Driveclub

Driveclub

Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Director(s) Paul Rustchynsky
Composer(s) Hybrid
Platform(s) PlayStation 4
Release date(s) CHN 2015[2]
Genre(s) Racing
Mode(s) Single-player, online multiplayer
Distribution Blu-ray Disc, download

Driveclub (stylised as DRIVECLUB) is a 2014 racing video game for the PlayStation 4, developed by Evolution Studios and published by Sony Computer Entertainment. Driveclub was announced during the PlayStation 4 press conference on 20 February 2013.[3] The game was released in October 2014.[4][5][6]

Gameplay

Driveclub focuses on road racing. Players are able to make clubs of up to six players and complete challenges together to earn fame (a basic form of currency in the game). Every team member's action contributes to the club's overall success. The game's tracks and environments are inspired by real places in diverse regions across the globe. Driveclub features dynamic weather such as rain and snow, and a day-night cycle. Each rain drop has realistic behaviour.

There are three main game modes in Driveclub; tour, single event and multiplayer. In tour, single-player events set in various locations can be played using the allocated cars. A set of objectives are present and can be tackled during the events. In the single event game mode, players choose what event they would like to play (drift, race or time-trial) and have the freedom to select the location, weather and other options. The multiplayer game mode revolves around competition and co-operation with real life players. Players can complete challenges with social leaderboards, create clubs and play online races. There are a total of 50 cars to use, along with some cars that can be downloaded from the PlayStation Store for free or with a charge. The categories include hot hatch, sports, performance, super and hyper. Each car can be customized with paintjobs, paint, stickers, etc.

Development

On 18 October 2013, Sony announced that Driveclub will be delayed until early 2014. In a statement posted on the PlayStation Blog, the company states that, "SCE Worldwide Studios and the team at Evolution Studios have made the difficult decision to delay the release of Driveclub and Driveclub PlayStation Plus Edition until early 2014," Sony Worldwide Studios boss Shuhei Yoshida explained. "Driveclub will be a truly innovative, socially connected racing game, but the team requires more time in order to deliver on their vision - and I'm fully confident the game will surpass your expectations."[7]

On 10 March 2014, PlayStation Software Product Development Head Scott Rohde mentioned in an interview with IGN that the title has met further delays with the following statement: "What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games, and we really don't want to release a game before it's ready." Rohde or any other Sony representative could not at the time give a more specific release date but hinted that it might take a while referring to that the game has "gone back to the drawing board".[8]

Although Evolution Studios did experiment with Sony's Project Morpheus, the final game will not support virtual reality.[9]

On 30 April 2014, game director Paul Rustchynsky stated that the delay was caused by the game's "dynamic menu". This menu will allow you to quickly navigate from menu to menu, join clubs, race, and perform many other activities within the game.[10]

In early September 2014, Evolution Studios announced a downloadable content (DLC) Season Pass. The pass will introduce 11 new courses, 23 new events, and a new car every month until June 2015. The DLC will be both paid, and free.[1][11]

Before release, Evolution Studios had confirmed that Driveclub runs at resolution of 1080p and would be capped at 30 frames per second.[12]

Driveclub launched in North America on 7 October 2014, Europe on 8 October 2014, and the United Kingdom on 10 October 2014. However, the game suffered from severe online issues at launch.[13] Evolution Studios had released the first premium DLC, which was originally pay-to-download, for free to affected players in November.[14] PlayStation UK executive Fergal Gara apologized following the marred launch of the game.[15]

On 8 December 2014, Sony released a weather patch which added dynamic weather to the game. The feature was originally delayed till two months after launch to include all improvements to the weather that the developers wanted.[16][17]

In January 2015, Evolution Studios released a new patch that brought several new features to the game with the most significant one being the introduction of Japan. A total of 5 tracks were added including Lake Shoji and Nakasendo.[18]

On 1 April 2015, as a tribute to the MotorStorm racing game series, Evolution Studios released a free special DLC pack containing the Wombat Typhoon from the very game series.

