Global Conquest

This article is about the computer strategy game. For the concept of ruling the world, see World domination.
Global Conquest

Cover art
Developer(s) Ozark Softscape
Publisher(s) Microplay Software
Designer(s) Danielle Bunten Berry
Composer(s) David Warhol
Platform(s) DOS
Release date(s)
Genre(s) Strategy
Mode(s) Multiplayer
Distribution Floppy disk(s)

Global Conquest is a computer game developed by Microplay Software in 1992 for the PC (DOS).

Plot

Global Conquest is a strategy game where the object is to discover territories and conquer the world through strategy and management of military and economic resources.

The game always involves four opponents, which may be controlled by the computer or human players, and can be played via modem. The world is generated for every game, with the environment composed of oceans, plains, forests, swamps, or mountains, to which the players add units such as infantry, armor, subs, airplanes, battleships, and aircraft carriers. Players start with, and can manufacture, a spy unit that can not only steal secrets but can see with wide-ranging eyes. A player's Comcen is the most powerful piece, and a player is out of the game upon losing the Comcen. A player's collection of cities, also known as burbs, creates units and must then financially support them with money dumped into the treasury each turn.[1]

As with Bunten's earlier game M.U.L.E., Global Conquest is designed to balance gameplay between players. Random events are adjusted so that the player in first place is never lucky and the last-place player is never unlucky.[2]

Reception

In a 1992 survey of science fiction games, Computer Gaming World gave Global Conquest four-plus stars out of five, stating that its "main strength is modem play coupled with detailed military operations".[3] The magazine later named it one of 1992's best wargames.[4] The game was reviewed in 1993 in Dragon #189 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]

Multiplayer

The game is playable over the internet by a variety of methods. The player can use DOS Box to connect to other players to play using an IPX driver. It is also possible to connect up to three computers to a fourth master computer using null modem cables (assuming the master computer has enough serial ports), allowing for four human's to play. Tunneling is another method which allows at least two-way play. There is a fan Facebook page (search for Global Conquest).

References

  1. 1.0 1.1 Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (January 1993). "The Role of Computers". Dragon (189): 57–62.
  2. "Designing People...". Computer Gaming World. 1992-08. pp. 48–54. Retrieved 3 July 2014. Check date values in: |date= (help)
  3. Brooks, M. Evan (1992-11). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014. Check date values in: |date= (help)
  4. "CGW Salutes The Games of the Year". Computer Gaming World. 1992-11. p. 110. Retrieved 4 July 2014. Check date values in: |date= (help)

External links