support multidimensional arrays, but one can mimic them with arrays-of-arrays.)
cats = [{color: "brown", size: "large"}, {color: "black", size: "small"}]; cats[0]["size"]; // results in "large" dogs = {rover: {color: "brown", size: "large"}, spot: {color: "black", size: "small"}}; dogs["spot"]["size"]; // results in "small" dogs.rover.color; // results in "brown"
Date
A Date object stores a signed millisecond count with zero representing 1970-01-01 00:00:00 UT and a range of ±108 days. There are several ways of providing arguments to the Date constructor. Note that months are zero-based.
new Date(); // create a new Date instance representing the current time/date. new Date(2010, 2, 1); // create a new Date instance representing 2010-Mar-01 00:00:00 new Date(2010, 2, 1, 14, 25, 30); // create a new Date instance representing 2010-Mar-01 14:25:30 new Date("2010-3-1 14:25:30"); // create a new Date instance from a String.
Methods to extract fields are provided, as well as a useful toString:
var d = new Date(2010, 2, 1, 14, 25, 30); // 2010-Mar-01 14:25:30; // Displays '2010-3-1 14:25:30': alert(d.getFullYear() + '-' + (d.getMonth() + 1) + '-' + d.getDate() + ' ' + d.getHours() + ':' + d.getMinutes() + ':' + d.getSeconds()); // Built-in toString returns something like 'Mon Mar 01 2010 14:25:30 GMT-0500 (EST)': alert(d);
Error
Custom error messages can be created using the Error class:
throw new Error("Something went wrong.");
Nested within conditional statements, such instantiations can substitute for try/catch blocks:
var emailAddress = prompt("Please enter your e-mail address:", ""); if (!emailAddress || emailAddress.length == 0) { throw new Error("Excuse me: You must enter your e-mail address to continue."); }
Math
The Math object contains various math-related constants (for example, π) and functions (for example, cosine). (Note that the Math object has no constructor, unlike Array or Date. All its methods are "static", that is "class" methods.) All the trigonometric functions use angles expressed in radians, not degrees or grads.
Property | Returned value rounded to 5 digits | Description |
---|---|---|
Math.E | 2.7183 | e: Natural logarithm base |
Math.LN2 | 0.69315 | Natural logarithm of 2 |
Math.LN10 | 2.3026 | Natural logarithm of 10 |
Math.LOG2E | 1.4427 | Logarithm to the base 2 of e |
Math.LOG10E | 0.43429 | Logarithm to the base 10 of e |
Math.PI | 3.14159 | π: circumference/diameter of a circle |
Math.SQRT1_2 | 0.70711 | Square root of ½ |
Math.SQRT2 | 1.4142 | Square root of 2 |
Example | Returned value rounded to 5 digits | Description |
---|---|---|
Math.abs(-2.3) | 2.3 | Absolute value: (x < 0) ? -x : x |
Math.acos(Math.SQRT1_2) | 0.78540 rad. = 45° | Arccosine |
Math.asin(Math.SQRT1_2) | 0.78540 rad. = 45° | Arcsine |
Math.atan(1) | 0.78540 rad. = 45° | Half circle arctangent (-π/2 to +π/2) |
Math.atan2(-3.7, -3.7) | -2.3562 rad. = -135° | Whole circle arctangent (-π to +π) |
Math.ceil(1.1) | 2 | Ceiling: round up to smallest integer ≥ argument |
Math.cos(Math.PI/4) | 0.70711 | Cosine |
Math.exp(1) | 2.7183 | Exponential function: e raised to this power |
Math.floor(1.9) | 1 | Floor: round down to largest integer ≤ argument |
Math.log(Math.E) | 1 | Natural logarithm, base e |
Math.max(1, -2) | 1 | Maximum: (x > y) ? x : y |
Math.min(1, -2) | -2 | Minimum: (x < y) ? x : y |
Math.pow(-3, 2) | 9 | Exponentiation (raised to the power of): Math.pow(x, y) gives xy |
Math.random() | 0.17068 | Pseudorandom number between 0 (inclusive) and 1 (exclusive) |
Math.round(1.5) | 2 | Round to the nearest integer; half fractions are rounded up (e.g. 1.5 rounds to 2) |
Math.sin(Math.PI/4) | 0.70711 | Sine |
Math.sqrt(49) | 7 | Square root |
