Eggerland: Meikyū no Fukkatsu

Eggerland: Meikyū no Fukkatsu

Box art of Eggerland: Meikyū no Fukkatsu
Developer(s) HAL Laboratory
Publisher(s) HAL Laboratory
Designer(s) Miya Aoki
Pikio Midorikawa
Takashi Saito
Composer(s) Hideki Kanazashi
Series Eggerland series
Platform(s) Family Computer
Release date(s)
  • JP August 9, 1988
Genre(s) Puzzle
Mode(s) Single-player
Distribution Cartridge

Eggerland: Meikyū no Fukkatsu (エッガーランド 迷宮の復活 Eggerland: Revival of the Labyrinth) is a puzzle video game developed by HAL Laboratory for the Family Computer. It was released in 1988 in Japan as the fourth game in the Eggerland series following Eggerland Mystery, and is the third in the series not counting the port of Eggerland 2 made for the Famicom Disk System. The game contains roughly 162 stages (or maps), which are arranged on an 8-by-16 grid (with some stages hidden).[1]

This entry in the series would serve as the basis for Eggerland – Departure to Creation, which reuses Revival of the Labyrinth's core gameplay and presentation.

Gameplay

Revival of the Labyrinth appears to be an extreme re-design to the FDS Eggerland game, in that many of the graphics between the two titles remain unchanged. However that have been some improvements in both graphics and sounds, and the usage of the large Keys differs between each title.

Like its direct predecessor, this game is non-linear and allows Lolo (the player) to choose to go in any direction that he wishes to go in. Similar to the key that is used to access new rooms of the dungeon, the raft makes its second debut in the series as a room-completion prize which allows Lolo entry to the water courses in the south-west region of the game. Revival of the Labyrinth also has special inventory items that Lolo can collect along the way, such as a map and a "Magic Bell".

Differences from Eggerland 2/FDS include the absence of time-based levels with special keys and Guardians/Gods as their prizes. Instead, these are given out for defeating rooms that lead to only one other room in the dungeon. Rather than the small key used to enter new rooms, the player may occasionally receive one of the game's special keys, which are used to open special doorways normal Keys cannot open, and four of these special keys are used to access rooms closed off from the main dungeon map to obtain pieces of a large King Egger tablet required for access to the final levels of the game. Two other items that can also be obtained from chests are the map, which retains its usage from Eggerland 2, and a new item: the Magic Bell, which rings in four specific rooms of the castle that contain entrances to special dungeons that if completed, award the player with one of the four Gods needed to finish the final rooms of the game, in a similar fashion to the Guardians from Eggerland 2. These entrances to the God dungeons are not revealed like they were in the previous game; where the player had to move one specific Emerald Frame after the room's completion; Here the player has to align the Emerald Framers in a particular pattern to reveal the entrance. Alongside the Gods, Lolo can also encounter Buddhas that give out information in certain empty rooms.

References

External links