Cruis'n World

Cruis'n World

North American arcade flyer
Developer(s) Midway Games (Arcade)
Eurocom (Nintendo 64)
Distributor(s) Midway Games
Designer(s) Eugene Jarvis (director)
Programmer(s) Eric Pribyl
Scott Posch
Artist(s) Xion Cooper
Ted Barber
Series Cruis'n
Platform(s) Arcade
Nintendo 64
Release date(s) Arcade
  • NA November 1996
Nintendo 64
  • EU June 25, 1998
  • NA September 28, 1998
Genre(s) Racing
Mode(s) Up to 4 players simultaneously
Cabinet Standard
Sit-down
Full-Motion
Arcade system Midway V Unit
Display Raster
512 x 400 resolution
horizontal orientation

Cruis'n World is the 1996 sequel to the 1994 arcade racer Cruis'n USA. As the title implies, Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves and so. If the stunt makes the vehicle fly in the air, the game gives the player extra seconds of time. The game also uses small rocket boosts to speed up.

The game was later released on the Nintendo 64 in 1998, being the best received of the Cruis'n ports.

Courses

The developers of this game sent artists on a round-the-world trip to digitally capture sights and major tourist attractions.[1]

Difficulty Track Name Real-life Equivalent (Route and Landmarks)
Easy Hawaii Race through the coastal highway of Hawaii with mild turns and harder traffic.
Medium Japan Drive through the country road in Japan seeing monuments with some little traffic. View of the Maglev train and the Golden Pavilion of Kyoto. Also visible is the Grand Buddha of Kamakura.
Expert Australia Rush through the deserts of Australia with a huge turning factor with a huge stunt factor. The route is entirely in the Australian Outback with views of Uluru - Ayers Rock and Kata Tjuta
Expert China Race through the country road in China in a short time with a huge turning factor to overcome. Route starting from the Great Wall through the countryside and Pagodas. While driving on the great wall, you see the Terracotta warriors of Xian near the Great Wall guardhouses. After the Great Wall and countryside, their players' vehicle will enter Beijing with views of the Temple of Heaven and end at the Tiananmen gate of the Forbidden City.
Medium Kenya (Africa in Arcade) Drive through the African safari of Kenya with some easy traffic and some jumping factors.
Easy Egypt Rush through the sands of Egypt by rushing through pyramids and avoiding some easy traffic. (Great Sphinx of Giza, Giza Pyramids)
Easy Russia (Moscow in Arcade) Race through the roads with some less jumping factor and less traffic to overcome. Start and end in Red Square, beginning at the Kremlin with a MiG fighter flying overhead. End at St. Basil's Cathedral where more MiG fighters flyby.
Easy Germany Travel through the country road and German autobahn highway going through towns and monuments with easy traffic and a few sharp turns later on. Route from Berlin Wall to Bavaria with views of Neuschwanstein Castle and driving through villages and Beer gardens.
Expert Italy Drive through the streets of Italy in a long way to the finish line with some harder traffic. Start in Tuscany then approach Rome at the Aurelian Walls. Drive through Rome alongside the Tiber River before ending at the Colosseum and the Arch of Constantine.
Medium France Race through the country of France in a narrow road with some easy traffic to avoid. Route from Provence through Alsace Lorraine and ending in Paris. Views of Lavender and Sunflower fields and Chateaus in the country, then in Paris players then see a TGV train, the Concorde supersonic airplane and end at the Les Invalides, Eiffel Tower and Arc de Triomphe.
Medium England Rush through country road of England with some sharp turns some easy traffic and some streetlights to avoid. Route westbound from London to Stonehenge. Start on Tower Bridge, drive by The Underground through Central London going past Harrods, Shepherd's Neame pubs as well as other London stores. Go past London Phone booths and Royal Mail letter boxes. Afterwards drive outside London to Stonehenge, with views of UFOs.
Expert Mexico Drive through the jungles of Mexico with some inviting jumps and turns. Route include ancient Mayan pyramids and Aztec sculptures in the tunnels.
Medium New York Drive through the urban highway in New York with some harder traffic to overcome some jumps the players' vehicle can do. Route Cross Bronx Expressway from The Bronx through Manhattan over the Brooklyn Bridge to Brooklyn with views of the Empire State Building, World Trade Center, World Financial Center and the Statue of Liberty.
Easy Florida Rush through the swamps of Florida with some small factors and traffic. Route from Miami Beach to Cape Canaveral. Views of Kennedy Space Center and Space Shuttle. If players successfully complete this course in cruise the world mode, a helicopter puts your car in the Space Shuttle and players will take off to the Moon course.
Expert Moon (Nintendo 64 only) Go far out to the Moon with some crazy stunts and turns to do. On the course select screen, when players hover the selector over the Moon course, the flag will still be on Earth.