Math.tan(Math.PI/4) | 1 | Tangent |
Regular expression
/expression/.test(string); // returns Boolean "string".search(/expression/); // returns position Number "string".replace(/expression/, replacement); // Here are some examples if (/Tom/.test("My name is Tom")) alert("Hello Tom!"); alert("My name is Tom".search(/Tom/)); // == 11 (letters before Tom) alert("My name is Tom".replace(/Tom/, "John")); // == "My name is John"
Character classes
// \d - digit // \D - non digit // \s - space // \S - non space // \w - word char // \W - non word // [ ] - one of // [^] - one not of // - - range if (/\d/.test('0')) alert('Digit'); if (/[0-9]/.test('6')) alert('Digit'); if (/[13579]/.test('1')) alert('Odd number'); if (/\S\S\s\S\S\S\S/.test('My name')) alert('Format OK'); if (/\w\w\w/.test('Tom')) alert('Hello Tom'); if (/[a-zA-Z]/.test('B')) alert('Letter');
Character matching
// A...Z a...z 0...9 - alphanumeric // \u0000...\uFFFF - Unicode hexadecimal // \x00...\xFF - ASCII hexadecimal // \t - tab // \n - new line // \r - CR // . - any character // | - OR if (/T.m/.test('Tom')) alert ('Hi Tom, Tam or Tim'); if (/A|B/.test("A")) alert ('A or B');
Repeaters
// ? - 0 or 1 match // * - 0 or more // + - 1 or more // {n} - exactly n // {n,} - n or more // {0,n} - n or less // {n,m} - range n to m if (/ab?c/.test("ac")) alert("OK"); // match: "ac", "abc" if (/ab*c/.test("ac")) alert("OK"); // match: "ac", "abc", "abbc", "abbbc" etc. if (/ab+c/.test("abc")) alert("OK"); // match: "abc", "abbc", "abbbc" etc. if (/ab{3}c/.test("abbbc")) alert("OK"); // match: "abbbc" if (/ab{3,}c/.test("abbbc")) alert("OK"); // match: "abbbc", "abbbbc", "abbbbbc" etc. if (/ab{1,3}c/.test("abc")) alert("OK"); // match: "abc","abbc", "abbbc"
Anchors
// ^ - string starts with // $ - string ends with if (/^My/.test("My name is Tom")) alert ("Hi!"); if (/Tom$/.test("My name is Tom")) alert ("Hi Tom!");
Subexpression
// ( ) - groups characters if (/water(mark)?/.test("watermark")) alert("Here is water!"); // match: "water", "watermark", if (/(Tom)|(John)/.test("John")) alert("Hi Tom or John!");
Flags
// /g - global // /i - ignore upper/lower case // /m - allow matches to span multiple lines alert("hi tom!".replace(/Tom/i, "John")); // == "hi John!" alert("ratatam".replace(/ta/, "tu")); // == "ratutam" alert("ratatam".replace(/ta/g, "tu")); // == "ratutum"
Advanced methods
my_array = my_string.split(my_delimiter); // example my_array = "dog,cat,cow".split(","); // my_array==["dog","cat","cow"]; my_array = my_string.match(my_expression); // example my_array = "We start at 11:30, 12:15 and 16:45".match(/\d\d:\d\d/g); // my_array==["11:30","12:15","16:45"];
Capturing groups
var myRe = /(\d{4}-\d{2}-\d{2}) (\d{2}:\d{2}:\d{2})/; var results = myRe.exec("The date and time are 2009-09-08 09:37:08."); if (results) { alert("Matched: " + results[0]); // Entire match var my_date = results[1]; // First group == "2009-09-08" var my_time = results[2]; // Second group == "09:37:08" alert("It is " + my_time + " on " + my_date); } else alert("Did not find a valid date!");
Function
Every function in JavaScript is an instance of the Function constructor:
//x, y is the argument. 'return x + y' is the function body, which is the last in the argument list. var add = new Function('x', 'y', 'return x + y'); var t = add(1, 2); alert(t); //3
The add function above may also be defined using a function expression:
var add = function(x, y) { return x + y; } var t = add(1, 2); alert(t); //3
There exists a shorthand for assigning a function expression to a variable, and is as follows:
function add(x, y) { return x + y; } var t = add(1, 2); alert(t); //3
A function instance has properties and methods.
