Friedrich (board game)

Friedrich

Close-up of board in play
Designer(s) Richard Sivél
Publisher(s) Histogame
Players 3 to 4
Age range 12 and up
Setup time 10 minutes
Playing time 3–5 hours
Random chance Low
Skill(s) required Hand management, Strategic thought
US-distributors: Simmons Games, Rio Grande Games

Friedrich (after the German name of Frederick II of Prussia) is a strategic board game about the events of the Seven Years' War. It was created by Richard Sivél, published in 2004, and won the prize for the Best Historical Simulation by Games magazine in 2006.

Outline of the Game

Three to four players command the nations that were involved in the war: Prussia (Frederick the Great), Russia (Tsarina Elizabeth), Austria (Maria Theresa), and France (Madame de Pompadour). In addition to those, Sweden, Hanover and the Imperial Army are also part of the game.

The game is set on a map that resembles both the topography and the political situation at the time of the Seven Years' War. The players move their nations' generals and armies and struggle for dominance in Europe. Following historic reality, Prussia fights against all the other players, who try to snatch parts of Prussia's territory by capturing strategically important cities.

Also following historic reality, the course of the game is ultimately determined by events that cannot be controlled by the players: the sudden death of Tsarina Elisabeth for example, which in reality became the turning point of the war. These events are modeled by Cards of Fate, one of which is randomly drawn after each round starting on the sixth turn. Although many of the cards have small benefits, such as allowing a general an extra movement at the end of a round or the loss or gain of a single army, four cards represent these pivotal turning points. This way, the attacking nations of Sweden, Russia, and France (requires two cards instead of one) have to quit the game one after the other, but not necessarily at the same time or in the same order. Should Prussia manage to defend itself until these three nations drop out of the war, Friedrich wins the game. Otherwise, the first attacking nation that succeeds in capturing all of its objective cities from Prussia or his ally Hanover is declared the winner. Rules exist for primary and secondary objective cities, and whether or not all the cities are required to win is dependent on which countries remain in the game. For example, Sweden only has to capture his primary objective cities and not his secondary objective cities if Russia drops out of the war.

What is noteworthy about this game is that, although the rule system is very small and simple, each of the nations has its very own character and needs to be played completely differently from all the others. Still, all the players have roughly the same chances of winning. This was achieved by elaborate statistical analysis during game development, and by delicate fine-tuning of the game's balance both in the board design and the rule system.

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