Fatal Inertia

Fatal Inertia
Fatal Inertia EX

Developer(s) Koei Canada
Publisher(s) Koei
Engine Unreal Engine 3
Foliage - SpeedTree
Platform(s) Xbox 360, PlayStation 3
Release date(s) Xbox 360
  • JA September 30, 2007
  • NA September 11, 2007
  • EU September 11, 2007
  • AUS October 23, 2007
PlayStation 3
  • JA May 29, 2008
  • NA June 19, 2008
  • EU July 15, 2008
Genre(s) Racing
Mode(s) Single-player, Multiplayer, System Link (Xbox 360), Online Multiplayer
Distribution DVD-DL, PlayStation Store download

Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[1]

The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[2] Competitions take place far from cities due to the high level of danger.[2]

There are six different racing environments that are divided into fifty-one courses.[3]

Race Craft

Fatal Inertia has four main Craft types, each one having advantages and disadvantages over each other:

Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.

Weapons and Items

Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.

Trial Versions

On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.[4]

On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.[5]

On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download[6]

Fatal Inertia EX

The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008[7] in North America on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans.[7] The development team have also adjusted gameplay, including weapons and physics.[7] Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.[7]

Reception

Reception
Review scores
PublicationScore
Game Informer7.5/10
Official Xbox Magazine7.0/10

The reception for the Xbox 360 version was mixed, with a Metacritic average of 61 out of 100.[8] The PlayStation Network release received a slightly improved score of 63 out of 100.[9]

See also

References

External links