Driveclub: PlayStation Plus Edition

Driveclub: PlayStation Plus Edition is an announced version of the game that would be free to PlayStation Plus subscribers. It will come with all the game modes and online capabilities of the paid version but has a limited number of cars and locations available to the player. The PlayStation Plus Edition was originally set to be released on the same date as the full version of Driveclub, but was delayed to ease the load and traffic to the servers.[19][20] On 31 October 2014, Sony announced that the PlayStation Plus Edition would be postponed until further notice.[21]

Soundtrack

Driveclub Original Soundtrack
Soundtrack album by Hybrid
Released 7 October 2014
Genre Electronica, trip hop, breakbeat, progressive trance, drum and bass, big beat, video game soundtrack
Length 2:03:14

The official soundtrack for the game was produced by Hybrid. The soundtrack was released on iTunes on 7 October 2014, and includes remixes by Noisia, Fred V & Grafix and DJ Shadow.[22]

The in-game music is turned off by default. According to game director Paul Rustchynsky, this is done to emphasize on the game's sound design.[23]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings71%[24]
Metacritic71/100[25]
Review scores
PublicationScore
Computer and Video Games8/10[26]
Destructoid7.5/10[27]
Edge7/10[28]
Eurogamer6/10[29]
Game Informer7.75/10[30]
Game Revolution[31]
GameSpot5/10[32]
GamesRadar[33]
GameTrailers8.6/10[34]
Giant Bomb[35]
IGN7.9/10[36]
Joystiq[37]
Play77%[38]
Polygon7.5/10[39]
VideoGamer.com8/10[40]

Driveclub received mixed to positive reviews. It received an aggregated score of 71% on GameRankings based on 54 reviews[24] and 71/100 on Metacritic based on 84 reviews.[25] Justin Towell from GamesRadar gave the game a 8/10, praising its challenge system, accessible handling and beginner-friendly gameplay, saying "it's a big deal for a modern racing game to have enough faith in its core handling to eschew driving assists." He criticized the weak damage and characterized crashes as unsatisfying. He also discouraged playing unconnected, adding "Never have I seen such a dull, lifeless and formulaic single-player mode transformed so spectacularly by online connectivity."[33] Dale North from Destructoid gave the game a 7.5/10, praising its responsive, satisfying control and impressive sounds, as well as highly detailed environments, while criticizing the lack of replay value, constant AI car bashing and crashing in single-player and infrequent weird visual bugs in the in-car views, but still summarized the game as "has enough to offer over other new and upcoming racing alternatives out there."[27]

Ludwig Kietzmann from Joystiq also praised the stunning environments and excellent sound design. However, he also criticized the abusive AI cars and considered them ruin the whole single-player experience because players often get bumped, smashed and shoved off the road repeatedly. He also criticized the lack of difficulty options.[37] Luke Reilly from IGN gave the game a 7.9/10. He praised its great sense of speed and graphics, which is described as "the best-looking racing game ever seen on a console", but criticized the overly aggressive and frustrating AI grates and the difficult drifting when compared to the accessible handling, but still summarized the game as "a modest, conventional arcade racer rather than the sprawling, open-world types we commonly see today".[36] John Robertson from Computer and Video Games gave the game a 8/10, also praising its graphics and the Clubs system, but criticizing the lack of variety in race types and challenges, as well as the arcade-handling, as he described it "sits at odds with the purity of available events".[26]

However, Kevin VanOrd from GameSpot gave the game a 5/10. He praised the attractive cars and race tracks featured, but criticized the soundtrack and the overall presentation of the game. He also praised the graphics of the game, but stated that the environment and the surroundings are "as lifeless as postcards".[32] Jeff Gerstmann from Giant Bomb gave the game a 2/5, praising its leaderboards, lighting and graphics, but criticizing the confusing menu, overly mechanical AI drivers, weirdly grippy car handling and lack of fun element. He summarized the game as "a weird throwback to the old, dark days of console driving games".[35]

