G.E.V.

G.E.V. is a board wargame first published by Metagaming Concepts in 1978.

Description

G.E.V. was a sequel to the game Ogre,[1] focusing on the G.E.V. hovertank and the other "conventional" armor and infantry types. G.E.V. introduced more realistic map terrain rules than Ogre '​s "clear land and craters" system, as well as rules for overrun combat, spillover fire, and cover.[2]

This game also introduced a points-based victory condition system which made possible a variety of symmetrical and asymmetrical scenarios. (G.E.V. had specifications for an Ogre tank unit, the Mk IV, and had rules detailing interactions of Ogres with the new rules in G.E.V.[3])

Publication history

G.E.V. was published by Metagaming Concepts in 1978. Steve Jackson Games published a second edition of G.E.V. in 1982.

References

  1. Skucas, J. Michael (2000-05-16). "Ogre/G.E.V. (Review)". RPGnet. Retrieved 2008-03-24.
  2. Berke, Al. "Deluxe G.E.V. (review)" (– Scholar search). The Wargamer. Archived from the original on December 3, 2007. Retrieved 2008-03-24.
  3. Jackson, Steve (1978). "G.E.V. - A Designer's Introduction". The Space Gamer (Metagaming Concepts) #17.