Galactic Civilizations

Galactic Civilizations

Developer(s) Stardock
Publisher(s) Strategy First
Platform(s) Microsoft Windows
Release date(s)
  • NA March 26, 2003
  • UK September 12, 2003
  • GER September 30, 2003
  • POL February 19, 2004
Genre(s) Turn-based strategy, 4X game
Mode(s) Single player
Distribution 1 CD-ROM

Galactic Civilizations is a turn-based strategy video game developed by Stardock and released in March 2003. The game is a remake of a vintage OS/2 series of the same name. An expansion pack entitled Altarian Prophecy was released in July 2004. A sequel, Galactic Civilizations II: Dread Lords, was released February 21, 2006. On October 15, 2013 Stardock announced that Galactic Civilizations III was in production.[1]

Gameplay

The goal of the game is to eventually dominate the galaxy. It is possible to achieve victory through war, cultural domination, diplomacy or by developing overwhelming advanced technology.

The most noteworthy feature of Galactic Civilizations is the AI. The computer players are surprisingly realistic and intelligent. However, there is no multiplayer. The game requires the player to play as the humans, but they can be heavily modified. Each computer player has its own artificial intelligence routines, and they each have specific and noticeable personalities.

Plot

Story

The game is set in the future. Humankind has made contact with the 5 other major alien races. Space travel is risky and expensive, requiring huge jump gates which only permit travel between two specific points. Because space travel is so difficult, the galaxy remains mostly uncolonized. The humans make a great discoveryhyperdrive. It permits fast travel between any two stars. The humans share their discovery with the other five major races. All communication stops. The humans consider that sharing their discovery may have been a mistake. Now that the galaxy is open for exploration, there's going to be a rush to claim all the uncolonized worlds.

Civilizations

Two new races were added into the game via the Altarian Prophecy expansion pack.

Development and distribution

Development

Galactic Civilizations was first developed for OS/2 in April 1993 by Brad Wardell. Although revenue from the initial OS/2 release was never paid by the bankrupt publisher,[2] popular support encouraged Stardock to release Shipyards, an add-on pack that allowed users to design their own starships, and this provided enough revenue to support further development, with a simplified version being sold to IBM in 1995 as Star Emperor.

GalCiv for OS/2

Galactic Civilizations II was released later that year, adding several new concepts and tweaks. It was followed by another version of Shipyards (which added both the ship design feature and improved governors/AI), and an expansion pack in April 1997, before Stardock was forced to withdraw from significant OS/2 development with the loss of their market.

It is possible to run OS/2 versions of the game under emulation using Virtual PC.[3]

Release

Galactic Civilizations was originally distributed at retail and as part of Stardock's TotalGaming.net subscription service (then known as the Drengin Network).

Modding

Relative to its popularity, GalCiv has a large modder base, and modders typically turn out high quality modifications. Many aspects of the game are moddable, including ships, improvements, parties, and random events. For especially well-done mods, Stardock places a "Stardock Certified" sticker on their download page, ensuring there will not be compatibility problems.

Footnotes

References

External links