Doom (film)

Doom

Film poster
Directed by Andrzej Bartkowiak
Produced by
Screenplay by
Based on Doom 
by id Software
Starring
Music by Clint Mansell
Cinematography Tony Pierce-Roberts
Edited by Derek Brechin
Production
company
Distributed by Universal Pictures
Release dates
  • October 17, 2005 (Los Angeles)
  • October 21, 2005 (United States)
  • October 27, 2005 (Germany)
  • November 3, 2005 (Czech Republic)
  • December 2, 2005 (United Kingdom)
Running time
100 minutes
Country
  • Czech Republic
  • Germany
  • United Kingdom
  • United States[1][2]
Language English
Budget $60 million[3]
Box office $55,987,321[4]

Doom is a 2005 science fiction action film directed by Andrzej Bartkowiak.[2] It is loosely based on the video game series of the same name created by id Software. The film follows a group of Marines in a Research Facility on Mars – initially arriving on a rescue and retrieval mission after communications ceased, the Marines soon battle genetically engineered monsters plaguing the facility.

After movie rights deals with Universal Pictures and Columbia Pictures expired,[5] id Software signed a deal with Warner Bros. with the stipulation that the movie would be greenlit within 12 months.[6] Warner Bros. lost the rights, which were subsequently given back to Universal Pictures who started production in 2004. The film was an international co-production of the United States, United Kingdom, Czech Republic, and Germany. In an interview with executive producer John Wells, he stated that a second film would be put into production if the first was a success at the box office.[7] Ticket sales for the opening weekend totaled more than US$15.3 million, but dropped to $4.2 million in its second weekend.

Plot

In the year 2046, a research facility on Mars is suddenly attacked by an unknown assailant. Following a distress call sent by Dr. Todd Carmack, a group of marines, led by Asher "Sarge" Mahonin, is sent on a search-and-rescue mission. One of the Marines, John "Reaper" Grimm, accompanies his sister, Dr. Samantha Grimm, to one of the labs within the devastated sector to retrieve data; here he learns that the dig site where their parents were accidentally killed was re-opened and bones of an ancient group of genetically enhanced race were discovered.

While searching for survivors, the Marines come across one, Dr. Carmack, who is taken to a medical room for examination. The Marines then come across a creature that leads them down to the facility's sewer. One of the Marines, Eric "Goat" Fantom, is killed during their pursuit, along with the creature. Goat and the creature are taken to the medical room. One of the Marines, Gregory "Duke" Schofield stays behind with Sam and they are later attacked by Dr. Carmack, who transforms into a creature. After trapping him, Sam conducts an autopsy on the first creature that reveals its organs are human. Goat suddenly comes back to life. He knows he's turning into a creature and kills himself.

The Marines track another creature down into the dig site and it kills three Marines. Sam and Reaper try to convince Sarge that the creatures are humans, mutated by the addition of a Martian chromosome (called C24) found and synthesized from the bones discovered, and that not all those infected will transform. Regardless, Sarge orders the Marines to kill everything in the facility. Sarge kills the mutated Dr. Carmack and murders one of his Marines for defying his commands. Sam and the surviving Marines are then flanked by the infected. Only Sam and a wounded Reaper escape. Sam injects Reaper with the C24 serum, which enhances his abilities, and he is able to kill the mutated creatures and the infected. Reaper then battles an infected Sarge and kills him. Having survived, Sam and Reaper leave the facility.

Cast

The main Marine cast
From left to right: The Kid, Duke, Destroyer, Portman, Sarge, Reaper, Mac, Goat

Production

The film's producer, John Wells, admitted in an interview that "many" video game movie adaptations had "sucked." He revealed that the crew was able to get "a lot of financial support from Universal" and that it wasn't "done on the cheap." Wells also revealed that the Doom movie would have a sequence shot in a first-person perspective because "Doom without that would be a miscarriage of justice!"

Wells also revealed that "we were all very concerned that we make sure that it was exactly the kind of experience that we [the crew] remembered so fondly from the game: turning the lights off at midnight, cranking it up and scaring the hell out of yourself!"

