Dungeon Keeper 2

Dungeon Keeper 2

Cover art for Dungeon Keeper 2
Developer(s) Bullfrog Productions
Publisher(s) Electronic Arts, Sold-Out Software
Designer(s) Sean Cooper
Alex Trowers
Andy Trowers
Zy Nicholson
Composer(s) Mark Knight
Series Dungeon Keeper
Platform(s) Microsoft Windows
Release date(s) NA June 30, 1999[1]
Genre(s) Real-time strategy, god game, first-person, Dungeon management game
Mode(s) Single-player, multiplayer (2-4 players)
Distribution 1 CD-ROM

Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999[1] for Microsoft Windows. It was released in Europe and North America in June 1999. It was the sequel to Dungeon Keeper and predecessor to the canceled Dungeon Keeper 3. Unlike the original, Molyneux did not have an active role in the creation of Dungeon Keeper 2, though many of his ideas lived on from the previous game. Like its predecessor, players take the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes.

The most immediate change from Dungeon Keeper is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models. Several rooms, spells, and monsters were changed, added or removed, as were many game mechanics. For example, if a creature is dropped into the middle of a melee, it is stunned and vulnerable for a few seconds before getting up to fight. One major feature of the game is its "My Pet Dungeon" mode, which features sandbox-style play where players have a nearly unlimited amount of time to construct a dungeon uninterrupted, and wherein heroes only invade the dungeon if the player chooses to trigger it.

Major changes from Dungeon Keeper

Gameplay

As in the original, the player takes on the enigmatic form of a large floating green hand which moves around the map picking things up, dropping them, casting spells and interacting with specific items. The game interface is blended between a large panel at the bottom of the screen and interactive items in the world. For example, the buttons to select which room, door or trap to build or spell to cast are in tabs on the panel and are then dropped into position in the world. Locking and unlocking doors or activating items is done by clicking on the item in the world. Disabling imprisonment of enemy creatures is done by clicking a metal bar next to the prison door, barricading it closed.

The game plays quite similarly to its predecessor, however gameplay is more streamlined with less micromanaging and elimination of unnecessary information. Examples include the removal of the "kill enemies"/"beat them unconscious" switch (creatures are always knocked unconscious - the behavior can't be changed) and the creature statistics panel, which provided all sorts of generally irrelevant information like blood type and luck. The creature combat experience was also moved to display as a circular "progress bar" in the creature's "health flower" over their heads, removing the need to find the information in the panels. The colors, music and sound in Dungeon Keeper 2 also tend to be brighter and more vibrant; the original Dungeon Keeper was generally darker and "grimier" with more serious overtones. Dungeon Keeper 2 tends to be much more tongue-in-cheek with various fourth wall-breaking jokes. An example of the change in mood is when a creature hits jackpot in the casino. This releases a flurry of stardust springing from the room, while the game blasts "Disco Inferno" and the creatures in the casino dance around. The fact that this casino (together with the fighting pit) replaced the eerie Scavenger's Room from Dungeon Keeper solidifies the altered mood.

Like the original, Dungeon Keeper 2 places the player in the role of a malignant overlord bent on world domination. The player must conquer all the underground lands in the kingdom to recover the portal gems, which can be used to open a portal to the surface world so that it can be invaded by evil. The kingdom itself takes the form of a large table containing a 3-dimensional map where the player clicks where to attack next from the highlighted regions - this is quite similar to Dungeon Keeper's world map with mainly graphical improvements. There are 20 main levels in the campaign. Some levels have multiple methods of attack allowing the player to choose which method and sub-region they prefer.

At any stage, as in the first Dungeon Keeper, the player may choose to "Possess" one of his creatures. The player then sees through the creatures eyes and controls its actions, in a style similar to a first-person shooter.

Gameplay is overseen by "The Mentor", an anonymous evil sounding male, voiced by Richard Ridings, just as in the original Dungeon Keeper, who tutors the player in the early levels and provides hints and advice throughout the game as well as general notices such as "It is payday" or "Your dungeon heart is under attack!" He also provides occasional humorous messages such as "One of your imps does a great impression of you. He can even do the ears." The Mentor also provides a sometimes humorous monologue at both the objectives and debriefing screens for each level about the level goals and the characters involved. He also points out the movements of rival keepers and the king on the world map.

After completing a campaign level, the player receives a short movie before the debriefing screen which contains a joke based on the game.

Other than the campaign, the game also includes multiplayer and skirmish modes, as well as the sandbox mode, "My Pet Dungeon". My Pet Dungeon levels assign the player a goal such as "gain 10,000 points" where points are gained by building, casting, claiming, slapping and just generally managing the dungeon. Once the player completes the objective they are then allowed to choose to keep playing on for as long as they like. The sandbox mode includes a "Hero toolbox" where the player can grab Hero characters and drop them in their dungeon for their minions to kill. The toolbox also includes a slot machine-like device for changing the skill level of the characters in the toolbox. In place of the button for summoning the Horned Reaper, the interface panel also gains a "trigger an invasion" button that causes a team of heroes to emerge from a Hero gate and attack the player's dungeon.

The skirmish mode enables the player to fight against computer bots. However, the difficulty of the bots is not particularly high, as the AI tends to have limited decision making and contingency planning abilities, but the bots are still generally challenging under favorable conditions, specifically, a sufficiently large quantity of land to build perfectly square rooms and a large quantity of nearby gold or gems

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings82 of 100 (based on 32 reviews)[2]
Review scores
PublicationScore
Edge8/10[3]
GameSpot7.9/10[4]
IGN8.9/10 Editor's Choice Award[5]
PC Format89%[6]

Though not as highly rated as its landmark original, Dungeon Keeper 2 successfully transformed the series into true 3D. Reviews varied highly, with some criticism about the lack of new features compared to its predecessor, Dungeon Keeper.[7] IGN was among the highest raters of the game, awarding a score of 8.9 and the editor's choice award.[5] Many reviews cited the lack of a fully supported multiplayer mode. While the CD-ROM release of the game contained only four multiplayer maps, this problem was later rectified in with online patch, which increased the number of maps to a dozen. One of the most praised aspects of the game were the variety of game types included, the My Pet Dungeon freeform sandbox mode, the linear campaign mode, and the somewhat limited skirmish mode along with the previously mentioned multiplayer mode.

Successors

References

  1. 1.0 1.1 GameFAQs Data Page Retrieved October 3, 2006
  2. Game Rankings review compilation Retrieved on October 3, 2006.
  3. "Edge Online: Search Results" (E74). Archived from the original on 2007-09-27.
  4. Kasavin, Greg (1999-07-16). "Dungeon Keeper 2 Review". Gamespot. Retrieved 2013-05-06.
  5. 5.0 5.1 IGN Staff (1999-07-09). "Dungeon Keeper 2". IGN. Retrieved 2013-05-06.
  6. "Dungeon Keeper 2". PC Gamer (18). Archived from the original on 2006-10-17. Retrieved 2006-10-17.
  7. "Why Dungeon Keeper has never been beaten". PC Gamer. Retrieved 2013-05-06.
  8. "Development On Dungeon Keeper 3 Has Ceased". Electronic Arts. Archived from the original on August 17, 2000. Retrieved 2009-11-02.

External links