Final Fantasy Agito

Final Fantasy Agito

The official logo for Final Fantasy Agito
Developer(s) Square Enix
Tayutau K. K.[1]
Publisher(s) Square Enix
Director(s) Masayasu Nishida[2]
Producer(s) Hajime Tabata[2]
Artist(s) Sayoko Hoshino[3]
Composer(s) Takeharu Ishimoto[2]
Series Fabula Nova Crystallis
Final Fantasy
Engine Unity engine[4]
Platform(s) iOS, Android, PlayStation Vita
Release date(s) iOS/AndroidPlayStation Vita
Genre(s) Role-playing
Mode(s) Single-player, multiplayer
Distribution Download, PlayStation Vita card

Final Fantasy Agito (ファイナルファンタジーアギト Fainaru Fantajī Agito) is a role-playing video game developed and published by Square Enix for mobile devices and PlayStation Vita. The original mobile version was released on May 14, 2014 in Japan. The Vita version, titled Final Fantasy Agito+, is currently in development, and a localized version was announced at E3 2014. The game's story is set in the universe of Final Fantasy Type-0, and is an entry in the Fabula Nova Crystallis subseries. A downloadable episodic game similar to Final Fantasy Dimensions, it features a turn-based combat system encouraging both single-player exploration and multiplayer combat. There is a day-night cycle tied to the real-world time of day, and includes a social element whereby talking with a befriending certain characters advances the player's ranking in the game.

The game, which acts as a companion to the original game, tells the story of a previous cycle of conflict in the land of Orience. The story is seen through the eyes of a player-created Cadet entering the Rubrum Magical Academy during a time of war, and chosen to become the Agito, a figure destined to save Orience from destruction. The original protagonists appear in different roles and act as secondary characters. The story was intended to be played repeatedly, tying into the nature of the game's world and the eventual culmination of a player becoming the Agito.

The game was developed around director Hajime Tabata's original concept for Final Fantasy Type-0 as a mobile game which would give players easy access to a universe within the Fabula Nova Crystallis series and would be influenced by player choice. The title, "Agito" stems from Type-0 '​s earlier title Final Fantasy Agito XIII. Many of Type-0 '​s staff returned, with Takeharu Ishimoto composing new music for the title, and former level designer Masayasu Nishida and texture artist Sayoko Hoshino returning respectively as producer and art director. The Vita port has been delayed due to issues with the hardware. Upon release in Japan, the game had five hundred thousand registered users within a week, and one million by November of the same year. Western previews have been generally positive.

Gameplay

Screenshots of the character interaction and combat system in Final Fantasy Agito.

Final Fantasy Agito is a role-playing video game where a player-created character, the "Cadet", sets out on missions across Orience. The player can choose the gender and physical appearance of their character, along with their style of clothing, hair color, skin tone, voice and weapons.[6][7] The Cadet begins the game by exploring the Rubrum Magical Academy, but eventually is soon able to explore Orience as a whole. The game employs a leveling system whereby interaction with students and teachers, combined with performance during missions, raises the character from his/her starting rank within the Academy. Recurring creatures such as Moogles and Chocobos appear. A Moogle accompanies the Cadet around the Peristylium, while Chocobos can be ridden during later parts of the game.[7] Navigation is handled either by a special control stick on the touch screen, or the player can tap an area of the game environment for their character to head there. The character's bedroom acts as a central hub, while the fountain area within the Academy is where many non-player characters (NPCs) can be found and talked with.[6] The in-game time is also synchronized with real-world time.[7]

Conversations with the previous game's protagonists increases the Cadet's standing with them: if the player taps a special button on-screen during timed sections of the conversation, the bond statistic with the chosen character will be increased.[6][8][9] The relationships built up by the player trigger special character interactions during the final chapter.[10] Agito features sub-missions, the game's version of side-quests, some of which change depending on the real-world day of the week.[11] They are given by NPCs, and can range from crafting new spells and equipment to performing certain actions within a combat mission. Successfully completing quests yields rewards such as new equipment and items.[9] After the initial release, a Club Activities system was added to the game. Similar to the Guilds of previous games, players could ally with them, engage in activities unique to the clubs and engage in contests between rival clubs.[12]

