How We Came To Live Here
Designer(s) | Brennan Taylor |
---|---|
Publisher(s) | Galileo Games |
Publication date | 2010 (1st edition) |
Genre(s) | Alternate history, Indie |
System(s) | Custom |
How We Came To Live Here is an independently published role-playing game written by Brennan Taylor and published by Galileo Games. [1]
Setting
The game is inspired by the legends and folkways of the pre-Columbian American southwest.
System
The game is predicated on a rich relationship map that defines both individuals and potential sources of trouble within a village. How We Came To Live Here uses Fudge dice for resolution - pools of dice with positive, null, or negative results.
References
- ↑ Taylor, Brennan (2010). How We Came To Live Here (1st edition ed.). Galileo Games. ISBN 978-1-934859-38-4.
External links
- Galileo Games' home page for How We Came To Live Here