Infinite Undiscovery

Infinite Undiscovery

Developer(s) Tri-Ace
Publisher(s) Square Enix[1]
Producer(s) Hajime Kojima
Designer(s) Hiroshi Ogawa
Programmer(s) Yoshiharu Gotanda
Artist(s) Yukihiro Kajimoto
Writer(s) Ryo Mizuno (concept)
Shoji Gatoh (scenario)
Composer(s) Motoi Sakuraba
Engine Aska[2]
Platform(s) Xbox 360
Release date(s) NA September 2, 2008
EU September 5, 2008
JP September 11, 2008
[3][4][5]
Genre(s) Action role-playing game
Mode(s) Single-player
Distribution Optical disc

Infinite Undiscovery (インフィニット アンディスカバリー Infinitto Andisukabarī) is an action role-playing game developed by tri-Ace and published by Square Enix exclusively for the Xbox 360 in September 2008.

Gameplay

Infinite Undiscovery envelops the player in a real-time world where individual decisions can unveil numerous discoveries and affect other encounters. They can occur at any time without the need to transition to another screen, even while the player is going through inventory in the menu. The action based battle system allows up to 4 characters to be on the field at once. The player controls the main character Capell from a third-person perspective while the other 3 characters are controlled by AI. With connect actions Capell can use another character's skill. Faced with a variety of episodic situational battles, the player is meant to try various methods to defeat the enemy, where the most obvious solution is rarely the right move. Certain battles require the player to divide the whole of the cast (said to be up to eighteen characters) into teams due to the sheer size of the situation.

The game was originally meant to transition between day and night about every 10 minutes, the player was to use this to their advantage. For instance, at night the player might have had a better chance of infiltrating an enemy base stealthily as opposed to barging in during the day. However, this system was later found to be removed from the final product. Light stealth elements like this are hidden throughout the game, director Hiroshi Ogawa explains: “As an example, when you’re running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples.”[6]

Plot

Characters

Development

Infinite Undiscovery was announced in September 2006 by Famitsu.[7] Initially it was believed that Microsoft would publish the game,[8] however at TGS 2007, Hajime Kojima and Hiroshi Ogawa stated that Square Enix took over publishing duties because they have more "know-how" with RPGs.[9] However, since Microsoft was the original publisher, it holds the trademark for the game[10] and shares the copyright with Square Enix.[11]

According to tri-Ace co-founder and R&D programmer Yoshiharu Gotanda, this game is set to contain 10 years worth of ideas that can finally be realized by the power of the Xbox 360 and that with it, role-playing video games "will undergo a true evolution."[12] tri-Ace wishes to achieve this by putting the player through "situational battles" that will lead to "unknown discoveries" and cause permanent changes to the world.

The game was directed by Hiroshi Ogawa and produced by Hajime Kojima, both of which are credited in the tri-Ace titles Star Ocean: Till the End of Time and Valkyrie Profile: Lenneth. tri-Ace president Yoshiharu Gotanda signed on as the game's lead programmer. Scenario was handled by ORG Ltd., including Ryo Mizuno and Shoji Gatoh. The game's characters were designed by Yukihiro Kajimoto.

The English dub was the first title released from New Generation Pictures' Shanghai Studios. As such it features voice-over actors from Texas and Los Angeles, as well as a large helping of new talent from Shanghai.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings67.70%[13]
Metacritic68/100[14]
Review scores
PublicationScore
Famitsu32/40
Game Informer8/10
IGN7.1/10
Official Xbox Magazine8.0/10

As of September 30, 2008, Infinite Undiscovery has shipped 120,000 copies in Japan, 200,000 copies in North America, and 90,000 copies in Europe.[15] In Japan, the game sold 96,000 copies by its third week.[16]

In Japan, Famitsu gave Infinite Undiscovery a total score of 32 out of 40 from four reviewers (9, 8, 8, 7). Abroad, Infinite Undiscovery has received mixed to positive reviews from the critics, with an average of 67.98% on GameRankings and 68/100 on Metacritic. IGN gave it a 7.1, saying "This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided. The story is intriguing enough that RPG fanatics should at least give this a rental." 1UP.com gave it a B, saying "Undiscovery is absolutely worth playing through at least once, with the regrettable caveat that it really could've been so much more." GamePro gave it a 3 out of 5, saying "In the end, Undiscovery isn't a bad game but it is seriously flawed. I'd recommend renting it before you invest your hard earned cash on a purchase, especially if you're new to the RPG genre." GameSpot awarded the score of 6.5 ("Fair"), but felt it was too flawed to reach its potential. GamesRadar gave it a 7 out of 10, saying "When it’s acting like a run-of-the-mill JRPG, it feels clichéd, but reasonably enjoyable. When it tries to be innovative, however, its unsatisfying combat, superfluous subsystems and wasted ensemble cast make the whole experience feel half-hearted." X-Play gave the game a 4 out of 5, praising its addictive and fast paced action and multi-party battles, while criticizing its "ridiculous" name, its annoying protagonist, and slow story line. X-Play explained that while the story is slow at the start of the game, once you push through for a few hours, the game and story are actually very entertaining.

References

  1. "Infinite Undiscovery Coming Soon to the Xbox 360!". Square Enix. 2007-09-12. Retrieved 2008-08-22.
  2. "Tri-Ace working on unannounced game using Aska Engine". Scrawlfx. Retrieved 2010-04-06.
  3. "Available 08.29.08". Infiniteundiscovery.com. Retrieved 2013-04-28.
  4. Bramwell, Tom (2008-05-22). "Xbox 360's Infinite Undiscovery dated". Eurogamer.net. Retrieved 2013-04-28.
  5. "Square-Enix announces RPG Line-up for Xbox 360". Square Enix. 2008-06-10. Retrieved 2008-08-22.
  6. Reyes, Francesca (April 28, 2008). "Infinite Possibilities". OXM.
  7. Gantayat, Anoop (September 15, 2006). "Infinite Undiscovery Discovered". IGN.com.
  8. "Microsoft Showcases Library of Xbox 360 Games at the Tokyo Game Show". September 20, 2006.
  9. "TGS '07: Infinite Undiscovery Q&A Session". gamespot.com. September 21, 2007.
  10. "Microsoft Trademarks". Retrieved July 26, 2014.
  11. tri-Ace (September 2, 2008). "Infinite Undiscovery". Xbox 360. Square Enix. © 2008 SQUARE ENIX CO., LTD. / Microsoft Corporation. All Rights Reserved. Developed by tri-Ace Inc. (back of case for Infinite Undiscovery)
  12. Nolan, Richard (June 21, 2008). "tri-Ace's ambitious J-RPG nears release...". play.tm.
  13. "Infinite Undiscovery for Xbox 360". GameRankings. 2008-09-02. Retrieved 2013-04-28.
  14. "Infinite Undiscovery for Xbox 360 Reviews". Metacritic. 2008-09-02. Retrieved 2013-04-28.
  15. "Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009" (PDF). Square-Enix.com. Retrieved 2008-12-26.
  16. "【ゲームソフト販売本数ランキング TOP30】 集計期間:2008年9月15日〜9月21日 - ファミ通.com". Famitsu.com. Retrieved 2013-04-28.

External links