Forbidden Forest (video game)
Forbidden Forest | |
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Front cover of Commodore 64 diskette release | |
Developer(s) | Cosmi Corporation |
Publisher(s) | Cosmi Corporation |
Designer(s) | Paul Norman |
Platform(s) | Commodore 64, Atari 8-bit |
Release date(s) | 1983 |
Genre(s) | Action |
Mode(s) | Single player |
Forbidden Forest is a game designed by Paul Norman, published by Cosmi Corporation in 1983 for the Commodore 64 and Atari home computers.[1] When it was released on cassette tape for the Commodore 64 computer, it is the first game to use the Novaload fast loader (as noted when one loads the game up via tape, A100000 is seen at the bottom of the loading screen).
Summary
In this game the player controls an archer, armed with a bow and a limit of four quivers of arrows per level. The aim is to move through a forest setting while eliminating various monsters, including giant spiders, bees, mutated frogs, dragons, wizards and snakes, with the final enemy being the "Demogorgon". The game has four levels of difficulty: Innocent, Trooper, Daredevil and Crazy which determine the number and speed of the monsters. This is one of the earliest video games to use animated blood. It also features parallax scrolling and a day/night cycle.[2]
Paul Norman began working for a small company named Synchro. It was a small software store creating Apple II, VIC 20 and C64 software. Paul rented a vehicle and drove the 30 miles to apply for an advertised position with a game he had created for the VIC 20. Paul successfully landed the position and began working on Forbidden Forest as a way of learning 6502 programming. The company that he was working for was going out of business and representatives from the software company Cosmi arrived to purchase office furniture. They saw Paul working on Forbidden Forest and hired him on the spot. [3]
A sequel, Beyond the Forbidden Forest, was released in 1985. This was billed as "OmniDimension 4D", as it allows the archer to move (and shoot) in and out of the foreground, with scenery changing from day to night in order to represent time passing.[4] Again, the object is to eliminate monsters (giant scorpions, worms and mosquitos etc.) while wandering the forest, earning a golden arrow for each kill; after earning four arrows, the archer may enter the underworld to face bats, a Hydra and finally the Demogorgon itself.
A further sequel, Forbidden Forest (informally, Forbidden Forest 3), was released for the PC in 2003, co-developed with Webfoot Technologies.[5] This is a 3D adventure in which the aim is to explore an environment while searching for coins, collecting power-ups and facing recreations of villains from the first game. The release included the original Commodore 64 games.[6]
Reception
Zzap!64 favourably reviewed a budget re-release of Forbidden Forest. Although noting that the graphics were blocky they praised the game's atmosphere, soundtrack and gameplay. It was given an overall score of 82%.[7]
References
- ↑ "Tech-Info for Forbidden Forest". Moby Games. Retrieved 2007-10-27.
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in Authors list (help) - ↑ http://retrovania-vgjunk.blogspot.co.uk/2013/04/forbidden-forest-c64.html
- ↑ "Interview with Paul Norman". C64.com. Retrieved 2012-10-27.
- ↑ "Forbidden Forest". Reviews. Lemon. 2001-11-30. Retrieved 2007-10-27.
- ↑ "Forbidden Forest 3". Webfoot Technologies. Retrieved 2007-10-27.
- ↑ "Forbidden Forest 3D". Retrieved 2007-10-27.
- ↑ http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=030&page=110&thumbstart=0&magazine=zzap&check=1