Inkawar

Inkawar
Developer(s) Luis Grimaldo
Designer(s) Luis Grimaldo, Sergio Tueros Grimaldo, Gustavo Dergan Elias
Platform(s) Microsoft Windows
Release date(s) January, 2007 in Peru
Genre(s) Real Time Strategy
Mode(s) Single player, multiplayer (IPX, TCP/IP, Modem or Lambda Team Zone)
Distribution CD (1)
The first campaign in Inkawar

Inkawar, is a game created by Luis Grimaldo in 2005 as an entry in the Imagine Cup 2005 in the Rendering Category, Inkawar ended as finalist of this category. The game is about the Incan and Pre-Incan Cultures of Peru. The game was officially presented during the launch of a series of Microsoft products in Lima, Peru, Microsoft Visual Studio 2008 and Microsoft BizTalk Server 2005. Inkawar was developed in Microsoft Visual Studio 2005 using Microsoft Visual C# (initially using Microsoft Visual Basic 6), using a graphics platform called GX specially designed for the game by the same developer, the advantages of this technology were that it implemented graphics and managed the time when these are showed at the same time, the language used for controlling the GX platform is called the GX programming language. This language is later used in Tueros-Grimaldo's other games such as Space Battle and Bustershoot!.

Campaigns

The Inka Empire, developed by Luis Grimaldo, is a demo of the complete campaigns of Inkawar, The Inka Empire campaigns contains the maps: Training in the forest, The Lake of muquies, The Unsure Shore and Ucjupacha: The World of Death.

Later Changes

After the contest, Imagine Cup 2005, the game was implemented with LAN multiplayer service.

Demo

In 2007, A demo version of the game was published to Internet on the official web site.

Official Web Sites