Groove Coaster
Groove Coaster | |
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| |
Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | iOS |
Release date(s) | July 28, 2011 |
Genre(s) | Rhythm game |
Groove Coaster Zero | |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | iOS |
Release date(s) | November 20, 2012 |
Genre(s) | Rhythm game |
Groove Coaster Rhythmvaders | |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | Arcade |
Release date(s) | November 5, 2013 |
Genre(s) | Rhythm game |
Groove Coaster EX Rhythmvaders EX | |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | Arcade |
Release date(s) | May 26, 2014 |
Genre(s) | Rhythm game |
Groove Coaster 2: Heavenly Festival Rhythmvaders 2 | |
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Developer(s) | Matrix Software |
Publisher(s) | Taito Corporation |
Platform(s) | Arcade |
Release date(s) | January 22, 2015 |
Genre(s) | Rhythm game |
Groove Coaster is a iOS rhythm game developed by Matrix Software and released by Taito Corporation on July 28, 2011.[1] Groove Coaster Zero is a free-to-play updated version of the game.[2]
An arcade version of Groove Coaster (known as Rhythmvaders in some areas outside Japan) is released in 2013, with the touchscreen replaced by two giant controllers called "BOOSTER" with a white button on each. Groove Coaster EX (known as Rhythmvaders EX in some areas outside Japan) is an updated version of the arcade version of Groove Coaster.
Groove Coaster 2: Heavenly Festival (known as Rhythmvaders 2 in some areas outside Japan) was released on January 22, 2015, in which LEVEL system was removed and was replaced by a new system call GROOVE COIN system, in which player can get GROOVE COINs according to their performance.
Gameplay
When the avatar reaches the target, input the command that the target requires. After a target is hit, a judgment is received, from the highest to lowest: GREAT, COOL, GOOD and MISS, depending on the timing of hitting the target. GREAT, COOL and GOOD fill the GROOVE gauge on the top of the screen, while MISS depletes it. The player is required to fill up at least 70% of the GROOVE gauge to clear the stage (the gauge will flash in white in iOS version, yellow in arcade version) when the song ends, otherwise fails it.
As the player continuously hits the target successfully, the CHAIN count will increase. FEVER is activated when CHAIN count reaches 10, and CHAIN amount acquired from each successful hit will be doubled in FEVER. In arcade version, TRANCE is activated when CHAIN count reaches 100, and CHAIN amount acquired from each successful hit will be quadrupled in TRANCE. However, if the player misses a target, the CHAIN count will be reset and FEVER or TRANCE will end.
After the player finished a song, a RATING (RATE in arcade version) is given, from lowest to highest, E, D, C, B, A, and S (two higher RATING, S+ and S++, are added in EX version), according to the performance.
The player select the song first, then select the mode to play. Each song contains EASY (SIMPLE in arcade version), NORMAL, and HARD mode. In EX version, there is an EXTRA mode for some songs, and the player can unlock it by getting S-Rate in SIMPLE, NORMAL, and HARD mode for the song.
Target
There are various targets in the game. The command required will differ, depending on the target.
- Tap (Hit in AC version)
- A circle-shaped target.
- When the avatar reaches it, tap the screen. In arcade version, hit the button on the BOOSTER.
- Some Hit notes will jump in from outside of the course line.
- Hold
- A circle-shaped target, followed by a colored line traced on the course line.
- When the avatar reaches it, tap and hold the screen until the end of the target. In arcade version, press and hold the button on the BOOSTER.
- Beat
- A target that contains certain amount of diamond-shaped dots chained together on the course line. The Beat target won't appear in EASY/SIMPLE mode.
- When the avatar reaches it, tap the screen rapidly until the end of the target. In arcade version, tap the button on both BOOSTERs rapidly.
- Scratch
- A circle-shaped target, followed by a colored spiral line behind. The Scratch target won't appear in EASY/SIMPLE mode.
- When the avatar reaches it, rub the screen as fast as possible until the end of the target. In arcade version, move the controller back and forth rapidly, without switching BOOSTERs.
- Flick (Slide in arcade version)
- A diamond-shaped target attached with an arrow. The Flick target won't appear in EASY/SIMPLE mode.
- When the avatar reaches it, flick the screen into the direction where the arrow points at. In arcade version, move the BOOSTER into the direction where the arrow points at.
- Like Hit notes, some Flick notes will jump in from outside of the course line.
