Dunia Engine

Dunia Engine
Developer(s) Ubisoft Montreal
Platform Microsoft Windows, PlayStation 3, Xbox 360, PlayStation 4, Xbox One
Type Game engine
License Proprietary
Website http://www.ubi.com/

The Dunia Engine is a game engine used by Ubisoft Montreal to create the Far Cry series of games. It is based on CryEngine 1 but was heavily modified by the Ubisoft Montreal development team for use in Far Cry 2, with only 2-3% of the code being re-used from CryEngine 1.[1] A reworked and modified version of the Dunia Engine is used for James Cameron's Avatar: The Game.

Far Cry 2 '​s vegetation technology is also used in Assassin's Creed II and Assassin's Creed: Brotherhood, though these games do not use the Dunia Engine, but instead are using Anvil.[2]

Far Cry 3 and Far Cry 4 are using the Dunia Engine 2.[3]

Name

The word "Dunia" means "World" in its original Arabic and various other languages including Bengali, Gujarati, Hindi, Nepali, Indonesian, Kannada, Malay, Marathi, Persian, Punjabi, Swahili, Turkish and Urdu.

Features

Features of Dunia Engine include


Features of Dunia Engine 2 include

Development

A map editor for Far Cry 2 and the Dunia Engine is included in all versions of the game. A map editor for Far Cry 3 is also included as part of the final game.

Games using Dunia Engine

Version 1

Version 2

References