function subtract(x, y) { return x - y; } alert(subtract.length);//2,expected amount of arguments. alert(subtract.toString()); /* "function subtract(x, y) { return x - y; }" */
Operators
The '+' operator is overloaded: it is used for string concatenation and arithmetic addition. This may cause problems when inadvertently mixing strings and numbers. As a unary operator, it can convert a numeric string to a number.
// Concatenate 2 strings alert('He' + 'llo'); // displays Hello // Add two numbers alert(2 + 6); // displays 8 // Adding a number and a string results in concatenation alert(2 + '2'); // displays 22 alert('$' + 3 + 4); // displays $34, but $7 may have been expected alert('$' + (3 + 4)); // displays $7 // Convert a string to a number alert(+'2' === 2); // displays true alert(+'Hello'); // displays NaN
Arithmetic
JavaScript supports the following binary arithmetic operators:
+ | addition |
- | subtraction |
* | multiplication |
/ | division (returns a floating-point value) |
% | modulus (returns the remainder) |
JavaScript supports the following unary arithmetic operators:
+ | unary conversion of string to number |
- | unary negation (reverses the sign) |
++ | increment (can be prefix or postfix) |
-- | decrement (can be prefix or postfix) |
var x = 1; alert(++x); // displays: 2 alert(x++); // displays: 2; x becomes 3 then alert(x); // displays: 3 alert(x--); // displays: 3; x becomes 2 then alert(x); // displays: 2 alert(--x); // displays: 1
Assignment
= | assign |
+= | add and assign |
-= | subtract and assign |
*= | multiply and assign |
/= | divide and assign |
%= | modulus and assign |
Assignment of primitive types
var x = 9; x += 1; alert(x); // displays: 10 x *= 30; alert(x); // displays: 300 x /= 6; alert(x); // displays: 50 x -= 3; alert(x); // displays: 47 x %= 7; alert(x); // displays: 5
Assignment of object types
/** * To learn JavaScript objects… */ var object_1 = {a: 1}; // assign reference of newly created object to object_1 var object_2 = {a: 0}; var object_3 = object_2; // object_3 references the same object as object_2 does object_3.a = 2; message(); // displays 1 2 2 object_2 = object_1; // object_2 now references the same object as object_1 // object_3 is now the only reference to what object_2 referenced before message(); // displays 1 1 2 object_2.a = 7; // modifies object_1 message(); // displays 7 7 2 /** * Prints the alert message */ function message() { alert(object_1.a + " " + object_2.a + " " + object_3.a); }
Destructuring assignment
In Mozilla's JavaScript, since version 1.7, destructuring assignment allows the assignment of parts of data structures to several variables at once. The left hand side of an assignment is a pattern that resembles an arbitrarily nested object/array literal containing l-lvalues at its leaves that are to receive the substructures of the assigned value.
var a, b, c, d, e; [a, b] = [3, 4]; alert(a + ',' + b); // displays: 3,4 e = {foo: 5, bar: 6, baz: ['Baz', 'Content']}; var arr = []; ({baz: [arr[0], arr[3]], foo: a, bar: b}) = e; alert(a + ',' + b + ',' + arr); // displays: 5,6,Baz,,,Content [a, b] = [b, a]; // swap contents of a and b alert(a + ',' + b); // displays: 6,5
Comparison
== | equal |
!= | not equal |
> | greater than |
>= | greater than or equal to |
< | less than |
<= | less than or equal to |
=== | identical (equal and of same type) |
!== | not identical |
When comparing variables that are objects they are considered to be different, if their objects are not the same. This is the case, even if the values of them are the same. So:
var obj1 = {a: 1}; var obj2 = {a: 1}; var obj3 = obj1; alert(obj1 == obj2); //false alert(obj3 == obj1); //true
See also String.
