Critical Gameplay
Native name | Critical Gameplay |
---|---|
Private | |
Industry | Videogames, |
Founder | Lindsay Grace |
Headquarters | Washington, D.C., USA |
Key people | Lindsay Grace |
Critical Gameplay is a video game developer, founded in 2009 by game developer Lindsay Grace.[1]
List of games
Each of the following games was developed under rapid prototyping constraints, by a single developer, designer and artist for the Critical Gameplay exhibition. Each game was developed in a weekend (art, code, and design) and then tweaked over a week. As such the games are developed under a more independent development model. The games return to the romantic notion of a lone-developer making a game late into the night.
The games listed here are a subset of the Critical Gameplay collection which is an evolving collection of game notions.
The games are aesthetically designed to mimic characteristics of the game mechanics within their historical context (indicated by a []). Each is designed to critique a specific gameplay mechanic from that year’s standards.
To better understand the games, please visit the exhbition page. To understand the theory behind the games please visit the research section for publications around Critical Gameplay design.
- Charity [1978]
- Black/White [1985],
- Simultaneity [1985],
- EveryDay Heroes: Home [1990]
- Levity [1994],
- Healer [1996],
- You [1997]
- Bang! [1998],
- Match [2003],
- Wait [2005],
- Big Huggin' is an affection game [2011].
- Stolen Kisses [2013],
Exhibitions
2009
Their first exhibition of Critical Gameplay was done in April 17th, 2009 on West Cermak Gallery, Chicago, IL, USA.
Their second exhibition was on September 22, 2009 at Digital Expo on Miami University, Oxford, Ohio, USA
The third exhibition was done on October/November 2009 at the annual Symposium of the Special Commission of Games and Digital Entertainment of the Computing Brazilian Society (SBGames 2009) on Rio de Janeiro, Brazil.
The fourth exhibition was done on October, 2009 on ACE2009 Creative Exhibition in Athens, Greece.
Their last exhibition on 2009 was on International Digital Media and Art Association’s 7th Annual conference on Ball State University in Muncie, IN.
2010
- In April, 2010 Critical Gameplay had an exhibi at Chi2010 (Conference on Human Factors in Computing Systems), at Atlanta, GA, USA
- Their second exhibit was held at Meaniningful Play 2010 on East Lansing Technology Innovation Center, East Lansing, MI, USA
- Their last exhibition was hold at International Digital Media and Art Association’s 7th Annual conference on Vancouver B.C.
2011
- In July 2011 Critical Gameplay had an exhibition at Games + Learning + Society Conference in Madison, Wisconsin.
2012
- Their first exhibition on 2012 was done in June, 2012 in Games, Learning, Society Conference on Madison, Wisconsin, Big Huggin' was available for play in juried art gallery.
- On July-August 2012 they had an exhibition on FILE Festival at Centro Cultural FIESP, São Paulo, Brazil.
- July, 2012 on Artscape, Baltimore, Maryland, USA
- October, 2012 at Punk Arcade on Little Berlin Gallery, Philadelphia, Pennsylvania,USA
- October, 2012 at Meaningful Play on East Lansing Technology Innovation Center at Michigan State University, East Lansing, MI, USA
- November, 2012 on Computer Art Congress 3 (Post Digital Art) on Paris, France.
2013
- June, 2013 on Games for change festival at New World Stages, New York City, New York
- July, 2013, 5th Annual Game Play Festival, Brooklyn, NY, USA
- July, 2013, Artscape, Baltimore, Maryland, USA
- September, 2013, Boston Festival of Independent Games, Massachusetts Instititue of Technology, Boston, Massachusetts, USA.
- November, 2013, International Digital Media Arts Exhibit (IDEAS), Laguna Beach College of Art and Design, Laguna Beach, California USA.
- November, 2013, 10th International Conference on Advances in Computer Entertainment Technology (ACE)
University of Twente, Bad Boekelo, Enschede,Netherlands
2014
- January, 2014, on 12th Annual Magfest at National Harbor, Maryland, USA, where Big Huggin' and Black Like Me available for play.
- April, 2014 at 9th International Conference on the Foundations of Digital Games on Fort Lauderdale, Florida, USA and Cozumel, Mexico.
- March-April, 2014 at The Aesthetics of Gameplay, exhibed online.
- July, 2014, on 33rd Annual Artscape (Gamescape exhibits) in Baltimore, Maryland, USA
- August 4th, 2014, on Digital Games Research Association (DiGRA) Annual Conferencein Salt lake City, Utah, USA.
- September, 2014, at Computer Art Congress in Nano Federal University,Rio De Janeiro, Brazil. Black Like Me available for play.
- November, 2014, at International Conference on Interactive Digital Storytelling Exhibition on ArtScience Museum at Marina Bay Sands, Singapore.
- November, 2014, at International Digital Media and Arts Association Exhibit (IDEAS), Utah Valley University, Salt Lake City, Orem, USA.
- November, 2014, Advances in Computer Entertainment (ACE2014) in Funchal, Madeira, Portugal.
- Their last exhibition in December 2014 was on Indies from the Middle at Smithsonian American Art Museum on Washington DC, USA, where they show their game Big Huggin', a demo was available for play.[2]
2015
- July, 2015, on 34rd Annual Artscape (Gamescape exhibits) in Baltimore, Maryland, USA.[3]
See also
References
- ↑ "Critical Gameplay Video Games". Criticalgameplay.com. Retrieved 2015-04-02.
- ↑ "What is it?". Criticalgameplay.com. Retrieved 2015-04-02.
- ↑ "ARTSCAPE 2015 :: VISUAL-ARTS :: GAMESCAPE". Artscape.org. Retrieved 2015-04-02.