Damh

Damh
Game background
Home plane The Seelie Court (wandering realm)
Power level Lesser
Alignment Chaotic Neutral
Portfolio Dance, song, celebrations
Design details

In many campaign settings for the Dungeons & Dragons role-playing game, Damh (pronounced "dav," meaning "horned beast"[1]:118) is the fey deity of dance, song, and celebrations. His symbol is flutes, pipes, and a drum.

Publication history

Damh was first detailed in the book Monster Mythology (1992), including details about his priesthood.[1] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996).[2]

Description

Damh appears as a male korred with long, tawny-auburn hair tied into braids. He carries a set of pipes, a wooden flute, and a harp. A physically powerful god, he may ambush hostile invaders into fairy lands. He is a very old deity.

Relationships

A god of the Inner Circle of the Seelie Court, Damh is the son of Titania and Oberon.

Realm

Damh travels with the Seelie Court.

Dogma

Damh loves merriment and festivities. He is fond of music and joke-telling. Hedonistic, he seldom delays any opportunity for self-gratification. His personality also has a more serious side. Damh is credited with helping to build the druid circles and has responsibilities as a guardian for the races he watches over.

Worshippers

Damh's main worshipers are korreds, satyrs, and atomies. According to Monster Mythology, Titania worries so much about the various sylvan races that Damh felt compelled to take over some of her responsibilities and, therefore, lighten her load.[1] He protects his new charges among the other fey races as faithfully as he does his older ones.

References