Emotions in virtual communication
Emotions in virtual communication differ in a variety of ways from those in face-to-face interactions due to the characteristics of computer mediated communication (CMC). CMC may lack many of the auditory and visual cues normally associated with the emotional aspects of interactions.[1] Research in this area has investigated how and when individuals display and interpret various emotions in virtual settings.
Expression of emotion
While text-based communication eliminates audio and visual cues, there are other methods for adding emotion. Emoticons, or emotional icons, can be used to display various types of emotions. Similar to emotional displays in face-to-face communication, it was found that females tend to use more emoticons than their male counterparts.[2] Beyond simply using emoticons, in virtual communication platforms, people tend to capitalize letters or words to add emphasis to speaking.[3]
There are a variety of characteristics of virtual communication that result in an increase in the amount of emotion displayed. The lack of social cues in CMC has been found to have a depersonalizing effect.[4] Additionally, there can be greater anonymity or perceptions of anonymity in virtual communication. This combination of anonymous and social detached communication has been shown to increase the likelihood of flaming (Internet), or angry and hostile language as a result of uninhibited behavior.[5][6]
Furthermore, it has been shown that virtual communication can reduce normative social pressures.[7] As a result of decreased social pressures, individuals may feel more comfortable disclosing either positive or negative affect, which may not be considered appropriate in normal face-to-face interactions. For example, in a large part due to decreased social hierarchies, Gilmore and Warren (2007) found many instances of feelings of intimacy, playfulness, and pride in a virtual teaching environment.[8]
Six rules for virtual communication
When you and your team don't share the same physical space, you need to be even more effective at communicating.
Build trust in person and grow that trust with clear expectations
In order for people to work effectively virtually, there has to be trust. Trust doesn't happen magically.It is built when you bring your team together for training or team building, and then continues to grow with clear expectations consistently set by leaders and met by the team
Manage results, not activity
In the physical office environment, "busy work" often gets mistaken for real work. In the virtual environment, when you can't see what people are doing, the key is to manage results. Set expectations and monitor the results, not the daily activities
Schedule regular communication
It's important that there is a regular time for reporting both progress and potential pitfalls to the team. This keeps people on track and gives everyone the discipline of a team check-in. It's amazing how much can be accomplished in a 30-minute conference call when you set expectations beforehand and tell everyone what you need to accomplish in that time frame.
Create communication that saves time not the kind that kills it
Have you created an e-mail culture that wastes time with endless "daisy-chain" conversations that take several hours to read? Does your team spend hours trying to solve an issue with an e-mail conversation that could have been solved with a 30-minute conference call? E-mail and instant messaging are critical tools in our work environments, but it's important to create a new culture of effectiveness around them.
Create standards that build a cohesive culture
Virtually, you need to create cohesion with excellence and a sense of pride in what your company stands for. People want a reason to belong, and a strong culture gives them a sense of belonging and also the confidence of knowing what the rules of the road are for them and the company.
Establish rules of responsiveness
Once you have your communication keys in place, you need to model the behavior you want to cultivate. Set some boundaries for yourself, and let your team know when you're not available
P. ==Interpretations of emotion==
The lack of social and emotional cues over virtual communication platforms can result in increased instances of misinterpreting emotion and intentions. Kruger, Epley, Parker, and Ng (2005) found that individuals overestimate both their ability to clearly relay and interpret emotions via email.[9] They attribute this inability to relay emotions effectively to others over CMC to a combination of egocentrism and a lack of paralinguistic cues including gestures, emphasis, and intonations.
