DICE Los Angeles
DICE Los Angeles opened in May in 2013, as an additional location to the DICE Studios based in Stockholm and founded in 1992. It was formed some time after the dissolution of EA's former subsidiary Danger Close, also known before as EA Los Angeles, as a consequence of the commercial failure of Medal of Honor: Warfighter. Several Danger Close employees were transferred to the new studio, while the leadership team including studio manager Fredrik Loving moved from Stockholm.[1] DICE Los Angeles is building on the ongoing development in Stockholm on titles such as Battlefield. The L.A. studio is also working on unannounced projects, all built on the Frostbite 3 engine. In May 2013, DICE General Manager Karl-Magnus Troedsson said in an interview: ”There is an extreme talent pool over that we want a part of.”[2]
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