Wells further stated that there is a balance between CGI and prosthetics in the Doom movie, and he, for the first time as a producer, admitted that "we didn't wanna rely on the CGI. Those effects still haven't quite got to the level where you fully believe it  certainly not for long periods of time," and that the crew used Stan Winston's Creature Shop and that his work is only "enhanced with CGI." He also admitted that "if you rely too much on CGI it can look cheesy: it doesn't quite work. It'll get there, but it's not there yet."

Wells has stated that the crew insisted that the Doom movie be made into an R-rated movie and that he didn't "think it was possible to do a PG-13 version—and that's been the mistake made by a couple of other computer game movies," and that "a lot of studios didn't want to do it. But we made a conscious decision that we'd prefer not to make it any other way."

Wells also revealed that if this first Doom film is successful, a second one could be made, and that "we certainly have some ideas for the next one, if there is gonna be one. We'll have to wait and see: the audience will have to tell us ..."

One of the most noteworthy aspects of the film is a short sequence near the end of the film where the camera follows the progress of Grimm from a first-person perspective in homage to the original game. In the words of Karl Urban, the actor who plays Reaper:

"In some ways, it makes cinematic history in that, for the first time, the audience becomes the hero of the film."
"When we go into FPS, the audience is doing the rampage, the audience is doing the work and that is so cool. It’s insane!"[8]

Production history

Reception

The review aggregator Rotten Tomatoes reported that 19% of critics gave the film positive reviews, based on 130 reviews, with the critical consensus "Sure to please fans of the video game, but lacking in plot and originality to please other moviegoers." Roger Ebert says, "Doom is like some kid came over and is using your computer and won't let you play."[13] Richard Roeper has also stated, "The performances are awful, the action sequences are impossible to follow, the violence is gratuitous, the lighting is bad and I have my doubts that the catering truck was even up to snuff on this project." One apparently good review came from Richard James Havis from The Hollywood Reporter, stating, "There's so little to go wrong that those who like their entertainment mindless and violent will find little fault." In 2009, Time listed the film on their list of top ten worst video games movies.[14]

The response from fans of the video game was mixed. Many expressed disappointment because the film did not follow the plot of the game, as the games dealt with an invasion from hell instead of a virus, and over the movie's failure to reproduce the game's most essential quality: the killing of large numbers of enemies. It did well on its opening weekend, taking in $15.5 million. However, it quickly dropped in its second week in theaters and the final gross of the film was only $28.2 million domestically and almost $56 million worldwide, with a budget of $60 million. The film was nominated for a Razzie Award for Worst Actor (Dwayne Johnson), but lost to Rob Schneider for Deuce Bigalow: European Gigolo.

Home media

Doom was released on DVD on February 7, 2006 and on Blu-ray Disc on February 10, 2009.[15]

Soundtrack

The film's score was composed by Clint Mansell, upon which he produced a remix of the Nine Inch Nails song "You Know What You Are?", which was used in the film's ending credits. The song "Switchback" by Celldweller was licensed to be used for marketing and media purposes, such as the theatrical trailer and TV spots.

See also

References

  1. "Doom". British Film Institute. London. Retrieved November 20, 2012.
  2. 2.0 2.1 Deming, Mark. "Doom (2005)". Allmovie. Retrieved November 20, 2012.
  3. "Doom (2005)". Box Office Mojo. Retrieved 2010-06-30.
  4. "Doom (2005)". The Numbers. Retrieved 2013-12-29.
  5. "Interview with id Software CEO Todd Hollenshead (page one)". Tom's Games. Retrieved June 25, 2008.
  6. "Interview with id Software CEO Todd Hollenshead (page two)". Tom's Games. Retrieved June 25, 2008.
  7. http://www.slasherama.biz/features/doom.HTML
  8. "Interview with Karl Urban". Empire Online. Retrieved February 25, 2007.
  9. Hollywood Interest in Video Games Grows
  10. Variety
  11. Doom
  12. "'Doom's' day for Pike with Universal Pics". The Hollywood Reporter.
  13. "Doom". Chicago Sun-Times.
  14. "Top 10 Worst Video Game Movies". Time Magazine. October 20, 2008. Retrieved 2013-06-13.
  15. "Universal to Bring "Doom" to Blu-ray this February". Retrieved 30 November 2008.

External links