Firearms: Source

Firearms: Source
Engine Source (Orange Box Compatible[1])
Release date(s) July 23, 2010 [2]
Genre(s) First-person shooter
Mode(s) Multiplayer

Firearms: Source (commonly abbreviated to FA:S) is a first-person shooter video game built on Valve's Source engine, and is the unauthorized successor to the original Firearms Half-Life mod.[3]

History

The first Firearms (FA 1.0) was released on the 29th of April 2000. Since then it went through many updates until the 15th of April 2005 when active development of the mod ceased. Firearms Source was announced on the 5th of July 2006.

Firearms: Source version 1.0 was released to the public on July 23, 2010.

On August 25, 2013, Firearms: Source Public Alphaa 2.0.1 was released with the addition of several new maps and weapons as well as some balance changes. This was followed by the 2.0.2 Alpha which contained some bugfixes and further balance changes, however it introduced a new bug which would cause the mod to crash when editing load-outs. This is the mod's current public version. There is a third-party fix available for the load-out menu crash

Gameplay

Firearms: Source, as with the original GoldSRC mod, is a quasi-realistic team-based shooter. The game is fast paced but includes mechanics that are rarely seen in arcade shooters such as a bleeding and healing system as well as per-round ranks. The game features a location-based damage and armour system.

Game Modes

There are currently three game modes for Firearms: Source. Each of these modes existed in the original modification.

All game modes in FA:S incorporate a "Reinforcement" system by which a player's death will reduce their respective team's reinforcement count. When a team's reinforcement count reaches zero, the players on that team will be unable to spawn. Completion of game mode objectives factor in to the reinforcement system by either reducing the opposing team's reinforcements or adding to those of the friendly team.

The 2.0.1 release also added a new game mode:

Similar to the mode in Counter Strike: Global Offensive and Call of Duty: Black ops, players start off with a basic pistol in a free-for-all environment and must kill a number of enemy players to gain access to more powerful weapons.

Load-outs

Firearms: Source uses a "credit" system where each piece of equipment including weapons and armour are assigned a value. All players have the same credit count. This means players must make choices pertaining to what equipment they use; For example a player cannot use a light machine-gun at the same time as wearing full heavy body armour, likewise a player cannot equip themselves with an unrealistic number of weapons. Equipment (other than explosives and bandages on certain maps) cannot be picked up in the field and the player must resupply their ammunition via multiple-use ammo crates placed around the map. There are also medical crates which allow players to replenish their IFAKs The game includes pre-defined load-outs as well as a load-out saving system. All load-outs, pre-defined or custom, include a knife and an IFAK (Individual First Aid Kit).

Weapons and attachments

Firearms: Source includes a wide variety of real-world firearms ranging from the mid-20th Century to present-day.

As of 2.0.2, these are the included weapons Pistols:

Machine-pistols:

Shotguns:

Sub-Machineguns:

Assault Rifles:

Battle Rifles:

Light Machine-guns:

Sniper Rifles:

Explosives:

Misc:


Attachments: FA:S also has a weapon attachment system, where appropriate weapons will have access to attachments such as scopes and sights, grips, extended magazines and suppressors.

Skills

Players have access to "Skills" which give them differing capabilities. Every player can select one skill upon spawning and the ability to use further skills are earned for every 10 points the player gains through eliminating enemies or completing objectives. Some skills have multiple levels and several allow access to certain weapon attachments.

Examples:

See also

References

External links