Cars

In the arcade version, the cars available at the start is the Toyota Supra Mk.IV, a blue Ford Mustang, a yellow Dodge Viper, and a Humvee but if you press the buttons 1 & 3 which are used to change the view, the other cars which were seen in the attract mode appear. The N64 version basically has all the cars selectable rather than being accessed by the code.

Development

The development of the Nintendo 64 version started in 1996 after the development of the Nintendo 64 version of Cruis'n USA. Eugene Jarvis has even admitted that the Cruis'n USA port wasn't good, so they promised the game to be an arcade perfect port. Eurocom took the Cruis'n license and decided to spend more time on the game than in Cruis'n USA. In early 1997, Nintendo had announced that Cruis'n World would be coming to the Nintendo 64 in the fall, but the game was silently delayed until 1998.

Arcade and Nintendo 64 differences

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings62.76%[2]
Review scores
PublicationScore
AllGame(ARC) [3]
(N64) [4]
Computer and Video Games1/5[5]
Electronic Gaming Monthly6.37/10[6]
GamePro[7]
Game RevolutionB−[8]
GameSpot5.9/10[9]
IGN6.5/10[10]
Nintendo Power7.7/10[11]
The Cincinnati Enquirer[12]

The game was met with mixed reception, as GameRankings gave it a score of 62.76%.[2]

References

  1. IGN staff (April 17, 1997). "Eugene Jarvis Interview: Part II". IGN. Retrieved November 15, 2014.
  2. 2.0 2.1 "Cruis'n World for Nintendo 64". GameRankings. Retrieved November 15, 2014.
  3. Cook, Brad. "Cruis'n World (Arcade) - Review". AllGame. Archived from the original on November 15, 2014. Retrieved November 15, 2014.
  4. Marriott, Scott Alan. "Cruis'n World (N64) - Overview". AllGame. Archived from the original on November 15, 2014. Retrieved November 15, 2014.
  5. Alex C. (1998). "Nintendo 64 Review: Cruis'n World". Computer and Video Games. Archived from the original on June 24, 2007. Retrieved November 15, 2014.
  6. "Cruis'n World". Electronic Gaming Monthly. 1998.
  7. Air Hendrix (1998). "Cruis'n World Review for N64 on GamePro.com". GamePro. Archived from the original on December 13, 2004. Retrieved November 15, 2014.
  8. Hsu, Tim (November 1998). "Cruis'n World Review". Game Revolution. Retrieved November 15, 2014.
  9. Gerstmann, Jeff (October 6, 1998). "Cruis'n World Review (N64)". GameSpot. Retrieved November 15, 2014.
  10. Casamassina, Matt (October 8, 1998). "Cruis'n World (N64)". IGN. Retrieved November 15, 2014.
  11. "Cruis'n World". Nintendo Power 112: 103. September 1998.
  12. Bottorff, James (1999). "'Cruis'n World' takes players beyond 'USA'". The Cincinnati Enquirer. Archived from the original on October 9, 1999. Retrieved November 15, 2014.

External links