Logical
JavaScript provides four logical operators:
- unary negation (NOT = !a)
- binary disjunction (OR = a || b) and conjunction (AND = a && b)
- ternary conditional (c ? t : f)
In the context of a logical operation, any expression evaluates to true except the following:
- Strings: "", '',
- Numbers: 0, -0, NaN,
- Special: null, undefined,
- Boolean: false.
The Boolean function can be used to explicitly convert to a primitive of type Boolean:
// Only empty strings return false alert(Boolean("") === false); alert(Boolean("false") === true); alert(Boolean("0") === true); // Only zero and NaN return false alert(Boolean(NaN) === false); alert(Boolean(0) === false); alert(Boolean(-0) === false); // equivalent to -1*0 alert(Boolean(-2) === true); // All objects return true alert(Boolean(this) === true); alert(Boolean({}) === true); alert(Boolean([]) === true); // These types return false alert(Boolean(null) === false); alert(Boolean(undefined) === false); // equivalent to Boolean()
The NOT operator evaluates its operand as a Boolean and returns the negation. Using the operator twice in a row, as a double negative, explicitly converts an expression to a primitive of type Boolean:
alert( !0 === Boolean(!0)); alert(Boolean(!0) === !!1); alert(!!1 === Boolean(1)); alert(!!0 === Boolean(0)); alert(Boolean(0) === !1); alert(!1 === Boolean(!1)); alert(!"" === Boolean(!"")); alert(Boolean(!"") === !!"s"); alert(!!"s" === Boolean("s")); alert(!!"" === Boolean("")); alert(Boolean("") === !"s"); alert(!"s" === Boolean(!"s"));
The ternary operator can also be used for explicit conversion:
alert([] == false); alert([] ? true : false); // “truthy”, but the comparison uses [].toString() alert([0] == false); alert([0]? true : false); // [0].toString() == "0" alert("0" == false); alert("0"? true : false); // "0" → 0 … (0 == 0) … 0 ← false alert([1] == true); alert([1]? true : false); // [1].toString() == "1" alert("1" == true); alert("1"? true : false); // "1" → 1 … (1 == 1) … 1 ← true alert([2] != true); alert([2]? true : false); // [2].toString() == "2" alert("2" != true); alert("2"? true : false); // "2" → 2 … (2 != 1) … 1 ← true
Expressions that use features such as post–incrementation, (i++), have an anticipated side effect. JavaScript provides short-circuit evaluation of expressions; the right operand is only executed, if the left operand does not suffice to determine the value of the expression.
alert(a || b); // When a is true, there is no reason to evaluate b. alert(a && b); // When a is false, there is no reason to evaluate b. alert(c ? t : f); // When c is true, there is no reason to evaluate f.
In early versions of JavaScript and JScript, the binary logical operators returned a Boolean value (like most C–derived programming languages). However, all contemporary implementations return one of their operands instead:
alert(a || b); // if a is true, return a, otherwise return b alert(a && b); // if a is false, return a, otherwise return b
Programmers who are more familiar with the behavior in C might find this feature surprising, but it allows for a more concise expression of patterns like null coalescing:
var s = t || "(default)"; // assigns t, or the default value, if t is null, empty, etc.
Bitwise
JavaScript supports the following binary bitwise operators:
& | and |
| | or |
^ | xor |
<< | shift left (zero fill) |
>> | shift right (sign-propagating); copies of the leftmost bit (sign bit) are shifted in from the left |
>>> | shift right (zero fill). For positive numbers, >> and >>> yield the same result. |
JavaScript supports the following unary bitwise operator:
~ | not (inverts the bits) |
String
= | assignment |
+ | concatenation |
+= | concatenate and assign |
Examples:
str = "ab" + "cd"; // "abcd" str += "e"; // "abcde" str2 = "2" + 2 // "22", not "4" or 4.
