EA Sports F1 2001
EA Sports F1 2001 | |
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PlayStation 2 European Cover | |
Developer(s) | Image Space Incorporated |
Publisher(s) | EA Sports |
Series | EA Sports F1 Series |
Engine | F1 Championship Season 2000 (PS2) |
Platform(s) | PC, PlayStation 2, Xbox |
Release date(s) | |
Genre(s) | Sim racing |
Mode(s) | Single-player, Multi-player |
Distribution | CD-ROM |
EA Sports F1 2001 is a video game based on the 2001 Formula One season. The game was developed by Image Space Incorporated and published by EA Sports. The game is the successor to F1 2000 (and F1 Championship Season 2000) was the second title in the EA Sports F1 series. It was released for the PlayStation 2, Microsoft Windows and the Xbox platforms. A port to the Game Boy Color was canceled.
The gameplay focuses on a new training mode which allows players to improve their skills and eventually be able to unlock new modes as the progress of training is made.
EA Sports F1 2001 was well received by critics and received a nomination from GameSpot for their Driving Game of the Year.
Gameplay
The game features the 17 tracks and a select choice of 22 drivers who competed in the 2001 season. The modes feature the quick race format where the player gains points to access the 17 Tracks. The premiere mode of the game is called "Grand Prix" which includes five distnict modes of gameplay including: a full championship season with all the 17 rounds of the 2001 season that includes the Practice and Qualifying sessions along with the Race itself, a single race weekend, a custom championship where the player chooses how many rounds he/she chooses to compete, a team-mate challenge where the player must defeat every team-mate in all the 11 teams, a domination mode where the player must win every round of the championship without conceding defeat.[4]
For the first time in a Formula One game, there is a training mode where the player can hone his/her skills on the track. Such training includes: practice race starts, driving the car with manual gears, learning how to drive in changeable conditions such as rain, the handling of various types of corners such as a Chicane, how to deal with various types of damage sustained to the car and practice pit stops for the player to find out the time it takes to get into the pit lane to take on fuel and new tyres before returning to the circuit. This game is unique as the more challenges are completed, the more game modes are unlocked in Grand Prix mode. This format is similar to the license tests in Gran Turismo 3: A-Spec.[5]
Other features in the game are Team Radio which helps the player with feedback from the driver's race engineer, a replay mode which allows anyone to go back and view key moments within a limited amount of time, the inclusion of the official FIA rules and regulations and all the cars have the ability to be fine-tuned as in previous games such as F1 2000.
Development
The developers had collaborated with insiders who worked for BAR to help capture the essence of real life Formula One racing who provided real-life motion captures, feedback from key members of the race teams which became part of the game.[5] The executive producer for the game John Rostron said "We wanted to stretch the boundaries of motor sports gaming and shake up the racing genre all together".[6] The game utilizes the same Engine used in F1 Championship Season 2000. The developers made alterations to the physics model of the cars to make the cars to make them react better to minor collisions and changes in the track surface. For track modelling, the reflections from buildings situated around the circuits were designed to be more reliastic. The shadow code was rewritten allowing increased contrast to the shadows of objects. A new dynamic shadow system was added to move the location of a shadow which was dependent on the sun's position for weather changes.[7] One major problem discovered upon release was that the graphics on the PC version would become distorted if newer computer drivers were used, thus rendering the game unplayable.[8] EA Sports released a patch to combat the graphics issue along with fixes in compatibility in video cards.[9] A port was planned for the Game Boy Color but was cancelled before release.[10]
Promotion
Between July 16 and July 19, 2001, EA held an event at the Autodromo Nazionale Monza race track that saw Ricardo Zonta race against the game's producers.[11] On July 25, another event called Camp EA 2001 held at Redwood Shores featured all of the latest games including F1 2001 on display. IGN viewed a demo of the game at the event and praised the game for its smooth quality and fun playing style which was down to the some of the developers who had worked on Quake III Arena.[5] As a sign of good faith, BAR carried the EA Sports logo on their cars at the 2001 United States Grand Prix.[12] The Xbox version debuted at a pre-ECTS event in September 2001.[13]
Soundtrack
The game included the songs, Sunstroke, The Drive Home and a remix of Nagasaki Badger by Chicane which are played on the main menu screens.
