Hextor

Hextor
Game background
Title(s) The Herald of Hell, Scourge of Battle, Champion of Evil
Home plane Infernal Battlefield of Acheron
Power level Intermediate
Alignment Lawful Evil
Portfolio War, Discord, Massacres, Conflict, Fitness, Tyranny
Domains Destruction, Domination, Evil, Law, War[1]
Superior None
Design details

In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons fantasy role-playing game, Hextor is the Oeridian god of war, discord, massacres, conflict, fitness, and tyranny.

The symbol worn and used by the followers of Hextor is a black, spiked gauntlet holding spiked arrows.

Publication history

Hextor was created by E. Gary Gygax.

Advanced Dungeons & Dragons 1st edition (1977-1988)

Hextor was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in Dragon #67 (1982).[2] Hextor was subsequently detailed in the World of Greyhawk Fantasy Game Setting (1983),[3] and in Greyhawk Adventures (1988).[4]

Advanced Dungeons & Dragons 2nd edition (1989-1999)

Hextor was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign,[5] and appeared again in Greyhawk: The Adventure Begins (1998).[6]

His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[7]

Dungeons & Dragons 3.0 edition (2000-2002)

Hextor appears as one of the deities described in the Players Handbook for this edition (2000).[8] Hextor's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000).[9]

Hextor is also detailed in Deities and Demigods (2002).[10]

Dungeons & Dragons 3.5 edition (2003-2007)

Hextor appears in the revised Players Handbook for this edition (2003).[11] His priesthood is detailed for this edition in Complete Divine (2004).[12]

Hextor and his priesthood were expanded upon in Dragon #356 (2007), in the "Core Beliefs" column.[13]

Description

Hextor is often depicted as a hideous, gray skinned, six-armed humanoid bearing two large tusks jutting from its lower jaw wearing armor clad with skulls. He wields a weapon in each hand: a spiked flail, a battle axe, a battle pick, a longsword, a mace, and a falchion. His other form is that of an athletic young male, with dark hair and light skin.

Relationships

Hextor is the half-brother and sworn enemy of Heironeous, and the son of Stern Alia. Another brother, Stratis, is mentioned in literature for the Chainmail miniatures game in Dragon Magazine #285, but he is deceased.

Hextor has a long-standing rivalry with Erythnul, from whom he took the portfolio of War. He also has longstanding enmities with Al'Akbar, Allitur, Delleb, Ehlonna, Fharlanghn, Incabulos, Johydee, Kord, Kurell, Llerg, Mayaheine, Obad-Hai, Pelor, Pholtus, Rao, Rudd, Saint Cuthbert, the dragon goddess Tamara, Trithereon, Vatun, Zagyg, and Zodal. Hextor reserves particular animosity for his mother Alia, who failed to anoint him with the meersalm that provided Heironeous with his invulnerability. He has recently helped largely exterminate his mother's church in Medegia. Hextor sometimes finds Olidammara annoying, but tolerates him because of the Laughing Rogue's sense of humor.

Hextor is a strong, if sometimes uneasy, ally of Beltar, Bralm, Kyuss, Nerull, Wastri, and Wee Jas. He has come to an understanding of sorts with the Lords of the Nine and the orc and goblin pantheons. His priests often work alongside shamans of Bahgtru, Gruumsh, Khurgorbaeyag, Ilneval, Maglubiyet, and Nomog-Geaya. Hextor is believed to have formed bargains with Tiamat.

Hextor gained his extra arms from a group mysteriously known as the "Lords of Evil," and in return he works their will.

Realm

Hextor's realm is the citadel of Scourgehold on the plane of Acheron. There, Hextor presides over his legions as they train in the Great Coliseum.

Dogma

The church of Hextor teaches that the world is a harsh, unforgiving place. The strong rule the weak, and power is the only reward worth having. Cruelty and mercilessness are necessary tools. Order must be forged from Chaos and law from anarchy, but order is meaningless without the will to enforce it. Tyrants are to be obeyed, and dissenters are to be oppressed or killed. Slaves must obey their masters.

Scriptures

Worshipers

Congregations of Hextorians can be found in Alhaster and especially throughout the North Kingdom, where Hextor's church is the official state religion.

Non-evil worshipers of Hextor embrace the security and order that the Scourge of Battle brings. They believe that only the harshness of Hextor's order can create perfect justice for all, and that these ends justify the means they use to attain them. However, they prefer educating nonbelievers first, and using force only when other means fail. They believe slavery is a necessary evil, the rock upon which civilization is built. They believe in properly caring for their slaves, but insist that slaves obey the will of their master without hesitation or question.

