Deep Fear

Deep Fear

Developer(s) ISCO
Publisher(s) Sega
Designer(s) Hiroyuki Maruhama and Kunihiro Shirahata
Artist(s) Yasushi Nirasawa
Composer(s) Kenji Kawai
Platform(s) Sega Saturn
Release date(s) EU June 30, 1998
JP July 16, 1998
Genre(s) Survival horror
Mode(s) Single-player
Distribution 2 CD-ROMs

Deep Fear (ディープフィアー) is a 1998 survival horror video game for the Sega Saturn system. It was also the last Saturn game released in Europe. The game offers unique gameplay features, such as buttons that allow the player to use items in real-time. Players can walk and run while aiming. Jeopardy is created by the use of falling oxygen levels. The music to the game was composed by Kenji Kawai. The creatures and characters were designed by the manga artist, Yasushi Nirasawa.

Plot

The plot of Deep Fear is inspired by the films Leviathan and The Abyss. The game takes place 300 meters below the surface of the Pacific Ocean in a naval fueling and research facility known as "The Big Table" (SSB-01). Players assume the role of John Mayor, an ex-Navy SEAL who has joined forces with a civilian rescue organisation called Emergency Rescue Services (ERS). The ERS was one of many civilian corporations who were offered space at The Big Table in order to raise funds after the US Navy cut the facility's budget.

A small capsule from space has landed near The Big Table. It contains a chimpanzee who was launched into space forty years before the start of the game, as part of an experiment about the effects of cosmic radiation on a living creature. The cosmic radiation caused the chimp to undergo a mutation whereby its metabolism slowed and it went into hibernation. Commander Clancy (see below) assigns Gena Weisburg (see below) to unravel the mystery of the chimp so the same effect may be used to allow humans to travel into deep space.

The Sea Fox, a small but fast nuclear submarine, has been dispatched to refuel at The Big Table and investigate the capsule. The Sea Fox crashes into the base at a part called the Navy Area, The Big Table's top secret research facility. Ignoring the high security level of the Navy Area, the base commander calls in a SEAL team as a primary rescue force, and also sends the ERS to extract an important doctor.

Hostile mutants in The Big Table are troublesome: human beings (both living and undead) are being transformed into grotesque creatures that kill. The hostile mutants are weakened by high levels of oxygen and so they try to destroy The Big Table's oxygen generators.

The mutation creating the hostile mutants is the result of the effect of cosmic radiation on common bacteria. John Mayor, who is afflicted with a cold, is unaffected by the infectious mutation and must try to rescue The Big Table's occupants and escape.

Gameplay

Players move John Mayor through the pre-rendered rooms of The Big Table which are shown from fixed camera angles using a permanent 3D control scheme. Players can turn on or off certain on-screen indicators such as an oxygen counter, health meter and bullet count. Once armed, players can move using the D-pad and can run while aiming a firearm. The game fully utilises the Saturn's six-button controller, allowing players to have instant access to a map screen as well as real-time use of grenades and health items, which may be used without resorting to the inventory screen.

The Big Table's oxygen supply is dwindling. Therefore, one necessity for survival is to refill low oxygenated areas and thus avoid asphyxiation. Overuse of firearms depletes the oxygen more quickly. In some areas, oxygens can be replenished (an unlimited number of times) by finding yellow oxygen boxes known as Air Systems (AS). When the player has a regulator, an AS allows him to refill it. If the player is not using the oxygen level indicator, a red emergency light will indicate a low oxygen level. Low oxygen level rooms will appear in red on the player's map. Oxygen grenades can be used to replenish low oxygen level rooms or hallways.

If the player is not near an AS or lacks oxygen grenades, they can use a regulator to breath in low oxygen areas and in flooded areas. Each room entrance has two doors with a vacuum system between them; this ensures that a flooded room will not leak outside the room.

Being an ex-SEAL, John Mayor is able to use all sorts of firearms and so, the player can move while armed and automatically lock on to enemies by depressing the aim button. There is an option for the player to switch manually between targets.

The Big Table has a large supply of ammunition for a number of different weapons. The weapons and ammunition are located in the weapon storage rooms. However, security is maintained and so some weapons can only be accessed by important individuals in The Big Table. The player obtains these weapons by securing the appropriate weapon storeroom pass-cards.

Characters

Base personnel

Base visitors

(Characters who appear in the storyline but are not base residents).

Animals

(In addition to the human characters, there are a few animals.)

Similarities to Resident Evil

Deep Fear borrows elements from Capcom's Resident Evil such as first-aid spray capsules of various types which become the player's only healing item. There is a significant dependency on firearms in both games.[1] Both games demonstrate poor voice acting and use non-sensical dialogue.[2]

Reception

In 2009, GamesRadar included Deep Fear among its games "with untapped franchise potential", commenting,

"This atmospheric survival/horror game also used limited air supplies and moody silence to create tension (see Dead Space.) Though we’re puffing at the gills for BioShock 2, we’d love to get our feet wet in another Deep Fear game."[3]

References

  1. Mielke, James (August 25, 1998). "Deep Fear (Import) Review". GameSpot. CBS Interactive. Retrieved March 31, 2012.
  2. Sutton, Adam (March 3, 2011). "Videogame Voice Acting: So Bad, It's Good". IGN. Retrieved March 31, 2012.
  3. "123 games with untapped franchise potential." GamesRadar US, 30 April 2009.

External links