Escape (video game)
Escape | |
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Developer(s) | Malcolm Evans |
Publisher(s) | New Generation Software |
Platform(s) | ZX Spectrum |
Release date(s) | 1982 |
Genre(s) | Arcade , Maze game |
Distribution | Cassette |
Escape is an early ZX Spectrum video game developed and released by New Generation Software in 1982.
"Can you ESCAPE from the monsters? You must search through the maze to find the axe which will enable you to break down the door and ESCAPE. But it is not that easy - the Triceratops hides behind the hedges and the Pteranodon soars over the maze to swoop down upon you"[1]
The game
The player has to search a maze displayed in primitive 3D for an axe, which will allow him to break the exit, and escape. He is chased by initially a single monster - each successful escape increases the number of monsters roaming the maze, until level 6, which introduces a Pterosaur that will occasionally take off and fly over the hedges, not being restricted to the maze paths.[2]
Upon finding the axe, which is randomly placed for each level, the player speed slows down allowing the monsters to catch up.
Reviews
Reviews can be found in the following magazines....
Sinclair User "The game was written by the author of the J K Greye 3D Monster Maze and is one of the best and most original games we have seen for the Spectrum so far" [3]
ZX Computing "This is not, as it may sound a jump on the 'Pacman' bandwagon, but rather an original and absorbing game which can become extremely difficult and frustrating" [4]
References
- ↑ "Cassette Inlay". Escape. 1982.
- ↑ "Review...". Crash (1): 50. February 1984.
- ↑ "Review...". Sinclair User (8): S9. November 1982.
- ↑ "Review...". ZX Computing (8308): 72. August 1983.