Darwinia (video game)

Darwinia

Developer(s) Introversion Software
Publisher(s) Introversion Software (Windows/Linux)
Ambrosia Software (Mac OS X)
Cinemaware Marquee/eGames (USA)
Stomp (Australia)
Distributor(s) Pinnacle Software (Windows)
Valve (Steam)
DesuraNET (Desura)
Designer(s) Chris Delay
Composer(s) Timothy Lamb
Mathieu Stempell
Platform(s) Windows
Linux
Mac OS X
Xbox Live Arcade
Release date(s) WIN
  • EU 4 March 2005
Mac
  • EU 30 March 2005
Steam
14 December 2005
MSN Games
31 January 2007
Xbox 360
11 February 2010
Genre(s) hybrid of RTT and RTS
Mode(s) Single player
Distribution CD-ROM (Windows)
FTP download (Mac OS X)
Steam download (Windows/Mac OS X)
Download (Xbox 360)

Darwinia is a 2005 real-time tactics and real-time strategy video game for several platforms. It is the second game developed by Introversion Software, and its setting is within a computer environment that simulates artificial intelligence.

Plot

Darwinia was created as a digital theme world for artificially intelligent polygons by Dr Sepulveda. Housed in a massive network of surplus Protologic 68000 machines from the 1980s, Darwinia is a world where the single-poly Darwinians, with their simple, but growing AI, can grow and evolve. Darwinia is also where the world can visit to see them frolicking in their natural, fractal habitat. A Darwinian lives a life working and growing, until the eventual death of the Darwinian, which releases their digital soul to later be reincarnated.

However, the player arrives in the midst of an emergency. Darwinia has been infected by a computer virus, and Sepulveda is in near panic, watching decades of research being corrupted and being used up. Sepulveda enlists the player, a curious hacker who stumbled across Darwinia by accident, to aid him in rescuing the Darwinians and drive off the computer virus. The player is given access to the combat programs, simple tools that originally began as mini-games. These are now the only means of attack against the virus. As the player progresses, it soon becomes clear this is not enough, and that triggers the third aspect of the gameplay, which is evolution.

The first two levels of the video game act as an introduction and allow the player to familiarize themselves with the controls. After that, Dr Sepulveda begins assigning tasks that span several levels to achieve a long-term objective. The first task involves clearing the virus population from and reactivating the Mines and Power Generator to provide resources for the Construction Yard. Once done, the Yard begins producing armored units, allowing the player to move on. The next task involves the reincarnation of Darwinians: the Soul Repository in the center of Darwinia collects the floating souls, and sends them down to the Receiver, where the Darwinians gather them and send them to the Pattern Buffer to be reprogrammed with the main Darwinian blueprint code, where they are sent to the Biosphere to be reborn. The player must clear the Viruses from all the facilities and reactivate them.

In the final level of the game, Sepulveda traces the Viral infection back to its source, which is e-mail spam. After Sepulveda had accidentally flashed an image of his face across the skies of Darwinia, The Darwinians had assumed him to be God. They then re-aligned a portal inside Darwinia in an attempt to communicate with God. The Darwinians managed to access Sepulveda's computer, downloading several files and eventually downloading the Spam. The e-mails were infected with a very nasty strain of internet virus which corrupted the Darwinians. The player is tasked to destroying the few remaining e-mails.

Gameplay

A Squad attacking its target with an airstrike

Darwinia mixes elements from strategy, action, puzzle, hacker and God games alike, meaning that it does not fall under a specific video game genre.[1] The player has the ability to run several programs through the Task Manager (a reference to the Windows Task Manager), similar to units used in many real time strategy games. Research allows the player to upgrade programs and weapons, which is critical as the enemy develops. Mission Objectives are given at each location/level, as the player and the Darwinians attempt to wipe out the Viruses.

Development

The initial beta testing of Darwinia begun on August 27, 2004, and the beta testing of the full game started on November 26, the same year. A demo level of Darwinia was released 3 months later on January 21, and can be downloaded from the Darwinia website. Darwinia was released on March 4, 2005, while the Macintosh version was released March 30, 2005 by publisher Ambrosia Software. A patch was released on April 28, 2005 for Microsoft Windows, bringing the version to 1.2. New features included an improved unit selection system, as well as numerous modding updates including the ability to create custom strings. Another patch (version 1.3) was released in September 2005, which includes the option (enabled by default) of clicking icons or using keyboard shortcuts to create units instead of using the gesture system.

A new demo, using features of the above-mentioned version 1.3 patch and an entirely new level "Launchpad" not in the full game, was released in September 2005. Darwinia was released on Steam on December 14, 2005. With the Steam framework open to them, Introversion now hopes to implement the long-planned multiplayer mode into Darwinia.[2] Beta testing signups for the next Windows Patch started on the February 22, 2006.[3] A new patch was released on March 10, 2006 bringing the version up to 1.42 and adding difficulty settings ranging from 1 to 10. Higher difficulties increase the number, speed, and health of monsters. It also increases the speed of the player's own units. When played on the highest difficulty, the players will experience "Darwinia on Steroids", a term coined by Introversion and referring to the high speed of the player.[4] eGames-owned Cinemaware on April 4, 2006 issued a press release announcing they would bring Darwinia to US markets in June 2006. Beta testing signups for version 1.5.x started on the December 15, 2006.[5] A Windows Vista exclusive version of Darwinia with extra eye candy and 3 additional levels was released on January 31, 2007. Version 1.5.1.1 patch released on June 18, 2007, providing support for DirectX 9c, including extra eye candy and the "Launchpad" level.

Darwinia+

Darwinia+ is the version of Darwinia for the Xbox 360, released on the Xbox Live Arcade on 11 February 2010. It includes updated versions of both Darwinia and Multiwinia. This was Introversion Software's first venture onto a video games console.[6]

Intros

Darwinia features a number of intros randomly selected when launching the game. These contain a number of references that may be obscure to some players, especially those unfamiliar with older European computers. These include:

Reception

References

  1. Stone, T: "PC Gamer UK", pages 80, 81. Future Publishing, 2005
  2. "Darwinia and Steam: an Interview with Introversion – The Steam Review". Steamreview.org. 2005-11-23. Retrieved 2012-11-17.
  3. "VERSION 1.42". Introversion. Retrieved 2009-07-25.
  4. "Darwinia Update Testing". Introversion. 2006-12-15. Retrieved 2009-07-25. |first1= missing |last1= in Authors list (help)
  5. "Darwinia+ XBLA Xbox Live Arcade". Introversion.co.uk. 2010-02-10. Retrieved 2012-11-17.
  6. Chris (2005-12-15). "Darwinia released on Steam!". Introversion. Retrieved 2009-01-12.
  7. "Darwinia Review" (JPEG). New Age Gaming: 66. April 2005. Retrieved 2009-01-12.

External links