Game Design: Theory and Practice

Game Design: Theory & Practice
Author Richard Rouse III (foreword by Noah Falstein)
Illustrator Steve Ogden
Country United States
Language English
Publisher Wordware Publishing
Publication date
2005 (Revised Edition), 2001 (First Edition)
Media type Print (Paperback)
Pages 584 pp
ISBN 978-1-55622-912-1
OCLC 55797935
794.8/1526 22
LC Class QA76.76.C672 R69 2005

Game Design: Theory and Practice is a book on game design by Richard Rouse III, published by Wordware Publishing in 2002. A revised and expanded version was published in 2005.

Overview

The book details the stages of designing a computer or video game, including subjects such as "what players want", writing a design document, and gameplay testing. The book includes interviews with a number of famous game designers, including Sid Meier, Ed Logg, Steve Meretzky, Chris Crawford, Jordan Mechner, Will Wright, and Doug Church. There are also chapters that are analysis of successful games, including Centipede, Tetris, Loom, Myth: The Fallen Lords, The Sims, and Grand Theft Auto III. The appendixes of the book include the design documents for the game The Suffering and an unpublished game called Atomic Sam.

See also

External links