Reception
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The game was received positively by several game reviewers. Peer Schnieder of IGN rated the Xbox version 8.5 calling it "a barely enhanced but still enjoyable Formula One racing experience".[22] Ralph Edwards noted that Formula One games were a "hard sell in the United States" but praised Electronic Arts commitment to appeal to Formula One enthusiasts.[21] IGN Staff rated the PC version 7.9[20] GameSpot rated the PC and the PS2 versions 8.0[17][18] along with the Xbox version which was rated 8.2.[19] GameSpot nominated the game as one of its nominees for Driving Game of the Year for 2001.[26] Olivier Panis tested the game at the 2001 Japanese Grand Prix and commented that the game was close to real life Formula One Racing.[27] In May 2012, the game along with the rest of the EA F1 series was rated the 4th greatest Formula One gaming series by readers of the website F1 Fanatic winning 8% of the vote.[28]
References
- ↑ "Release Information for PC".
- ↑ "Release Information for PlayStation 2".
- ↑ "Release Information for Xbox".
- ↑ "F1 2001 Review". GameFAQs.
- ↑ 5.0 5.1 5.2 IGN Staff (27 July 2001). "F1 2001 - PlayStation 2 Preview at IGN". IGN.
- ↑ "Electronic Arts ships F1 2001 for the Playstation 2 and PC-CD". MobyGames.
- ↑ Petri. "F1 2001 PlayStation 2 Interview". F1Gamers.com.
- ↑ Kosh, Bryan (25 March 2002). "F1 2001 Review". GamingExcellence.
- ↑ "F1 2001 Development Update #1". EA Sports.
- ↑ "F1 2001 [Canceled] (Game Boy)". gamervision.
- ↑ "F1 2001 Launch Event". EA Sports.
- ↑ "EA Sports Takes to the Track; EA Sports Sponsors British American Racing Formula One Team at US Grand Prix". The Free Library. 28 September 2001.
- ↑ Staff (3 September 2001). "ECTS 2001 New Media: F1 2001". GameSpot.
- ↑ Thompson, Jon. "Allgame PC Review". Allgame.
- ↑ Deci, T.J. "Allgame PS2 Review". Allgame.
- ↑ Alan Marriott, Scott. "Allgame XBOX Review". Allgame.
- ↑ 17.0 17.1 Ajami, Amer. "GameSpot PC Review". GameSpot. Retrieved 23 October 2001.
- ↑ 18.0 18.1 Ajami, Amer. "GameSpot PS2 Review". GameSpot. Retrieved 15 October 2001.
- ↑ 19.0 19.1 Ajami, Amer. "GameSpot XBOX Review". GameSpot. Retrieved 7 December 2001.
- ↑ 20.0 20.1 "PC IGN Review". IGN. Retrieved 13 November 2001.
- ↑ 21.0 21.1 Edwards, Ralph. "PS2 IGN Review". IGN. Retrieved 9 October 2001.
- ↑ 22.0 22.1 Schneider, Peer. "Xbox IGN Review". IGN. Retrieved 11 December 2001.
- ↑ "MetaCritic PC Review". MetaCritic.
- ↑ "MetaCritic PS2 Review". MetaCritic.
- ↑ "MetaCritic XBOX Review". MetaCritic.
- ↑ "The Best and Worst of 2001". GameSpot. 26 January 2002.
- ↑ "Tournament Games in the BAR F1 2001 Suzuka pit!". EA Sports. 24 October 2001.
- ↑ Collantine, Keith (17 May 2012). "Codemasters' F1 2010 and F1 2011 voted best F1 games". F1 Fanatic.
External links
- EA Sports F1 2001 at MobyGames
- EA Sports F1 2001 at the Internet Movie Database
- F1 2001 Japanese Website
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