Extreme-G 3

Extreme-G 3

Developer(s) Acclaim Cheltenham
Publisher(s) Acclaim Entertainment
Platform(s) PlayStation 2, GameCube
Release date(s) PlayStation 2
  • NA August 21, 2001
  • PAL August 31, 2001
GameCube
  • NA November 27, 2001
  • PAL May 3, 2002
Genre(s) Racing
Mode(s) Single-player, multiplayer (coop)
Distribution 1 CD-ROM, GameCube disc

Extreme-G 3, also known as XG3: Extreme G Racing, is a futuristic racing game for the Nintendo GameCube and PlayStation 2. It was developed by Acclaim Cheltenham and published by Acclaim Entertainment. It was released for the PlayStation 2 in North America on August 21, 2001, in Europe on August 31, 2001, and in Japan on September 12, 2002. It was released for the GameCube in North America on November 27, 2001, in Europe on May 3, 2002, and in Japan on March 15, 2002.

Gameplay

Screenshot of gameplay.

It follows a simulator-style look into team racing of the 23rd century, specifically, the existence of Extreme-G racing. Players are one of two riders in one of six teams, all of which vie for glory in the Championship. One starts a career in the slowest class, 250G, and eventually compete their way into the 1000G cup, the fastest in the game.

The sound-barrier conventions from Extreme-G 2 are transferred here.

10 tracks are included, with twists, drops, and sharp turns, as well as 11 different opponents. Extreme-G 3 handles weaponry differently, resulting in a significant change in gameplay from the first and second games. While in the first and second games, the player could pick up weapons on the track, and firing these weapons would not consume their primary weapon bar, in the third game, the player purchases weapons with money won, and firing weapons consumes a small amount of the weapon bar for each shot. Compared to the previous games, Extreme-G 3 offers fewer weapons.

Soundtrack

The OST is written by various members of The Ministry of Sound, such as Vitae.

Teams

References