Unlike Final Fantasy Type-0, Agito uses a turn-based combat system.[13] The Attack menu, which appears during battles, features a gauge, which when full enables the character to attack the targeted enemy, and buttons displayed for various physical and magical attacks; these abilities can be chained together into combos that, once used, take time to recharge. Pressing the "Ability" icon triggers assigned skills, while "Chain" abilities enable the player to preset sequences of attacks and use them consecutively. Using certain setups rewards the player with in-game bonuses. The character can also use Type-0 '​s Kill Sight ability, in which precisely timed actions enable the character to kill an enemy with one hit. The game also gives the option for players to adjust battle speed to their personal preference.[7][14] Using a special item, players can temporarily summon both NPCs with whom they have a strong relationship and summoned monsters called Eidolons (War Gods (軍神 Gunshin) in the original Japanese) to deal high damage to enemies.[1]

During single-player segments, the player can select two AI companions after selecting missions, which add to the player's total score at the end of missions. During missions, the companions can be issued with Team Commands, which can either order them to attack or increase healing abilities while lowering their defensive capability.[15] Each attempt at a mission uses up the Cadet's stamina meter, which allows a maximum of three missions at a time.[9] The game uses a job system similar to other entries in the Final Fantasy series, with specific skills accompanying each job. Players can create multiple equipment sets, with each item and weapon ranked according to its rarity in-game.[15][16] Materials gathered during missions can be used to upgrade the player's equipment and abilities.[14] While the control type and layout is different and some gameplay aspects are improved, all functions are the same for the Vita version.[4]

Plot

Setting and characters

Final Fantasy Agito takes place in Orience, a land divided between four nations, or Crystal States, in a state of near-constant war: the Dominion of Rubrum, the Militesi Empire, the Kingdom of Concordia and the Lorican Alliance. The cause of the war is the nation's crystals, objects of magical and political power that bestow different blessings on each nation. The land of Orience is locked in a stable time loop, whereby events repeat constantly, then reset and begin all over again with minor variations.[1] The reason is an experiment set up by the deities Pulse and Lindzei to find the doorway to the afterlife for their creator. The time in which Agito occurs is referred to as "the first cycle that surpasses the spiral of 600 million", being at the very beginning of Orience's spiral of repeating history.[1][13][14] Agito '​s spiral differs from Type-0 as it is directed to a history were the Agito is born, making it an alternate story using the same setting.[17]

The main character is a player-created Cadet selected for training as Agito, a prophesied messiah said to prevent Orience's destruction during an event known as Tempus Finis. Interacting with the Cadet on his journey are Ace, the previous game's main protagonist; Miyu Kagerohi, the representative for Cadets within the Vermillion Peristylium; Lean Hampelmann, a Militesi scientist; and Tono Mahoroha, a mysterious and cold young woman from Rubrum.[14][13] The previous game's main cast, Class Zero, as well as Machina Kunagiri and Rem Tokimiya, former members of Class Zero who acted as Type-0 '​s narrators, appear in supporting roles as students in other classes. Two other crucial characters are Arecia Al-Rashia, supervisor of magic at the Peirstylim and servant of Pulse, and Gala, leader of the Lulusath Army and servant of Lindzei.

Story

The world has been in a state of war for nearly a thousand years, and the forces of the Milites Empire, led by High Commander Cid Austyne, is preparing to launch a full-scale assault on the other nations. The Cadet, along with the rest of the cast, is caught up in the war and the real reasons behind it. The Cadet, along with others, must try and fulfill their role as the Agito and save Orience from ruin.[13][14] During their missions for Rubrum, the Cadet is supervised by Miyu Kagerohi and Arecia Al-Rashia, the respective cadet representative and head of magic at the Vermillion Peristylium. The opening chapter introduces the Cadet, setting and the main characters of the game. From chapters one to five, events play out similarly to Type-0, with the Militesi Empire being pushed back from Rubrum, destroying the Lorican capital, forging an alliance with Concordia by framing Rubrum for the death of the nation's queen, and Rubrum mustering their forces and conquering all three Crystal States. In the final chapter, Rubrum's victory over the other Crystal States causes the arrival of Tempus Finis, and Miyu reveals her identity as Judge Myuria, an agent of Gala chosen to test the Cadet to see if they are worthy of becoming the Agito. After their victory, the chosen Cadet faces Gala, who has possessed Cid and become the Arbiter of Lulusath, the instigator of Finis. The Cadet fails to defeat the Arbiter, Finis arrives and the entire world is reset for the next cycle of history. At some future point in the game's lifetime, one player will be chosen to become the Agito.[17]