- AD-LIB
- There are invisible targets called "AD-LIBs". If the player hit the AD-LIB successfully (at least GOOD judgment), "AD-LIB" will be shown beside your avatar and bonus points will be rewarded. It won't count as a MISS if the player misses the AD-LIBs. However, if the player wants to get FULL CHAIN status for the stage, the player has to hit all the targets and AD-LIBs successfully. If any AD-LIB is missed but all the targets are successfully hit, it will be a NO MISS status.
- If the player hits the button when no targets around but doesn't hit any AD-LIB, it's a blank hit and a different sound will be heard. A blank hit doesn't affect the play score, but it will affect the reward in multiplayer match.
In arcade version new targets are added.
- Critical
- A target with a dot surround by an eight-angle star, bigger than the Hit target.
- When the avatar reaches it, hit both BOOSTER buttons at the same time.
- Like Hit notes, some Critical notes will jump in from outside of the course line.
- Dual Hold
- A target that starts with a Critical target, followed by two colored lines behind. The Dual Hold target won't appear in EASY/SIMPLE mode.
- When the avatar reaches it, press and hold both BOOSTER buttons until the end of the target.
- Dual Slide
- A target with two Slide targets combined. The Dual Slide target won't appear in EASY/SIMPLE mode.
- When the avatar reaches it, move both BOOSTERs into two directions the arrows point at, at the same time.
- Like the Slide target, some Dual Slide notes will jump in from outside of the course line.
- Slide Hold
- A target that starts with a Flick/Slide target, followed by a sash behind. The Slide Hold target won't appear in EASY/SIMPLE mode.
- When the avatar reaches it, move the BOOSTER into the direction where the arrow points at, and hold it until the end of the target.
Contents
Note: To unlock all the unlockable contents in arcade version, a NESiCA IC Card is necessary.
- Songs
- In iOS version, the songs are automatically added into selection as the player levels up.
- In arcade version, the songs that are unlockable are separated in two types:
- MUSIC PANEL type
MUSIC PANELs will be awarded after one-credit play, and the player can use the panels to unlock songs after the reward screen.
The surplus PANELs will be changed into extra GROOVE COIN reward if no PANEL type songs left for unlock. - GROOVE COIN type
The player can spent GROOVE COIN in the MUSIC SHOP in MYPAGE of GROOVE COASTER to buy the music. (However an NESiCA account is necessary.)
- MUSIC PANEL type
- Avatar
- New Avatar will be automatically added as the player levels up.
- In arcade version, the player can also gets new avatars by completing certain requirements for Events.
- Items
- There are various items players can select before playing the song. Each item has its own effects on the stages.
- Only a type item can be used per stage. Extra EXP points (Groove Coins in 2) will be rewarded when the player clears a stage with an item.
- In 2, since the LEVEL system was replaced by Groove Coin system, some items were replaced into something else. The player can now buy it at the ITEM SHOP in MYPAGE, though some of the items are unavailable to buy.
Item Effect Description iOS Version ZERO Arcade Version EX 2 FOLLOW / SAFE Cover a MISS up to GOOD for 10 times.
SAFE is shown beside the avatar when the effect is activated.
(However, the GOOD covered by FOLLOW / SAFE worth 0 points.)(FOLLOW) (FOLLOW) (SAFE) (SAFE) (SAFE) FLICK CHANGE Convert the Flick targets or some special long notes into Tap.
However, this will deplete maximum score.VISIBLE Show the timing of AD-LIB. EASY TARGET Convert targets into Hit, Critical, and Hold.
However, maximum play score is depleted.MUSIC PLAYER Play the music correctly regardless of the performance. (Avatar Effect) (Avatar Effect) MIRROR Flip the screen horizontally. (Avatar Effect) (Avatar Effect) NO WAY Course line will be invisible. REVERSE Flip the screen vertically and horizontally. HIDDEN Targets disappear just before touching the avatar. SUDDEN Targets only appear just before touching the avatar. JUST All but GREAT judgment become MISS.
GREAT will be shown as JUST.STEALTH All targets become invisible. NOTHING Course line and targets become invisible. IMPOSSIBLE All targets become invisible and all but GREAT judgment become MISS. PERFECT PLAYER Plays the music correctly and display the sound of AD-LIBs regardless of performance. ALONE Make other players' avatar disappear.
Can only be used in Multiplayer mode.ONE HAND Convert two-handed targets into one-handed targets.
