Game art design

This article is about video game art design, and does not deal with the development of other forms of game, such as board games and card games.
For other uses, see Art game (disambiguation).

Game art design, a subset of game development, is a process of creating 2D and 3D game art for a video game. A game artist is a visual artist who creates video game art, such as concept art, item sprites, character models, etc.[1][2][3][4]

History

In early days of game development, a single artist could produce all backdrops and sprites for a game. In mid-1980s a team of at most three people would work on game art.[5] Starting early 1990s art requirements increased substantially.[6]

3D artist role became prominent around 1994–1997; before which industry was prominently 2D art design.[7]

Overview

A game's artwork included in media, such as demos and screenshots, has a significant impact on customers, because artwork can be judged from previews, while gameplay cannot.[1]

Artists work closely with designers on what is needed for the game.[8]

Tools used for art design and production are art tools. These can range from pen and paper to full software packages for both 2D and 3D art.[9] A developer may employ a tools team responsible for art production applications. This includes using existing software packages and creating custom exporters and plug-ins for them.[10]

Roles

The art production is overseen by an art director or art lead, making sure their vision is followed.[1][6][11] The art director manages the art team, scheduling and coordination within the development team.[1] The art director must also make sure art produced by different team members is consistent within the game.[6][11] A team may also have a lead artist fulfilling day-to-day management of the team.[11]

An artist may be responsible for more than one role.[10]

The artist's job may be 2D oriented or 3D oriented and there are several disciplines involved.

2D artists

3D artists

Compensation

In 2010 an artist or animator with less than three years of experience on average earned US$45k a year. Artists with three to six years of experience earned US$61k. Artist with more than six years of experience earned $90k.[30]

A lead artist or technical artist earned $66k with three to six years of experience; and $97k with more than six years of experience[30] and an art director with six and more years of experience earned on average, $105k a year.[30]

See also

Notes

  1. 1.0 1.1 1.2 1.3 Bates 2004, p. 171
  2. Moore, Novak 2010, p. 85
  3. Bethke 2003, p. 45-49
  4. Chandler 2009, pp. 23-26
  5. Bethke 2003, p. 45
  6. 6.0 6.1 6.2 6.3 6.4 Bethke 2003, p. 46
  7. 7.0 7.1 7.2 7.3 7.4 Bethke 2003, p. 47
  8. Chandler 2009, p. 23
  9. McGuire, Jenkins 2009, pp. 116-118
  10. 10.0 10.1 McGuire, Jenkins 2009, p. 281
  11. 11.0 11.1 11.2 11.3 11.4 Chandler 2009, p. 24
  12. 12.0 12.1 Moore, Novak 2010, p. 86
  13. 13.0 13.1 Bates 2004, p. 173
  14. 14.0 14.1 McGuire, Jenkins 2009, p. 280
  15. Bethke 2003, p. 49
  16. 16.0 16.1 16.2 Moore, Novak 2010, p. 87
  17. Moore, Novak 2010, p. 88
  18. 18.0 18.1 Bates 2004, p. 176
  19. 19.0 19.1 19.2 Bates 2004, p. 175
  20. 20.0 20.1 20.2 Bethke 2003, p. 48
  21. McGuire, Jenkins 2009, p. 283
  22. 22.0 22.1 Moore, Novak 2010, p. 89
  23. McGuire, Jenkins 2009, p. 282
  24. 24.0 24.1 24.2 Chandler 2009, p. 25
  25. McGuire, Jenkins 2009, p. 284
  26. Moore, Novak 2010, pp. 89, 91
  27. 27.0 27.1 27.2 27.3 27.4 Moore, Novak 2010, p. 90
  28. McGuire, Jenkins 2009, pp. 284-285
  29. McGuire, Jenkins 2009, p. 286
  30. 30.0 30.1 30.2 Fleming, Jeffrey (April 2010). "9th Annual Salary Survey". Game Developer (United Business Media) 17 (4): 8.

References