Hopping Mappy

For other uses, see Mappy (disambiguation).
Hopping Mappy

Arcade flyer
Developer(s) Game Studio
Publisher(s) Namco
Platform(s) Arcade, Mobile Phone (i Appli/V Appli/BREW), Wii (Virtual Console)
Release date(s) Arcade
  • JP March 1986
Mobile Phones
i Appli
  • JP November 2, 2005
V Appli
  • JP June 1, 2006
BREW
  • JP December 21, 2006
Wii Virtual Console
  • JP June 2, 2009
Genre(s) Action
Mode(s) Up to 2 players, alternating turns
Cabinet Upright, cabaret, and cocktail
Arcade system Namco System 86
CPU 2x Motorola M6809 @ 1.536 MHz,
1x Hitachi HD63701 @ 1.536 MHz
Sound 1x Yamaha YM2151 @ 3.57958 MHz,
1x Namco CUS30 @ 96 kHz
Display Horizontal orientation, Raster, 288 x 224 resolution

Hopping Mappy (ホッピングマッピー Hoppingu Mappī) is an arcade game which was released by Namco in 1986. It runs on Namco System 86 hardware, and, as the name suggests, it is the sequel to Mappy, which was released three years earlier. It is also the first game from Namco to allow scores not ending in "0"; others are Bakutotsu Kijūtei, Metal Hawk, Golly! Ghost!, Bubble Trouble: Golly! Ghost! 2, Cosmo Gang the Puzzle, and Emeraldia. Phelios also gives the illusion of allowing these types of scores, but doesn't. The game was ported to the Wii Virtual Console in Japan on June 2, 2009.

Gameplay

Screenshot of the game

In Hopping Mappy players control the Micro Police mouse, Mappy, as he bounces on a pogo stick to run circles around pink cats, called Meowkies, who patrol either vertically or horizontally. There is also Nyamco, a cat who patrols in a zigzag pattern, but he needs to take occasional breaks. There are eight treasures that a player must grab to complete a round, except on the bonus round where the player will just want to collect all the balloons that he can. The main intrigue here is getting past a blockade of Meowkies. The player controls are simple - he can bounce in any of the four directions, the only places he can land are the centres of the checkerboard squares (making for very few locations overall), and he will move at the same speed as the cats. If the player pushes the accelerator button and runs around, he will go twice as fast. When the cats have sped up (after a "Hurry Up" warning has appeared) they will match Mappy's accelerated speed.

Characters

Treasures

As in the original Mappy, there are five different types of treasures: Fox masks (Kitsune) (10 points), Lucky Cat Statues (Maneki Neko) (20 points), Daruma (30 points), Snowmen (40 points), and Box (0 points first time, 50 points second time). The player gets a multiplier that starts at 1 and increases when he either jumps on the box that appears for the second time or he picks up two of the same treasure consecutively (the box does not count as an actual treasure, but picking it up gives the player an extra multiplier). The best multiplier is 6, and the player's total points can thus be 10 + 10 x 2 + 20 + 20 x 3 + 30 + 30 x 4 + 50 x 5 + 40 + 40 x 6 = 790. The last is switched, because the player cannot save the box for last. If the player gets killed before he collects the pair of items required to make the box appear, it will still appear even with multipliers reset (Round 1 and every fourth round thereafter - Kitsune, Round 2 and every fourth round thereafter - Maneki Neko and Round 3 and every fourth round thereafter - Daruma). But, if the box should appear and the player is unfortunate enough to get caught, it will disappear for that round.

What's in the Box

Bonus round points

Round 4 and every fourth round thereafter are bonus rounds - where the player will have to continuously bounce to the right while holding down the acceleration button (so that he does not scroll off the screen, which will immediately end the round). He will receive 11 points for every red balloon he collects and 500 for every blue (Nyamco) balloon he collects. Once the music ends, the points will be tabulated.

External links