References

  1. 1.0 1.1 1.2 1.3 Karmali, Luke (29 April 2014). "Driveclub Release Date Officially Revealed". IGN. Retrieved 29 April 2014.
  2. "国行 PS4、PS Vita 终登场!索尼:对不起我们来晚了". Engadget. Retrieved 19 December 2014.
  3. "Racing Evolves on PlayStation 4 with Driveclub – PlayStation.Blog". Blog.us.playstation.com. Retrieved 21 August 2013.
  4. "Driveclub Preview". au.ign.com.
  5. "Two new DRIVECLUB PS4 bundles unveiled". blog.eu.playstation.com. Retrieved 19 September 2014.
  6. "PS4 Driveclub Bundle Confirmed for Europe, No Word About United States". Gamespot.com. Retrieved 8 July 2014.
  7. "Driveclub Delayed But PS Plus Bonuses Updated For PS4 Launch". IGN. 18 October 2013. Retrieved 31 October 2013.
  8. "Sony’s Gone ‘Back to the Drawing Board’ to Make Driveclub ‘Great’". IGN. 10 March 2014. Retrieved 11 March 2014.
  9. "News: DriveClub won't support virtual reality, Sony confirms". ComputerAndVideoGames.com. 20 March 2014. Retrieved 29 April 2014.
  10. "DriveClub's New Leader Discusses Delay & Game Details". GameInformer. 30 April 2014. Retrieved 14 July 2014.
  11. "Your first look at DRIVECLUB's dynamic weather in action". blog.eu.playstation.com. Fred Dutton.
  12. "After delaying DriveClub, Evolution is back on track with its PS4 debut". Edge. Future plc. 26 June 2014. Retrieved 1 July 2014.
  13. Rob Crossley (9 October 2014). "Driveclub Online Restriction Policy in Place as Server Woes Persist". GameSpot. Retrieved 12 December 2014.
  14. "Driveclub owners to get free DLC compensation". Metro. 17 October 2014. Retrieved 10 December 2014.
  15. Tom Ivan (11 December 2014). "Sony and Evolution 'embarrassed' by DriveClub launch". Computer and Video Games. Retrieved 11 December 2014.
  16. "Your first look at DRIVECLUB's dynamic weather in action". blog.eu.playstation.com. Fred Dutton.
  17. Wesley Yin-Poole (8 December 2014). "1.4GB DriveClub update adds dynamic weather". Eurogamer. Retrieved 11 December 2014.
  18. "‘Driveclub’ Showcases Japan’s Beauty In New Patch And A New Free Car". http://au.ibtimes.com/''. International Business Times. Retrieved 23 January 2015.
  19. "Driveclub PS Plus Edition delayed due to server problems". VG247.com.
  20. "DRIVECLUB: PlayStation Plus Edition - What's included?". www.Youtube.com. PlayStation Access (official Playstation account).
  21. Tom Ivan (31 October 2014). "DriveClub PS Plus Edition 'postponed until further notice'". Computer and Video Games. Retrieved 2 November 2014.
  22. "Hybrid - It's out!! Check out our soundtrack for Driveclub... - Facebook".
  23. "PS4 Exclusive Driveclub’s Music Will Be Off by Default, Multiple Weather Videos Coming Soon and More".
  24. 24.0 24.1 "Driveclub for PlayStation 4". GameRankings. Retrieved 31 October 2014.
  25. 25.0 25.1 "Driveclub for PlayStation 4 Reviews". Metacritic. Retrieved 31 October 2014.
  26. 26.0 26.1 Robertson, John (7 October 2014). "Review: DriveClub is stunning to behold, but held back by a lack of variety". Computer and Video Games. Retrieved 7 October 2014.
  27. 27.0 27.1 North, Dale (7 October 2014). "Review: Driveclub". Destructoid. Retrieved 7 October 2014.
  28. "Driveclub review". Edge magazine: 110. November 2014. ISSN 1350-1593.
  29. Channell, Mike (7 October 2014). "DriveClub review". Eurogamer. Retrieved 7 October 2014.
  30. Kato, Matthew (7 October 2014). "Chasing That Familiar Feeling - DriveClub". Game Informer. Retrieved 7 October 2014.
  31. Tan, Nick (7 October 2014). "DriveClub review". Game Revolution. Retrieved 7 October 2014.
  32. 32.0 32.1 VanOrd, Kevin (7 October 2014). "Driveclub Review". GameSpot. Retrieved 7 October 2014.
  33. 33.0 33.1 Towell, Justin (7 October 2014). "Driveclub review". GamesRadar. Retrieved 7 October 2014.
  34. Bloodworth, Daniel (7 October 2014). "Driveclub Review Text". GameTrailers. Retrieved 7 October 2014.
  35. 35.0 35.1 Oestreicher, Jason (7 October 2014). "Driveclub Review". Giant Bomb. Retrieved 7 October 2014.
  36. 36.0 36.1 Reilly, Luke (7 October 2014). "Driveclub Review". IGN. Retrieved 7 October 2014.
  37. 37.0 37.1 Kietzmann, Ludwig (7 October 2014). "Driveclub review: The Stepford Drives". Joystiq. Retrieved 7 October 2014.
  38. Play magazine review, November 2014
  39. Kollar, Philip (7 October 2014). "DriveClub review: car culture". Polygon. Retrieved 7 October 2014.
  40. Scammell, David (7 October 2014). "DriveClub Review". VideoGamer.com. Retrieved 7 October 2014.

External links