E.X. Troopers

E.X. Troopers

Developer(s) Capcom
HexaDrive (PS3 version)
Publisher(s) Capcom
Series Lost Planet
Engine MT Framework 2.0
Platform(s) Nintendo 3DS
PlayStation 3
Release date(s)
  • JP November 22, 2012
Genre(s) Action
Mode(s) Single-player
Multiplayer
Distribution Blu-ray disc
Nintendo 3DS Game Card
Download

E.X. Troopers is a spin-off game of the Lost Planet series, it is developed by Capcom and released only in Japan for Nintendo 3DS and PlayStation 3 on November 22, 2012. Siliconera notes "a 4-player co-op shooter featuring manga-style cutscenes, E.X. Troopers was clearly aimed at the Japanese market, while Lost Planet itself is targeted primarily at the west."[1]

Gameplay

Kotaku explains that "Lost Planet is a serious sci-fi/action series with a plot built around drama and treachery. E.X. Troopers is a lighthearted "save the world" adventure in a school setting with mystical shamans and Gundam robots. While both take place in the same universe and even on the same world, the tone, plot, and much of the lore feels completely different."[2]

Critical reception

Kotaku complimented the manga art style, saying "The bright cel-shaded graphics are a joy to look at and the manga framing of the cutscenes is a creative way to tell the story." It also said the game is "simple to pick up and play", and noted the "co-op supports the single player". the site has mixed responses to the fact that the game "takes everything about Lost Planet and twists it", and that you get the "same enemies again and again".[2] NintendoLife wrote that "graphics don’t make a game, but they can help a good one become great. The presentation in E.X. Troopers is flawless, but most important of all it’s consistent and it enhances what was already there, highlighting the hot-blooded cast and underlining the plot in a way that just wouldn't work if it was done differently. E.X. Troopers is different, proud of it, and we’re all the better for having it."[3]

Localization

Capcom USA's Senior Vice-President Christian Svensson said the following about localizing the game:[4]

"[E.X. Troopers] was not planned for Western release. You can tell this because all of the text is 'hard coded' as actual art. The text isn’t just standard 'text' that could be swapped relatively easily ... To localize a release, one would have to redo a ton of art in the game, not just do the localization and loc QA.”

References