However, maximum play score is depleted.Reward for Event on Arcade version only EXP BOOSTER Doubles the EXP points rewarded for the song. [3] (Avatar Effects)[3] (since ver. 1.51) MAX BOOSTER Quintuples the EXP points rewarded for the song. [3] [3] (since ver. 1.51) SUPER SAFE Cover a MISS up to GOOD for 20 times. GC BOOSTER Doubles the Groove Coins rewarded for the song. MAX BOOSTER Quintuples the Groove Coins rewarded for the song. - Skin
- When a target is successfully hit, visual effects are displayed.
- Usually the visual effect is default, but the player can change the effect before playing a song by selecting Skins.
- New Skins will be automatically added into selection as the player levels up.
- Title (Arcade version only)
- The player can set the title when selecting Avatars.
- New titles will be rewarded as the player completes certain achievements.
- The player can also acquire new titles according to the performance of the Events.
- In 2, a new titles system is added, in which player can get certain title by getting enough scores in SIMPLE, NORMAL and HARD mode of a song.
(However, the songs released under Game Music Triangle and AOU are not available for this system)
Multiplayer Mode (Arcade version only)
In arcade version, the player can starts the play in multiplayer mode. Once a player starts recruiting, a 90-second countdown will start. Other players (up to 3 more, which can make a 4-player match) can join the match before the countdown ends. The recruiting player can also end the recruitment by pressing the BOOSTER button.
Stage selecting are almost the same, only with a little difference. Any player can decide the song that will be played in the match, and each player selects his/her own modes, items, or skins. However, EXTRA mode selecting goes in a very different way. If the songs that contains EXTRA mode were selected by the player that has already unlocked the mode, then all the player can select EXTRA mode. If not, then only the player who has already unlocked the mode can select it.
In the stage, the player's own avatar will shown on the course line, while other players will shown beside it. Also, the player's own rank will be shown right below the avatar. As the stage goes, the relative position of the players' avatars will differ, depending on their own play score.
When the stage ends, a match result screen will be shown. From 2, the player competes with each other with total amount of stars earned from 3 tunes. The player with most stars wins the match. The reward is shown below.
Description Star Rewarded Extra Details CLEAR SIMPLE ☆1 Depending on the mode the player is playing. NORMAL ☆2 HARD ☆3 EXTRA ☆4 NO MISS ☆1 FULL CHAIN ☆2 Cannot be compounded with NO MISS. Play Score No. 1 ☆4 No. 2 ☆3 No. 3 ☆2 No. 4 ☆1 Max CHAIN No. 1 ☆4 Depending on the absolute amount of CHAIN counts. No. 2 ☆3 No. 3 ☆2 No. 4 ☆1 AD-LIB No. 1 ☆4 Depending on the absolute amount of hit AD-LIB.
However, the star rewarded will be ZERO if the player misses all the AD-LIBs.No. 2 ☆3 No. 3 ☆2 No. 4 ☆1 ALL MISS ☆0 "GREAT" Rate Best ☆4 2nd ☆3 3rd ☆2 4th ☆1 ITEM CLEAR Depending on the item used the player clears the stage with.
Will be displayed as XXX CLEAR, with XXX being the item used.☆1 Cleared when MIRROR / NO WAY / REVERSE is used. ☆2 Cleared when HIDDEN / SUDDEN is used. ☆3 Cleared when STEALTH / NOTHING is used. ☆4 Cleared when JUST is used. ☆5 Cleared when IMPOSSIBLE is used. Most right-handed ☆1 Triggered when certain amount of percentage of targets were hit with one side of BOOSTERs. Most left-handed Best right-left balanced performer ☆2 Triggered when the difference between the percentages of right-handed input and left-handed input commands is the least, which is less than a certain amount. Most Efficient ☆3 Triggered when the player finished a tune with least blank hits, which is less than a certain amount. Most Frenetic ☆1 Triggered when the player finished a tune with most blank hits, which is more than a certain amount. First Play ☆1 Triggered when the player plays the mode for the first time.
Will NOT be triggered if the player starts the play without NESiCA IC Card.Bonus ☆2 Triggered when ranked last in everything (AD-LIB ALL MISS included), unable to clear and no other bonuses is rewarded.
Playing in multiplayer mode lets the player receive bonus EXP reward (GC reward in 2) and one extra MUSIC PANELs.
