Galak-Z: The Dimensional

Galak-Z: The Dimensional

Developer(s) 17-BIT
Publisher(s) 17-BIT
Platform(s) Microsoft Windows
PlayStation 4
PlayStation Vita
Release date(s) 2015
Genre(s) Shooter
Mode(s) Single-player

Galak-Z: The Dimensional is a shooter video game by 17-BIT for Microsoft Windows, PlayStation 4, and PlayStation Vita. It was announced during Sony's pre-E3 2013 press conference in June 2013. 17-BIT previously released Skulls of the Shogun earlier in 2013. CEO Jake Kazdal describes it as "Modern Halo and Far Cry 3 combat in a 2 dimensional shell."[1]

Gameplay

Animated gameplay

Galak-Z is a two-dimensional sci-fi shooter video game. The game's levels are generated uniquely for each playthrough and are connected as an endless dungeon. The levels include spawners for enemies and traps.[2]

Development

Former Sega Japan developer Jake Kazdal started the game's development company, 17-BIT, in 2009 to make games similar to that of the 16-bit era. They had previously released Skulls of the Shogun for Xbox 360 and Windows phones in early 2013.[3]

Galak-Z '​s gameplay was inspired by what senior producer Raj Joshi called "'new wave' roguelikes", especially Spelunky and Don't Starve. The 17-BIT team sought to emulate Don't Starve '​s "survival mechanics", which encouraged players to plan ahead during their games.[2] The team also liked the game's progression tech trees, which provides the player more options as the game advances.[2] Spelunky '​s handheld release and its "pick-up-and-play" variable game length inspired 17-BIT to release Galak-Z on the PlayStation Vita.[2] Galak-Z '​s art style draws from anime influences, including Ichiro Itano's signature Macross series "Itano Circus" missile fusillade.[4]

Galak-Z was announced during Sony's pre-E3 2013 press conference in June 2013.[3] A playable version of Galak-Z was on display at video game merchandiser Fangamer and video game collective Attract Mode's August 2013 PAX Prime combined event in Seattle.[5] The game was planned for release on PlayStation 4 in Q2/Q3 2014, followed by Microsoft Windows and PlayStation Vita versions, successively - this was before the team decided to allow themselves more time for development, pushing the release window into 2015.[6] All versions will contain the same content.[2]

References

  1. "Shaun takes to Space in this Galak-Z: The Dimensional Gameplay". GameSpot. 2013-08-30. Retrieved 2014-03-11.
  2. 2.0 2.1 2.2 2.3 2.4 Corriea, Alexa Ray (March 7, 2014). "Galak-Z coming to PlayStation Vita". Polygon. Vox Media. Archived from the original on March 8, 2014. Retrieved March 8, 2014.
  3. 3.0 3.1 Farokhmanesh, Megan (June 10, 2013). "Skulls of the Shogun developer releasing next game, Galak-Z The Dimensional on PlayStation 4". Polygon. Vox Media. Archived from the original on June 10, 2013. Retrieved June 10, 2013.
  4. Funk, John (August 30, 2013). "Galak-Z: The Dimensional PAX trailer shows anime-inspired space shooting". Polygon. Vox Media. Archived from the original on March 8, 2014. Retrieved March 8, 2014.
  5. McWhertor, Michael (August 7, 2013). "Fangamer X Attract Mode show brings fine art, indie games to PAX". Polygon. Vox Media. Archived from the original on March 8, 2014. Retrieved March 8, 2014.
  6. Pitcher, Jenna (April 15, 2014). "Galak-Z: The Dimensional hits PS4, PS Vita, PC 'late summer to early fall'". Polygon. Vox Media. Archived from the original on April 15, 2014. Retrieved April 15, 2014.

External links

Media related to Galak-Z: The Dimensional at Wikimedia Commons