Inferno (video game)
Not to be confused with Dante's Inferno (video game).
Inferno | |
---|---|
Developer(s) | Digital Image Design |
Publisher(s) | Ocean Software |
Designer(s) | Shaun Hollywood |
Programmer(s) | Colin Bell (head), Jamie Cansdale, David Dixon, Nevil Plura |
Artist(s) | Robert Ball, Donna Chippendale, Shaun Hollywood |
Writer(s) | Robert Ball, Shaun Hollywood |
Composer(s) | Alien Sex Fiend, Barry Leitch |
Series | Epic |
Engine | TFX engine |
Platform(s) | DOS |
Release date(s) | 1994 |
Distribution | CD-ROM |
Inferno is a space combat simulator video game developed by Digital Image Design and published by Ocean Software in 1994 for the PC as is a sequel to the 1992's Epic.
Plot
The game is the sequel to the game Epic and continues the storyline started by its predecessor. It charts the further adventures of that game's main character as he seeks revenge on the evil Raxxons, an alien race who genetically altered him to become one of their own.
Reception
Dragon reviewers gave the game 2½ and 3½ out of 5 stars.[1]
In 1996, Computer Gaming World ranked it as the 44th worst game of all time, stating "Bad storyline, guttural voice acting, and way too many dull cinematics in a limp space shooter."[2]