Induction puzzles

Induction Puzzles are logic puzzles which are solved via the application of the principle of induction. In most cases, the puzzle's scenario will involve several participants with reasoning capability (typically people) and the solution to the puzzle will be based on identifying what would happen in an obvious case, and then repeating the reasoning that: "as soon as one of the participants realises that the obvious case has not happened, they can eliminate it from their reasoning, so creating a new obvious case".

Typical tell-tale features of these puzzles include any puzzle in which each participant has a given piece of information about all other participants but not themselves. Also, usually some kind of hint is given to suggest that the participants can trust each other's intelligence.

Examples

The King's Wise Men: The King called the three wisest men in the country to his court to decide who would become his new advisor. He placed a hat on each of their heads, such that each wise man could see all of the other hats, but none of them could see their own. Each hat was either white or blue. The king gave his word to the wise men that at least one of them was wearing a blue hat - in other words, there could be one, two, or three blue hats, but not zero. The king also announced that the contest would be fair to all three men. The wise men were also forbidden to speak to each other. The king declared that whichever man stood up first and announced the color of his own hat would become his new advisor. The wise men sat for a very long time before one stood up and correctly announced the answer. What did he say, and how did he work it out?

Josephine's Problem: In Josephine's Kingdom every woman has to pass a logic exam before being allowed to marry. Every married woman knows about the fidelity of every man in the Kingdom except for her own husband, and etiquette demands that no woman should tell another about the fidelity of her husband. Also, a gunshot fired in any house in the Kingdom will be heard in any other house. Queen Josephine announced that unfaithful men had been discovered in the Kingdom, and that any woman knowing her husband to be unfaithful was required to shoot him at midnight following the day after she discovered his infidelity. How did the wives manage this?

Alice at the Convention of Logicians: At the Secret Convention of Logicians, the Master Logician placed a band on each attendee's head, such that everyone else could see it but the person themselves could not. There were many, many different colors of band. The Logicians all sat in a circle, and the Master instructed them that a bell was to be rung in the forest at regular intervals: at the moment when a Logician knew the color on his own forehead, he was to leave at the next bell. Anyone who left at the wrong bell was clearly not a true Logician but an evil infiltrator and would be thrown out of the Convention post haste; but the Master reassures the group by stating that the puzzle would not be impossible for anybody present. How did they do it?

Solutions

The King's Wise Men: This is one of the simplest induction puzzles and one of the clearest indicators to the method used.

Since there must be three blue hats, the first man to figure that out will stand up and say blue.

Josephine's Problem: This is another good example of a general case.

This problem is also known as the Cheating Husbands Problem, the Unfaithful Wives Problem or the Muddy Children Problem.

This problem also appears as a problem involving black hats and white hats in C.L.Liu's classic textbook 'Elements of Discrete Mathematics'.

Alice at the convention of Logicians: This is general induction plus a leap of logic.

It is clear that the Master did not say anything about the possible infiltrators, who would have stayed because they do not know the colours of their bands and they decide not to take chance to get thrown out. If their possibility of staying is considered, then it becomes totally undicidable for anybody in the circle.

There must be x doubles, y triplets, z quadruplets. Each of the x doubles will see there are y triplets, z quadruplets, x-1 other doubles, and only one of its own colour. They will know and leave at the 2nd bell. If all of them are infiltrators, and if they stay, they will be thrown out. Seeing that the triplets will be sure of their colours.

See also