Control structures
Compound statements
A pair of curly brackets { } and an enclosed sequence of statements constitute a compound statement, which can be used wherever a statement can be used.
If … else
if (expr) { //statements; } else if (expr2) { //statements; } else { //statements; }
This is also possible:
if (exprA == exprB) { //statements; } else if (expr2) { //statements; } else { //statements; }
Conditional operator
The conditional operator creates an expression that evaluates as one of two expressions depending on a condition. This is similar to the if statement that selects one of two statements to execute depending on a condition. I.e., the conditional operator is to expressions what if is to statements.
result = condition ? expression : alternative;
is the same as:
if (condition) { result = expression; } else { result = alternative; }
Unlike the if statement, the conditional operator cannot omit its "else-branch".
Switch statement
The syntax of the JavaScript switch statement is as follows:
switch (expr) { case SOMEVALUE: //statements; break; case ANOTHERVALUE: //statements; break; default: //statements; break; }
- break; is optional; however, it is usually needed, since otherwise code execution will continue to the body of the next case block.
- Add a break statement to the end of the last case as a precautionary measure, in case additional cases are added later.
- Strings literal values can also be used for the case values.
- Expressions can be used instead of values.
- Case default: is optional.
- Braces are required.
For loop
The syntax of the JavaScript for loop is as follows:
for (initial; condition; loop statement) { /* statements will be executed every time the for{} loop cycles, while the condition is satisfied */ }
or
for (initial; condition; loop statement(iteration)) // one statement
For … in loop
The syntax of the JavaScript for … in loop is as follows:
for (var property_name in some_object) { //statements using some_object[property_name]; }
- Iterates through all enumerable properties of an object.
- Iterates through all used indices of array including all user-defined properties of array object, if any. Thus it may be better to use a traditional for loop with a numeric index when iterating over arrays.
- There are differences between the various Web browsers with regard to which properties will be reflected with the for...in loop statement. In theory, this is controlled by an internal state property defined by the ECMAscript standard called "DontEnum", but in practice, each browser returns a slightly different set of properties during introspection. It is useful to test for a given property using if (some_object.hasOwnProperty(property_name)) { ... }. Thus, adding a method to the array prototype with Array.prototype.newMethod = function() {...} may cause for … in loops to loop over the method's name.
While loop
The syntax of the JavaScript while loop is as follows:
while (condition) { statement1; statement2; statement3; ... }
Do … while loop
The syntax of the JavaScript do … while loop is as follows:
do { statement1; statement2; statement3; ... } while (condition);
With
The with statement adds all of the given object's properties and methods into the following block's scope, letting them be referenced as if they were local variables.
with (document) { var a = getElementById('a'); var b = getElementById('b'); var c = getElementById('c'); };
- Note the absence of document. before each getElementById() invocation.
The semantics are similar to the with statement of Pascal.
Because the availability of with statements hinders program performance and is believed to reduce code clarity (since any given variable could actually be a property from an enclosing with), this statement is not allowed in strict mode.
Labels
JavaScript supports nested labels in most implementations. Loops or blocks can be labelled for the break statement, and loops for continue. Although goto is a reserved word,[10] goto is not implemented in JavaScript.
loop1: for (var a = 0; a < 10; a++) { if (a == 4) { break loop1; // Stops after the 4th attempt } alert('a = ' + a); loop2: for (var b = 0; b < 10; ++b) { if (b == 3) { continue loop2; // Number 3 is skipped } if (b == 6) { continue loop1; // Continues the first loop, 'finished' is not shown } alert('b = ' + b); } alert('finished') } block1: { alert('Hello'); // Displays 'Hello' break block1; alert('World'); // Will never get here } goto block1; // Parse error.
Functions
A function is a block with a (possibly empty) parameter list that is normally given a name. A function may use local variables. If you exit the function without a return statement, the value undefined is returned.
function gcd(segmentA, segmentB) { var diff = segmentA - segmentB; if (diff == 0) return segmentA; return diff > 0 ? gcd(segmentB, diff) : gcd(segmentA, -diff); } alert(gcd(60, 40)); // 20 var mygcd = gcd; // mygcd is a reference to the same function as gcd. Note no argument ()s. alert(mygcd(60, 40)); // 20
Functions are first class objects and may be assigned to other variables.
