How We Came To Live Here

How We Came To Live Here
Designer(s) Brennan Taylor
Publisher(s) Galileo Games
Publication date 2010 (1st edition)
Genre(s) Alternate history, Indie
System(s) Custom

How We Came To Live Here is an independently published role-playing game written by Brennan Taylor and published by Galileo Games. [1]

Setting

The game is inspired by the legends and folkways of the pre-Columbian American southwest.

System

The game is predicated on a rich relationship map that defines both individuals and potential sources of trouble within a village. How We Came To Live Here uses Fudge dice for resolution - pools of dice with positive, null, or negative results.

References

  1. Taylor, Brennan (2010). How We Came To Live Here (1st edition ed.). Galileo Games. ISBN 978-1-934859-38-4.

External links