Clergy

The traditional dress of the clergy of Hextor are blood-red robes. Clerics of Hextor often work in cooperation with devils, sometimes under the patronage of Dukes of Hell. One example is Zbavra, a cleric of Hextor who is now part of Mammon's court. The titular head of the Church of Hextor is Grenell I, Overking of North Kingdom.

The fallen paladin, the blackguard Lindroos, is a servant of the infernal god.

As with Heironeous, the priesthood has a strict hierarchy. Titles used by Hextorian priests (which reflect those of Heironeous) are Scourge of the Third Rank, Scourge of the Second Rank, Scourge of the First Rank, Champion of Tyranny, Knight Terrible, Knight Horrible, Knight Malevolent, and Knight Tyrant. Senior priests are called Patriarchs or Matriarchs, while those who command armies are known as Patriarch-Generals.

Affiliated orders

The church of Hextor is supported by numerous religious-military orders, tracing their origins back to the church armies of the Great Kingdom. Some of the better-known orders are the Company of the Twin Shields, the Order of the Six Severed Hands, and the Gray Knights of the Great Skull.

There are also Hextorian fighting-monks, the most famous of which is the Brotherhood of the Gray Hand, which dedicated to the preservation of Oeridian culture and the destruction of an order of Heironean monks called the Order of the Glory Everlasting.

Temples

The faith of Hextor has historically been most concentrated in the Great Kingdom. The See of Medegia was ruled by a Hextorian cleric for a time, and according to legend an early Aerdi kingdom known as the Medegian Bladelands was dominated by Hextor's faithful.

Places dedicated to the worship of Hextor tend to be dark, bloody, and grim. The Cathedral of Hextor lies at the heart of Grenell's palace, the Cyst, in Eastfair. The imposing cathedral features statues of Aerdy warriors and superb stained-glass windows, friezes, and murals featuring scenes of historic battles of Oeridians against orcs, goblins, the Flan, and just about everyone else. Undead guardians have been placed throughout the building. The leaders of Grenell's orcish allies are admitted only rarely.

Other prominent cathedrals in North Kingdom include the Malachite Spires in Delaric, led by Patriarch Krennden, and the Basilica of the Scourge in Bellport, led by Patriarch Halldrem. Temples of Hextor tend to operate openly, working hand in fist with the laws of the land.

Rituals

Hextorian services feature chanting, wind instruments sounding discordant notes, shouts and screams, and iron weapons striking against solid objects.

Hextorians swear mighty oaths in battle, such as "Strength in victory!" "Mercy is for the weak!" or "Death to the unworthy!" a not-so-veiled reference to Heironeous and his worshippers.

The Feats of Strength

Before a Hextorian priest can advance in rank, they must demonstrate their martial prowess and fitness to rule. The nature of these feats varies, but they are all revealed through prayer and divine revelation. They can vary from tests of endurance that can be performed within the temple walls to unholy crusades against the forces of Good.

Holy Days

Myths and legends

The Lords of Evil

Even within the church, little is known about the beings who granted Hextor his power. They are mainly used as an example of the importance of hierarchy, as even the Lord of Tyranny obeys (but is not subservient to) those more powerful than him.

The Battling Brothers

This is the Hextorian version of the Heironean myth "Sibling Rivalry". While the Heironean version teaches that Hextor fell in with evil out of weakness, Hextorian myth teaches that he chose evil from a position of strength, choosing to forge his own destiny rather than remain in the shadow of his brother.

References

  1. Noonan, David. Complete Divine (Wizards of the Coast, 2004).
  2. Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." Dragon #67 (TSR, 1982)
  3. Gygax, Gary. World of Greyhawk Fantasy Game Setting (TSR, 1983)
  4. Ward, James M. Greyhawk Adventures (TSR, 1988)
  5. Sargent, Carl. From the Ashes (TSR, 1992)
  6. Moore, Roger E. Greyhawk: The Adventure Begins (TSR, 1998)
  7. McComb, Colin. On Hallowed Ground (TSR, 1996)
  8. Tweet, Jonathan, Cook, Monte, Williams, Skip. Player's Handbook (Wizards of the Coast, 2000)
  9. Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer (Wizards of the Coast, 2000)
  10. Redman, Rich, Skip Williams, and James Wyatt. Deities and Demigods (Wizards of the Coast, 2002)
  11. Tweet, Jonathan, Cook, Monte, Williams, Skip. Player's Handbook (Wizards of the Coast, 2003)
  12. Noonan, David. Complete Divine (Wizards of the Coast, 2004)
  13. Reynolds, Sean K. "Core Beliefs: Hextor." Dragon #356 (Paizo Publishing, 2007)

Additional reading

External links