The number of arguments given when calling a function may not necessarily correspond to the number of arguments in the function definition; a named argument in the definition that does not have a matching argument in the call will have the value undefined (that can be implicitly cast to false). Within the function, the arguments may also be accessed through the arguments object; this provides access to all arguments using indices (e.g. arguments[0], arguments[1], ... arguments[n]), including those beyond the number of named arguments. (While the arguments list has a .length property, it is not an instance of Array; it does not have methods such as .slice(), .sort(), etc.)
function add7(x, y) { if (!y) { y = 7; } alert(x + y + arguments.length); }; add7(3); // 11 add7(3, 4); // 9
Primitive values (number, boolean, string) are passed by value. For objects, it is the reference to the object that is passed.
var obj1 = {a : 1}; var obj2 = {b : 2}; function foo(p) { p = obj2; // Ignores actual parameter p.b = arguments[1]; } foo(obj1, 3); // Does not affect obj1 at all. 3 is additional parameter alert(obj1.a + " " + obj2.b); // writes 1 3
Functions can be declared inside other functions, and access the outer function's local variables. Furthermore they implement full closures by remembering the outer function's local variables even after the outer function has exited.
var v = "Top"; var bar, baz; function foo() { var v = "fud"; bar = function() { alert(v) }; baz = function(x) { v = x; }; } foo(); baz("Fugly"); bar(); // Fugly (not fud) even though foo() has exited. alert(v); // Top
Objects
For convenience, types are normally subdivided into primitives and objects. Objects are entities that have an identity (they are only equal to themselves) and that map property names to values ("slots" in prototype-based programming terminology). Objects may be thought of as associative arrays or hashes, and are often implemented using these data structures. However, objects have additional features, such as a prototype chain, which ordinary associative arrays do not have.
JavaScript has several kinds of built-in objects, namely Array, Boolean, Date, Function, Math, Number, Object, RegExp and String. Other objects are "host objects", defined not by the language, but by the runtime environment. For example, in a browser, typical host objects belong to the DOM (window, form, links, etc.).
Creating objects
Objects can be created using a constructor or an object literal. The constructor can use either a built-in Object function or a custom function. It is a convention that constructor functions are given a name that starts with a capital letter:
// Constructor var anObject = new Object(); // Object literal var objectA = {}; var objectA2 = {}; // A != A2, {}s create new objects as copies. var objectB = {index1: 'value 1', index2: 'value 2'}; // Custom constructor (see below)
Object literals and array literals allow one to easily create flexible data structures:
var myStructure = { name: { first: "Mel", last: "Smith" }, age: 33, hobbies: ["chess", "jogging"] };
This is the basis for JSON, which is a simple notation that uses JavaScript-like syntax for data exchange.
Methods
A method is simply a function that has been assigned to a property name of an object. Unlike many object-oriented languages, there is no distinction between a function definition and a method definition in object-related JavaScript. Rather, the distinction occurs during function calling; a function can be called as a method.
When called as a method, the standard local variable this is just automatically set to the object instance to the left of the ".". (There are also call and apply methods that can set this explicitly—some packages such as jQuery do unusual things with this.)
In the example below, Foo is being used as a constructor. There is nothing special about a constructor - it is just a plain function that initialises an object. When used with the new keyword, as is the norm, this is set to a newly created blank object.
