Flames of Freedom
Flames of Freedom | |
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U.S. DOS version cover | |
Developer(s) | Maelstrom Games |
Publisher(s) | Rainbird/MicroProse |
Designer(s) | Mike Singleton |
Composer(s) | David Lowe |
Platform(s) | Amiga, DOS, Atari ST |
Release date(s) | 1991 |
Genre(s) | First-person shooter, action role-playing game, simulation game |
Mode(s) | Single player |
Flames of Freedom (also known as Midwinter II: Flames of Freedom) is a first-person shooter action role-playing game with simulation elements published by MicroProse in 1991 for PC, Amiga and Atari ST. It is a sequel to the 1989 game Midwinter. Its working title was Wildfire.[1] The Amiga version was re-released by Kixx XL in 1993.
Story
The setting is the world following the end of the nuclear winter scenario from the first Midwinter game. Players take on the role of Atlantic Federation's covert operative working to liberate a chain of tropical Slave Isles from the oppressive Saharan Empire, who run the African continent.
Gameplay
The missions are generally open-ended, allowing the player to approach them in whatever fashion is desired. Each island has different objectives (sabotage, assassinations, etc.), and the order in which these are tackled is up to the player. The game attempts to create a detailed open world by providing a number of different characters and different vehicles that the player can interact with. Vehicles include land, air, and sea vessels (players can hijack any enemy-operated vehicle), although all of them control in more or less the same basic manner. The graphics are relatively rudimentary 3D, although typical for the time period.
Reception
The game received a practically universal acclaim at the time of its release and won several awards, including 96% / CVG Hit by C+VG[2] and 95% / ACE TrailBlazer by ACE[3] for the Atari ST version and 92% / CU Screen Star by CU Amiga[4] for the Amiga version.