Development

The idea for Final Fantasy Agito originated with the early origins of Type-0. Originally, Type-0 was a game for mobiles titled Final Fantasy Agito XIII, but eventually changed platforms and title.[18][19][20] Tabata still liked the "Agito" title and the original concepts for the game, which included an episodic storyline that hinged on player choice and day-night cycles linked to real-world time.[21] With this in mind, Tabata decided to revisit it and began development of Agito: eventually, they settled on smartphones as the release platform of choice, partly because the platforms' progress since Type-0 started development.[22] One of Tabata's wishes for the title was that players unfamiliar with Type-0 would download and play it.[16] During development, Tabata considered Type-0 to have become the prototype for Agito, although it did not share much with its predecessor. The game's story grew out of what he originally conceived for Agito XIII before it evolved into Type-0.[23] In contrast to Type-0 '​s dark and serious storyline, the team decided to give Agito a lighter atmosphere, although serious dramatic scenes were still present.[7]

Along with returning staff, mobile developer Tayutau K. K. helped with development. The previous game's level designer, Masayasu Nishida, returned to direct, and original character texture artist Sayako Hoshino became art director.[1] To create the characters' portrait animations for the smartphone environment, the team used Silicon Studio's Motion Portrait middleware.[1] The game was developed using the Unity engine. The decision to port the game to the PlayStation Vita was made upon due to popular demand and platform compatibility with Unity.[4] The first hint of its existence became public when Square Enix trademarked the name in May 2013.[24] The game was first announced in the second September issue of Famitsu Weekly,[2] and was demoed during the 2013 Tokyo Game Show.[25] Agito+ was announced and demoed during the 2014 Tokyo Game Show.[4][26] While originally announced for release in January 2015, it was delayed due to a problem with the development environment with the Vita, which left the team stuck until Sony could update the system and provide them with suitable support. The team also used it as an opportunity to improve the overall quality of the port.[27][28]

The first hint of a localization appeared when the Agito trademark filed for European territories.[29] Later, at TGS, Tabata said that Agito would definitely be localized, although he refused to clarify whether this meant it would be coming west.[30] An official western release was confirmed by Square Enix at Electronic Entertainment Expo 2014.[31] The plan for the international release was to first release Final Fantasy Type-0 HD so players in the west could get accustomed to the world and characters, then release Agito as a separate experience rather than a parallel release.[32]

Music

The music for Agito was composed by Takeharu Ishimoto, who had composed the score for Type-0. At first, no original music was to have been created for the title, but Ishimoto convinced the company to allow him to compose new music. The title still lifted several pieces of music from Type-0. Part of Ishimoto's wish for the title was to incorporate accents from Japanese pop music which would register well with fans.[33] The pop-oriented tunes were also meant to emphasize the lighter atmosphere, although more dramatic music was used for the darker moments.[7] Arrangements were done by Kentaro Sato.[34] The battle music for the weekend multiplayer segments was augmented with vocal work by Japanese rock band Dazzle Vision.[35] Two music tracks from the game were available at TGS 2014 in a giveaway CD along with other tracks from future game releases.[36] Tracks from the game were included with tracks from Type-0 in a special disc included in the collector's edition of Type-0 HD.[37] All new tracks from Agito were included in the Blue-ray album for Type-0 HD, Final Fantasy Type-0 HD Original Soundtrack.[38]

