Cyberarts
Cyberarts or cyberart refers to the class of art produced with the help of computer software and hardware, often with an interactive or multimedia aspect.
This term is vague and relatively new; nevertheless much of the work described by this term is rarely described any other way. For instance, a common type of cyberart which is produced programmatically by applying a set of design rules to a natural or preexisting process. A program could produce a few million such 'works of art' in a minute.
The camel caps word "CyberArts" is claimed as a registered trademark by Miller Freeman Inc., promoter of a series of muti-media technology conferences known as CyberArts International during the early 1990s.[1]
See also
- Digital art, Tradigital art, computer art, Internet art, electronic art, new media art, Virtual art
- electronica, techno
- Ars Electronica
- Boston Cyberarts Festival
- CyberArts International
References
- ↑ Linda Jacobson (ed.), CyberArts: Exploring Art and Technology. San Francisco, CA: Miller Freeman Inc., 1992; pg. ii.
External links
- Cybernet glossary
- April 1999 essay by a skeptical Christopher Green on the topic of cyberart
- Definition and description of cyberart by cyberart pioneer Rodney Chang (Pygoya)