Critical reception
The game has a Metacritic rating of 87% based on 21 critic reviews.[4]
SlideToPlay said " We don't know what Space Invaders are doing in a rhythm game, but we like it. "[5] IGN wrote " Nearly perfect. The music is great. The visuals are great. The rhythm action itself feels tight and perfectly matches each tune. Best of all, this is an experience that would be very hard to replicate on a traditional platform – this is a game built from the ground-up for iPhone, and it shows. "[6] The AV Club said " Its elegance surpasses some of its antecedents, like Osu! Tatke! Ouendan! "[7] AppSafari wrote " The bigger screen is nice, but the levels scales so well, you won't miss out by using a smaller one. "[8] GamePro said " Groove Coaster is a textbook example of how to make an iOS game correctly. Simple one-finger controls and quick play sessions belie a game with a considerable amount of depth and replay value. "[9] DaGameboyz wrote " It's definitely one of the "must plays" of the iOS, and at only $2.99 on the App Store, you should go grab it right now! "[10] PocketGamerUK said " Gorgeous, challenging and thrillingly different, Groove Coaster is a treat for the eyes, the ears, and the soul. "[11] Gamezebo said " The only real complaint to be had with Groove Coaster is that there isn't more of it. "[12] 148Apps said " Just as crazy-awesome a game as one would expect to get from the people who brought us Space Invaders-Infinity Gene. "[13] Multiplayer.it said " Groove Coaster is another little masterpiece by Reisuke Ishida; a great rhythm game that fits perfectly on the Apple devices and that any lover of the genre should check out. "[14]
Eurogamer said " Groove Coaster still lacks enough of a challenge to be interesting, and it's only when you play each song on hard that the game's potential reveals itself. Even then, it's unlikely that hardcore rhythm action fiends will care much for its casual approach. "[15] MetroCentral said " One of the best marriages of gameplay, graphics and music ever seen on a portable and a triumphant return to the roots of rhythm action. "[16] Modojo wrote " A wonderful fusion of stimulating graphics, music and touch based play, making it an essential download for iPhone and iPad users. Great job, Taito. "[17] VideoGamer said " Groove Coaster isn't as ambitious a project as Space Invaders Infinity Gene, but it's certainly more fun while it lasts. Whether it's flying along at juddering right angles, or gently cruising around a relaxing curve, Groove Coaster is a consistently enjoyable audiovisual experience. "[18] TouchArcdae said "Groove Coaster is a good game with a fundamental flaw. It also has a few nit-picky problems, too, like it's spectacularly abrupt ending and horrible "How To," but the strength of its presentation, music, and RPG-lite systems make up for anything that could sour the experience. "[19] AppSpy said " While it's not the first time we've seen this blending of visual style and rhythm-based gameplay, Groove Coaster is none-the-less a unique experience that constantly rewards players for delving in again and again. "[20] TouchGen wrote " It doesn't quite offer the same originality in gameplay as Bit Trip beat, but it's attack on your senses will knock your socks off, and more than makes up for it. Beautiful! "[21]
References
- ↑ "Official site". Groove Coaster. Retrieved 7 October 2014.
- ↑ http://toucharcade.com/2012/11/19/free-to-play-groove-coaster-zero-now-available-offers-exclusive-tracks-for-owners-of-the-original/
- ↑ 3.0 3.1 3.2 3.3 There are avatars which can multiplies the EXP points rewarded.
- ↑ http://www.metacritic.com/game/ios/groove-coaster
- ↑ http://www.slidetoplay.com/review/groove-coaster-review/
- ↑ http://au.ign.com/articles/2011/07/29/groove-coaster-review
- ↑ http://www.avclub.com/article/august-8-2011-60002
- ↑ http://www.appsafari.com/games/17314/groove-coaster/
- ↑ http://www.pcworld.com/#gpr
- ↑ http://www.gameboyzonline.com/content/node/18223
- ↑ http://www.pocketgamer.co.uk/r/iPad/Groove+Coaster/review.asp?c=32010
- ↑ http://www.gamezebo.com/2011/07/31/groove-coaster-review/
- ↑ http://www.148apps.com/reviews/groove-coaster-review/
- ↑ http://multiplayer.it/recensioni/92595-groove-coaster-ritmo-in-punta-di-dito.html
- ↑ http://www.eurogamer.net/articles/2011-08-15-mobile-games-roundup-review?page=2
- ↑ http://metro.co.uk/2011/08/04/groove-coaster-review-103228/
- ↑ http://www.modojo.com/reviews/groove_coaster
- ↑ http://www.videogamer.com/iphone/groove_coaster/review.html
- ↑ http://toucharcade.com/2011/07/27/groove-coaster-review/
- ↑ http://www.appspy.com/review/4983/groove-coaster-review
- ↑ http://www.touchgen.net/groove-coaster-review