Note that in the example below, Foo is simply assigning values to slots, some of which are functions. Thus it can assign different functions to different instances. There is no prototyping in this example.
function px() { return this.prefix + "X"; } function Foo(yz) { this.prefix = "a-"; if (yz > 0) { this.pyz = function() { return this.prefix + "Y"; }; } else { this.pyz = function() { return this.prefix + "Z"; }; } this.m1 = px; } var foo1 = new Foo(1); var foo2 = new Foo(0); foo2.prefix = "b-"; alert("foo1/2 " + foo1.pyz() + foo2.pyz()); // foo1/2 a-Y b-Z foo1.m3 = px; // Assigns the function itself, not its evaluated result, i.e. not px() var baz = {"prefix": "c-"}; baz.m4 = px; // No need for a constructor to make an object. alert("m1/m3/m4 " + foo1.m1() + foo1.m3() + baz.m4()); // m1/m3/m4 a-X a-X c-X foo1.m2(); // Throws an exception, because foo1.m2 doesn't exist.
Constructors
Constructor functions simply assign values to slots of a newly created object. The values may be data or other functions.
Example: Manipulating an object:
function MyObject(attributeA, attributeB) { this.attributeA = attributeA; this.attributeB = attributeB; } MyObject.staticC = "blue"; // On MyObject Function, not object alert(MyObject.staticC); // blue object = new MyObject('red', 1000); alert(object.attributeA); // red alert(object["attributeB"]); // 1000 alert(object.staticC); // undefined object.attributeC = new Date(); // add a new property delete object.attributeB; // remove a property of object alert(object.attributeB); // undefined delete object; // remove the whole Object (rarely used) alert(object.attributeA); // throws an exception
The constructor itself is referenced in the object's prototype's constructor slot. So,
function Foo() {} // Use of 'new' sets prototype slots (for example, // x = new Foo() would set x's prototype to Foo.prototype, // and Foo.prototype has a constructor slot pointing back to Foo). x = new Foo(); // The above is almost equivalent to y = {}; y.constructor = Foo; y.constructor(); // Except x.constructor == y.constructor // true x instanceof Foo // true y instanceof Foo // false // y's prototype is Object.prototype, not // Foo.prototype, since it was initialised with // {} instead of new Foo. // Even though Foo is set to y's constructor slot, // this is ignored by instanceof - only y's prototype's // constructor slot is considered.
Functions are objects themselves, which can be used to produce an effect similar to "static properties" (using C++/Java terminology) as shown below. (The function object also has a special prototype property, as discussed in the "Inheritance" section below.)
Object deletion is rarely used as the scripting engine will garbage collect objects that are no longer being referenced.
Inheritance
JavaScript supports inheritance hierarchies through prototyping in the manner of Self.
In the following example, the Derived class inherits from the Base class. When d is created as Derived, the reference to the base instance of Base is copied to d.base.
Derive does not contain a value for aBaseFunction, so it is retrieved from Base when aBaseFunction is accessed. This is made clear by changing the value of base.aBaseFunction, which is reflected in the value of d.aBaseFunction.
Some implementations allow the prototype to be accessed or set explicitly using the slot as shown below.
function Base() { this.anOverride = function() { alert("Base::anOverride()"); }; this.aBaseFunction = function() { alert("Base::aBaseFunction()"); }; } function Derived() { this.anOverride = function() { alert("Derived::anOverride()"); }; } base = new Base(); Derived.prototype = base; // Must be before new Derived() Derived.prototype.constructor = Derived; // Required to make `instanceof` work d = new Derived(); // Copies Derived.prototype to d instance's hidden prototype slot. d instanceof Derived; // true d instanceof Base; // true base.aBaseFunction = function() { alert("Base::aNEWBaseFunction()"); } d.anOverride(); // Derived::anOverride() d.aBaseFunction(); // Base::aNEWBaseFunction() alert(d.aBaseFunction == Derived.prototype.aBaseFunction); // true alert(d.__proto__ == base); // true in Mozilla-based implementations and false in many others.
The following shows clearly how references to prototypes are copied on instance creation, but that changes to a prototype can affect all instances that refer to it.
function m1() { return "One"; } function m2() { return "Two"; } function m3() { return "Three"; } function Base() {} Base.prototype.m = m2; bar = new Base(); alert("bar.m " + bar.m()); // bar.m Two function Top() { this.m = m3; } t = new Top(); foo = new Base(); Base.prototype = t; // No effect on foo, the *reference* to t is copied. alert("foo.m " + foo.m()); // foo.m Two baz = new Base(); alert("baz.m " + baz.m()); // baz.m Three t.m = m1; // Does affect baz, and any other derived classes. alert("baz.m1 " + baz.m()); // baz.m1 One
In practice many variations of these themes are used, and it can be both powerful and confusing.