One of the reasons that emails that are intended to be positive may come across as more neutral is that the process of email itself tends to be less stimulating than face-to-face communication.[10] Since many people tend to associate emails with work-related matters, they come to expect less positive affect to be displayed in emails.[11] Furthermore, the emotional ambiguity of email messages may actually lead to them to be interpreted as more negatively than they were intended.[12] Byron (2008) notes that emails from senders higher in status will be more likely be perceived as negative than emails received from people who are lower in status.[13]
Given the permanent and potentially public nature of virtual communication, it is much more likely that unintended parties will view and interpret messages as opposed face-to-face communication, which is fleeting. It has been found that when third parties view virtual communications, the third parties may interpret interactions as contentious disputes, when in fact there may not have actually been any conflict.[14]
Management of affect in virtual communication
Due to the excess disclosure of and the potential to misinterpret emotions, conflicts can arise in virtual communication. Communication mediums that have the greatest amount of emotional cues and immediacy of feedback will be best to reduce conflict.[15] Increased emotional cues allow for better detection of negative affect, and greater displays of positive affect to counter any negative emotions. Immediacy of feedback relates to how quickly messages are transmitted via a particular communication medium, and the expectation for which they will be responded.[16] For example, instant messaging has a higher degree of immediacy of feedback than email because instant messaging tends to result in much more synchronous communication than email. Immediacy of feedback allows individuals to detect and address frustration and other negative emotions more quickly. Furthermore, communication mediums that are more synchronous better allow for spontaneous comments, such as jokes, which are necessary for positive affect.[17] Increased positive affect helps to create positive interactions which reduce the likelihood of conflict.
See also
- Computer-mediated communication
- Media Richness Theory
- Social presence theory
- Theories of technology
References
- ↑ Kelly, J. R. and Barsade, S.G. (2001). "Mood and Emotions in Small Groups and Work Teams." Organizational behavior and human decision processes 86(1): 99-130.
- ↑ Wolf, A. (2000). "Emotional expression online: Gender differences in emoticon use." CyberPsychology & Behavior 3(5): 827-833.
- ↑ Kiesler, S. and Sproull, L. (1992). "Group decision making and communication technology." Organizational behavior and human decision processes 52(1): 96-123.
- ↑ Siegel, J., Dubrovsky, V., Kiesler, S., and McGuire, T. (1986). "Group processes in computer-mediated communication." Organizational behavior and human decision processes 37(2): 157-187.
- ↑ Alonzo, M. and Aiken, M. (2004). "Flaming in electronic communication." Decision Support Systems 36(3): 205-213.
- ↑ Moor, P. J., Heuvelman A., and Verleur, R. (2010). "Flaming on youtube." Computers in Human Behavior 26(6): 1536-1546.
- ↑ Bordia, P. (1997). "Face-to-face versus computer-mediated communication: A synthesis of the experimental literature." Journal of Business Communication 34(1): 99.
- ↑ Gilmore, S. and Warren, S. (2007). "Themed article: Emotion online: Experiences of teaching in a virtual learning environment." Human Relations 60(4): 581.
- ↑ Kruger, J., Epley, N., Parker, J. and Ng, Z. W. (2005). "Egocentrism over e-mail: can we communicate as well as we think?" Journal of Personality and Social Psychology 89(6): 925
- ↑ Kock, N. (2005). "Media richness or media naturalness? The evolution of our biological communication apparatus and its influence on our behavior toward e-communication tools." Professional Communication, IEEE Transactions on 48(2): 117-130.
- ↑ Lea, M. and Spears, R. (1991). "Computer-mediated communication, de-individuation and group decision-making." International Journal of Man-Machine Studies 34(2): 283-301.
- ↑ Byron, K. (2008). "Carrying too heavy a load? The communication and miscommunication of emotion by email." Academy of Management Review 33(2): 309.
- ↑ Byron, K. (2008). "Carrying too heavy a load? The communication and miscommunication of emotion by email." Academy of Management Review 33(2): 309.
- ↑ Myers, P. (2007). "Themed article: Sexed up intelligence or irresponsible reporting? The interplay of virtual communication and emotion in dispute sensemaking." Human Relations 60(4): 609-636.
- ↑ Maruping, L. M. and Agarwal, R. (2004). "Managing team interpersonal processes through technology: a task-technology fit perspective." Journal of Applied Psychology 89(6): 975.
- ↑ Dennis, A. R. and Valacich, J. S. (1999). Rethinking media richness: Towards a theory of media synchronicity. System Sciences, 1999. HICSS-32. Proceedings of the 32nd Annual Hawaii International Conference on, IEEE.
- ↑ Maruping, L. M. and Agarwal, R. (2004). "Managing team interpersonal processes through technology: a task-technology fit perspective." Journal of Applied Psychology 89(6): 975.