GameSalad

This article is about the software product. For the company that manufactures it, see GameSalad (company).
GameSalad Creator
Developer(s) GameSalad
Stable release 0.12.10a
Operating system Mac OS X 10.7, 10.8, 10.9 and 10.10, Windows 7 and 8
Type Game engine / Multimedia Content Creator
Website gamesalad.com

GameSalad Creator is an authoring tool developed by GameSalad, Inc. (formerly Gendai Games) aimed primarily at non-programmers[1] for composing games in a drag-and-drop fashion,[2] using visual editors and a behavior-based logic system. It is used by consumers and creative professionals such as graphic designers, animators, and game developers[3] for rapidly prototyping,[4] building and self-publishing cross-platform games and interactive media. The application runs on Mac OS X for producing games for iPhone, it also runs on Windows which is optimised for producing games on Android devices although games developed on Windows have to be converted to Mac OS files to be published to the App Store, web browser-based content in HTML 5, and Android applications.[5]

On December 21, 2009, Macworld Expo partnered with Gendai Games, the developer of GameSalad, for the Macworld 2010 GameSalad Challenge to promote Mac and iPhone game creation before and during the Macworld 2010 conference.[6]

On November 20, 2010, GameSalad unveiled a new "Free to Make" model, making basic membership free to all users, including iOS publishing.[7]

On June 11, 2012, GameSalad unveiled a Windows port of the Mac program, allowing Windows users to create games for iPhones. The basic concept is the same, however major changes to the layout were made and some features are as of yet unsupported.

Between October 3, 2012 and November 27, 2012 GameSalad laid off approximately half of their staff.[8][9]

Behavior system

GameSalad provides a graphical user interface for describing the rules and the behavior of game objects, called Actors, without knowledge of programming or scripting languages.[10] Behaviors are components of an actor that can either instantaneously or persistently affect the actor depending on rules that compose them. The application comes with a library of behaviors (for movement, changing attribute states, affecting collision, saving, etc.) that can be inserted into rules and other behavior groups to create new behavior.

Other major features

References

External links