Exception handling
JavaScript includes a try … catch … finally exception handling statement to handle run-time errors.
The try … catch … finally statement catches exceptions resulting from an error or a throw statement. Its syntax is as follows:
try { // Statements in which exceptions might be thrown } catch(errorValue) { // Statements that execute in the event of an exception } finally { // Statements that execute afterward either way }
Initially, the statements within the try block execute. If an exception is thrown, the script's control flow immediately transfers to the statements in the catch block, with the exception available as the error argument. Otherwise the catch block is skipped. The catch block can throw(errorValue), if it does not want to handle a specific error.
In any case the statements in the finally block are always executed. This can be used to free resources, although memory is automatically garbage collected.
Either the catch or the finally clause may be omitted. The catch argument is required.
The Mozilla implementation allows for multiple catch statements, as an extension to the ECMAScript standard. They follow a syntax similar to that used in Java:
try { statement; } catch (e if e == "InvalidNameException") { statement; } catch (e if e == "InvalidIdException") { statement; } catch (e if e == "InvalidEmailException") { statement; } catch (e) { statement; }
In a browser, the onerror event is more commonly used to trap exceptions.
onerror = function (errorValue, url, lineNr) {...; return true;};
Native functions and methods
(Not related to Web browsers.)
eval (expression)
Evaluates expression string parameter, which can include assignment statements. Variables local to functions can be referenced by the expression.
(function foo() { var x = 7; alert("val " + eval("x + 2")); })(); // shows val 9.
See also
References
- ↑ JavaScript 1.1 specification
- ↑ Flanagan, David (2006). JavaScript: The definitive Guide. p. 16. ISBN 978-0-596-10199-2.
Omitting semicolons is not a good programming practice; you should get into the habit of inserting them.
- ↑ 3.0 3.1 3.2 "JavaScript Semicolon Insertion: Everything you need to know", ~inimino/blog/, Friday, May 28, 2010
- ↑ "Semicolons in JavaScript are optional", by Mislav Marohnić, 07 May 2010
- ↑ "Values, Variables, and Literals - MDC". Mozilla Developer Network. 16 September 2010.
- ↑ "JavaScript Scoping and Hoisting", Ben Cherry, Adequately Good, 2010-02-08
- ↑ ECMA-262 5e edition clarified this confusing behavior introducing the notion of Declarative Environment Record and Object Environment Record. With this formalism, the global object is the Object Environment Record of the global Lexical Environment (the global scope).
- ↑ "Comparison Operators - MDC Doc Center". Mozilla. 5 August 2010. Retrieved 5 March 2011.
- ↑ "The Elements of JavaScript Style". Douglas Crockford. Retrieved 5 March 2011.
- ↑ ECMA-262, Edition 3, 7.5.3 Future Reserved Words
Further reading
- Danny Goodman: JavaScript Bible, Wiley, John & Sons, ISBN 0-7645-3342-8
- David Flanagan, Paula Ferguson: JavaScript: The Definitive Guide, O'Reilly & Associates, ISBN 0-596-10199-6
- Emily Vander Veer: JavaScript For Dummies, 4th Edition, Wiley, ISBN 0-7645-7659-3
- Thomas A. Powell, Fritz Schneider: JavaScript: The Complete Reference, McGraw-Hill Companies, ISBN 0-07-219127-9
External links
Wikibooks has a book on the topic of: JavaScript |
- A re-introduction to JavaScript - Mozilla Developer Center
- Comparison Operators in JavaScript
- ECMAScript standard references: ECMA-262
- Interactive JavaScript Lessons - example-based
- JavaScript on About.com: lessons and explanation
- JavaScript Training
- Mozilla Developer Center Core References for JavaScript versions 1.5, 1.4, 1.3 and 1.2
- Mozilla JavaScript Language Documentation
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