Game Design: Theory and Practice
Author | Richard Rouse III (foreword by Noah Falstein) |
---|---|
Illustrator | Steve Ogden |
Country | United States |
Language | English |
Publisher | Wordware Publishing |
Publication date | 2005 (Revised Edition), 2001 (First Edition) |
Media type | Print (Paperback) |
Pages | 584 pp |
ISBN | 978-1-55622-912-1 |
OCLC | 55797935 |
794.8/1526 22 | |
LC Class | QA76.76.C672 R69 2005 |
Game Design: Theory and Practice is a book on game design by Richard Rouse III, published by Wordware Publishing in 2002. A revised and expanded version was published in 2005.
Overview
The book details the stages of designing a computer or video game, including subjects such as "what players want", writing a design document, and gameplay testing. The book includes interviews with a number of famous game designers, including Sid Meier, Ed Logg, Steve Meretzky, Chris Crawford, Jordan Mechner, Will Wright, and Doug Church. There are also chapters that are analysis of successful games, including Centipede, Tetris, Loom, Myth: The Fallen Lords, The Sims, and Grand Theft Auto III. The appendixes of the book include the design documents for the game The Suffering and an unpublished game called Atomic Sam.
See also
- List of books on computer and video games