Release

Final Fantasy Agito is published in chapters, with decisions made by the player base influencing the events of the next installment.[39] The number of chapters was designed to be smaller than that of Tabata's previous Final Fantasy title for mobiles, Before Crisis: Final Fantasy VII. The intention was to create a high replay value. The projected chapter delivery rate was once a fortnight.[22] Chapters are designed to take around two weeks for players to complete, with the first 10 days involving single-player solo missions.[8] The final portions feature "subjugation" multiplayer missions, requiring players to work together to battle powerful bosses. These battles take place during weekends.[8][14][15] Each chapter comes in four or five named segments, with each containing different story missions.[40] There is a heavy emphasis on player choice in the story, with decisions made during previous episodes of the story affecting future events. The game's story is meant to be played repeatedly, with different decisions yielding different outcomes.[13][16] It is also planned to lead into a different conclusion than Type-0, cementing its standing as a parallel companion.[17]

Originally scheduled for release in the winter of 2013, it was delayed due to development problems concerning environment sizes, which needed to be scaled down.[17] It was rescheduled for the first quarter of 2014, then was pushed forward to spring of that year.[1][11][39] Street clothes for the characters were offered as a pre-registration bonus, while outfits inspired by Kurasame, a supporting character from Type-0, were included in the final volume of the spin-off manga Final Fantasy Type-0 Gaiden: Icy Blade of Death.[41][42] Pre-registration closed on May 7, 2013.[42] Chapter delivery began the day after the game's official release on May 14, 2014.[5][43] The base game is a free download, but players have the option of buying items, restore health and speeding up re-spawn time via microtransactions.[2]

Agito '​s original release was plagued with multiple issues including long load times, which the team sought to rectify through updates.[17] Chapter delivery was projected to, and eventually ended, in September 2014.[17][44] After all chapters were released, the team focused on improving the experience, introducing a higher difficulty setting, and incorporating a grander sense of scale for the original alongside development of the Vita version.[4][12] They also developed further scenario choices to expand variation of events in future playthroughs.[17] From the end of July to mid August during the game's original release, it was featured in a crossover with Rise of Mana, a mobile installment in Square Enix's Mana series.[45] An earlier collaboration was also staged between Agito and Square Enix Legend World, a Japan-exclusive browser game.[46] The Vita version includes access to all the content of the mobile version along with added control and gameplay improvements. As part of the physical release, players are given codes for downloadable content: the content includes rare in-game armor and items. Save data from the mobile version cannot be transferred to the Vita.[26]

Episodes
Chapter Release date
Title iOS/Android PlayStation Vita
Chapter 0: Those Closest to Agito (第零章 アギトにもっとも近い者 Dai Reishō Agito ni Mottomo Chikaimono)
Chapter 1: Battlefield of the Chosen (第一章 撰ばれし子らの戦場 Dai Isshō Erabareshikora no Senjō)
Chapter 2: Vermiel Wings of Hope (第二章 救国の朱き翼 Dai Nishō Kyūkoku no Akaki Tsubasa)
Chapter 3: Will of the Fighters (第三章 戦う者たちの意思 Dai Sanshō Tatakau Monotachi no Ishi)
Chapter 4: Those Who Seek Agito (第四章 アギトを目指す者たち Dai Yonshō Agito o Mezasu Monotachi)
Chapter 5: The Decision (第五章 運命の決断 Dai Goshō Unmei no Ketsudan)
Final Chapter: Time of Judgment (最終章 審判の刻 Saishūshō Shinpan no Toki)

Reception

Roughly a week after Agito '​s release, it was announced that the game had 500,000 registered users in Japan.[40] By November of that year, the figure had expanded to one million players.[52] Western previews of the game have been favorable. Kotaku's Richard Eisenbeis said that the game went "far beyond what I expected going in.", noting that he didn't feel outclassed by other players despite not using the game's microtransaction system.[53] Shaun Musgrave of Touch Arcade praised the game's graphics and combat, comparing the battle missions to Puzzle & Dragons. He did question the general balance, but noted that the game was still young and Square Enix had the chance to smooth things out.[9]

See also

References

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External links

Wikimedia Commons has media related to Final Fantasy Agito.