DarkBASIC Professional

DarkBASIC Professional

DarkBasic Pro 7.6
Developer(s) The Game Creators
Stable release 7.62 (1.0762) / May 12, 2012
Operating system Windows
Type Compiler
Website darkbasicpro.thegamecreators.com

DarkBASIC Professional (often abbreviated DBPro) is a BASIC dialect targeted specifically at 2D and 3D game development. It is available from software company The Game Creators and is an offshoot of their original DarkBASIC programming language. Since 2010, it has been available to download free from The Game Creators' website,[1] however a license is required if games made with it are distributed commercially.

DBPro diverges from DarkBASIC in many different ways. DBPro uses DirectX 9c unlike the original DarkBASIC which used DirectX 7. Other additions include better support for networked multiplayer commands, BSP level support, bump, sphere, and light mapping, pixel shader and vertex shaders, commands for physics control, multiple camera viewpoints, better interfaces to external DLLs, advanced sprite commands using Direct3D rendering for hardware acceleration, a particle system, and built-in queue and stack manipulation.

One of the most important changes was that DarkBASIC Pro uses true machine level compilation which allows it to be significantly faster than DarkBASIC, which created executables by appending a program's source code to a copy of the interpreter. Another notable change was the inclusion of a new IDE with builtin syntax highlighting, debugger, and project resource management. DBPro also allows access to existing or user created DLLs written in any other language. This feature can be used to expand its command set or access system resources and hardware otherwise not supported by default.

The latest version is version 7.62 (1.0762), which was released on 12th May 2012.[2] An unofficial DBPro convention has been held in Chichester, England every year since 2003. The First official Game Creators Convention was held on October, 2007 with most of the staff of The Game Creators attending.

License

Licenses for DarkBASIC Professional were made freely available for individual home users in November 2009 although business and educational establishments cannot use the free version and so must purchase licenses.[3] However the license still means that anything produced using DarkBASIC Professional is royalty free.[4] In early 2010, The Game Creators also made DarkBASIC Professional open source by making the source code freely available on Google Code.

Dark GDK and Dark GDK .NET

Dark GDK is a software development kit for C++. It implements most of the commands available in DBPro as well as give the user lower level access to the API. Currently Microsoft Visual Studio 6 and Visual Studio .NET 2003 are supported but The Game Creators have stated that they are planning to support Dev-C++ in future versions, although they have not yet extended support to Dev-C++, and the plans may be dropped now that Visual C++ 2005 is supported.. Dark GDK's API is very similar to that of DarkBASIC Professional, such that code can be very easily ported between C++ code utilising Dark GDK and DarkBASIC Professional code.

The Dark GDK is now also available with Visual C++ 2008 Express. Dark GDK is free for personal use, however you must purchase a license if you plan on selling a game made with Dark GDK.

Dark GDK .NET was created for the same purpose, except it allows the user to create games using Visual C# .NET or Visual Basic .NET. Unlike Dark GDK, Dark GDK .NET is only available commercially and has no free version.

Addon Packs

The Game Creators have helped nurture other external programmers who fill the missing gaps and co-released a number of additional .DLL addons for DarkBasic Professional. These include:

There are also a number of free addon packs created by the community, these include:

Integrated Design Environments

The community and The Game Creators themselves have produced a number of IDEs for editing DBP source code. These include

Precompilers

See also

References

Notes
  • DarkBASIC Pro Game Programming (Second Ed.) - Jonathan S. Harbour & Joshua R. Smith, 2006, ISBN 978-1-59863-287-3
  • Manufacturer's website

External links