Jason Rohrer

Jason Rohrer

Jason Rohrer at the 2011 Game Developers Conference
Born November 14, 1977
Occupation Computer programmer, game designer, writer, musician

Jason Rohrer (born 1977) is an American computer programmer, writer, musician, and game designer. He publishes most of his software under the GNU GPL or into the public domain, and charges for the iPhone ports of his games.[1][2] He is a graduate of Cornell University.[3][4] From 2004 until 2011 he practiced simple living, stating in 2009 that his family of four had an annual budget of less than $14,500. They have since relocated from Las Cruces, New Mexico to Davis, California. [5]

Games

GDC 2011 Game Design Challenge

At the 2011 Game Developers Conference Rohrer won the annual Game Design Challenge by proposing a game that could only be played once by a single player and then passed on to another.[20] This idea was based on stories of his late grandfather that had been passed down. He stated "We become like gods to those who come after us." With this in mind he created a Minecraft mod, Chain World, that was put on a single USB flash drive, which he then passed to an audience member. The rules of the game were simple;

GDC 2013 Game Design Challenge

In March of 2013 the Game Design Challenge was held at the Game Developers Conference for the final time. Its theme was "Humanity's Final Game." Rohrer was among the six contestants and won with his entry A Game For Someone, a physical game constructed of titanium. After its completion Rohrer buried it in an undisclosed location in the Nevada desert. At the challenge he released lists containing over one million discrete GPS coordinates, one of which was the actual burial spot. He estimated that with coordinated searching it would take at least 2,700 years to locate the game.[21]

Other projects

References

  1. "Jason Rohrer Releases iPhone Puzzler Primrose". Fingergaming.com. Retrieved 2013-06-26.
  2. "Passage in App Store, $0.99". Fingergaming.com. Retrieved 2013-06-26.
  3. "Jason Rohrer named one of Esquire Magazine's Best and Brightest". Cornell University. 2009-05-18. Retrieved 2014-09-04.
  4. "RESUME: Jason Rohrer". Retrieved 2014-09-04.
  5. "Voluntary Simplicity". Hcsoftware.sourceforge.net. Retrieved 2014-07-22.
  6. Rutkoff, Aaron (January 25, 2008). "The Game of Life". The Wall Street Journal.
  7. "Can D.I.Y. Supplant the First-Person Shooter?". Nytimes.com. November 15, 2009. Retrieved 2013-06-26.
  8. Voorhees, Josh. "The Gaming Club: There is little reason to be pessimistic or cynical about the future of gaming. – By N'Gai Croal , Seth Schiesel, Chris Suellentrop, and Stephen Totilo – Slate Magazine". Slate.com. Retrieved 2013-06-26.
  9. "Video Games Break Out – BusinessWeek". Images.businessweek.com. Retrieved 2013-06-26.
  10. "When has a videogame ever made you cry?...". nbcnews.com. October 2008. Retrieved 2013-03-10.
  11. "Future of Video Game Design – Jason Rohrer's Programming Online Games". Esquire. November 20, 2008. Retrieved 2012-02-23.
  12. "The 14th Annual Independent Games Festival Finalists". Igf.com. Retrieved 2012-02-23.
  13. "Primrose". Primrose.sourceforge.net. Retrieved 2013-06-26.
  14. "(Geisterfahrer)". Sleep Is Death. Retrieved 2012-02-23.
  15. "Game Design Sketchbook". Escapistmagazine.com. Retrieved 2013-06-26.
  16. "Inside a Star-filled Sky". Inside a Star-filled Sky. Retrieved 2013-06-26.
  17. "Impression: Inside a Star-filled Sky". Rock, Paper, Shotgun. Retrieved 2013-06-26.
  18. "Inside a Star-filled Sky". PC Gamer. February 11, 2011. Retrieved 2013-06-26.
  19. "東京ゲームショウ|TOKYO GAME SHOW". Tgs.cesa.or.jp. Retrieved 2012-02-23.
  20. Alexander, Leigh. "GDC 2011: Rohrer Wins Game Design Challenge With Unique Minecraft Mod". Gamasutra. Retrieved April 25, 2011.
  21. Bishop, Bryan. "Humanity's Final Game: a titanium board game buried in the Nevada desert". The Verge. Retrieved July 22, 2014.

External links

Wikimedia Commons has media related to Jason Rohrer.