Everybody's Gone to the Rapture

Everybody's Gone to the Rapture

Official game logo
Developer(s) The Chinese Room
SCE Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Director(s) Jessica Curry
Designer(s) Andrew Crawshaw
Writer(s) Dan Pinchbeck
Composer(s) Jessica Curry
Engine CryEngine 3
Platform(s) PlayStation 4[1]
Release date(s)
Genre(s) Adventure
Mode(s) Single-player

Everybody's Gone to the Rapture is an upcoming first-person adventure video game being developed by The Chinese Room and SCE Santa Monica Studio and published by Sony Computer Entertainment.[3] A spiritual successor to Dear Esther,[4] the game will be set in a large open world and will be a story driven game. Initially announced for Microsoft Windows,[5] the game will now be released for the PlayStation 4, with no plans at present for a release on PC.[6]

Plot

Everybody's Gone to the Rapture will be based around six characters, each telling their own story, and each connected to landmarks in the world that evolve as the game progresses.[4] The game will take place in a village in Shropshire during the apocalypse.[4]

Gameplay

Everybody's Gone to the Rapture will differ from its spiritual predecessor by allowing more interaction, such as manipulating objects and opening and closing doors. While playing, the player will be able to influence the events that take place.[7]

Development

During the development of Dear Esther, the team wanted to introduce interactive elements. It became clear to the team that it simply wasn't going to work, thus the concept of Everybody's Gone to the Rapture was born.[4] Unlike Dear Esther before it, Everybody's Gone to the Rapture will not appear on PCs, instead being a PlayStation exclusive. The team made the decision to partner with Sony as they felt they could not raise enough money for the project through crowd funding sources or through sales of alpha versions.[8]

The developers were inspired by British apocalyptic science fiction of the 1960s and 1970s, like John Christopher's The Death of Grass and A Wrinkle in the Skin, John Wyndham's The Day of the Triffids and Charles Eric Maine's The Tide Went Out.[9]

References

  1. Davis, Justin (20 August 2013). "Gamescom 2013: Everybody's Gone to the Rapture Announced for PS4". IGN. Retrieved 20 August 2013.
  2. http://www.gamespot.com/articles/everybody-s-gone-to-the-rapture-is-gorgeous-comple/1100-6426660/
  3. "Everybody's Gone to the Rapture". thechineseroom.co.uk. Archived from the original on 4 August 2012. Retrieved 30 July 2012.
  4. 4.0 4.1 4.2 4.3 Denby, Lewis (30 July 2012). "Everybody’s Gone to the Rapture – Dear Esther’s successor". BeefJack.com. Retrieved 30 July 2012.
  5. Nichols, Scott (30 July 2012). "'Everybody's Gone to the Rapture' announced by 'Dear Esther' team". Digital Spy. Retrieved 22 August 2013.
  6. "#everybodysgonetotherapture will be PS4 only at launch...". Twitter. 21 August 2013. Retrieved 21 August 2013.
  7. Carmichael, Stephanie (3 July 2012). "Interview: Everybody's Gone to the Rapture and Amnesia: A Machine for Pigs". GameZone. Retrieved 30 July 2012.
  8. Grayson, Nathan (22 August 2013). "Dear Esther Dev’s Rapture No Longer Coming To PC". Rock, Paper, Shotgun. Retrieved 22 August 2013.
  9. McMullan, Thomas (27 July 2014). "Where literature and gaming collide". Eurogamer. Gamer Network. Retrieved 28 July 2014.

External links