Dead State
Dead State | |
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Developer(s) | DoubleBear Productions |
Publisher(s) | DoubleBear Productions |
Designer(s) | Brian Mitsoda Annie Mitsoda |
Engine | Torque |
Platform(s) | Microsoft Windows |
Release date(s) |
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Genre(s) | Role-playing video game |
Distribution | Download, DVD |
Dead State is a turn-based role-playing video game developed by DoubleBear Productions. The game set in a zombie apocalypse scenario. The player will be in charge of a group of survivors, beginning in the fictional town of Splendid, Texas, and is tasked with defending the shelter from the zombie hordes and other enemies.[1] Dead State went into Early Access in spring of 2014, and was released into a full beta in August 2014.
Plot
Set at the beginning of the zombie apocalypse, the player is involved in a plane crash over Central Texas near the fictional town of Splendid. He/She is saved by a small group of survivors and is taken refuge at the local high school. As society is beginning to fall apart, the player must organize a handful of allies, working on fortifying the school into a livable long-term shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player are other humans with the same goal: survival at any cost.
Development and release
Designer Brian Mitsoda stated that the game is intended to be very dynamic, with each playthrough forming a unique experience.[2] The game will be utilizing The Age of Decadence's game engine.[3] Mitsoda's own experiences living in Miami, Florida during Hurricane Andrew are an influence on the game design, as he intends to "work it into a broader examination of how humans deal with a crisis beyond their control."[4]
On June 5, 2012, DoubleBear started a campaign on the crowdfunding site, Kickstarter, seeking $150,000 to fund the development of the game. The campaign ended one month later on July 5, having collected $332,635; 221% of the original goal. The game was first shown at the Indie Megabooth for PAX Prime 2013[5] with a playable demo showing. On February 14, 2014, DoubleBear Productions launched an early access demo of Dead State on Steam. Dead State: The First Seven Days was an early preview of the first week of Dead State’s gameplay as an opportunity for the player to prepare their strategy and allow the early access players to test and polish the game.[6]
Dead State entered active beta on Steam on August 27, 2014, and has had consistent patches and updates since the Early Access release in February. On October 31, the DoubleBear team announced that Dead State will be released on December 4, 2014.[7][8]
References
- ↑ Gillen, Kieron (2010-08-25). "A Blood Red State: Dead State Revealed". Rock, Paper, Shotgun. Retrieved 2010-12-13.
- ↑ None, Brother (2010-09-16). "Dead State Interview". GameBanshee. Retrieved 2010-12-13.
- ↑ Gillen, Kieron (2009-08-07). "Obsidian Veterans to Make Zombie RPG". Rock, Paper, Shotgun. Retrieved 2010-12-13.
- ↑ Ng, Keane (2009-08-11). "Designing a "Serious" Zombie RPG". The Escapist. Retrieved 2010-12-13.
- ↑ "Dead State - Indie MEGABOOTH". Indie MEGABOOTH. Archived from the original on October 22, 2013. Retrieved 2014-06-13.
- ↑ "Dead State Early Access on Steam – First looks". Apocalypsezone.com. Apocalypsezone. Retrieved 2014-02-20.
- ↑ "Big Halloween News: We Have A Release Date!". steamcommunity.com. Steam Community. Retrieved 2014-10-31.
- ↑ "Dead State sets a launch date". pcgamer.com. PC Gamer. Retrieved 2014-10-31.