Commander (Total Annihilation)

The Commander is a unit in the fictional world of the Total Annihilation series of games by Chris Taylor. This unit is of specific importance to the game, arguably the most important unit, and is available to both the Arm and the Core factions, although there are minor differences between the respective factions' Commanders.

Classification and Role

The Commander, although unique, is classified as a K-Bot (Kinetic Bio-organic technology), meaning it is a walking unit. Of all units, the commander resembles a human most closely. In single player campaign missions the Commander is classified as a hero unit, meaning its survival is a mission objective. If in any mission the Commander is lost, the mission is failed.

The role of the Commander is varied, although it is usually used to begin large scale invasions, as it has the ability to construct an entire army relatively fast.

Construction of a Commander

The method in which Commanders are constructed is never revealed, although using certain software, it is possible to alter the game so that any factory can construct the Commander. It is never revealed how many Commanders are in existence in the Total Annihilation universe, and only one ever appears for use by the player in any one mission.

Features

The Commander for both sides is a fast unit, as K-Bots go, capable of outrunning most other K-Bots. The Arm Commander is slightly faster than the Core Commander. Commanders are equipped with a short range radar and sonar device, and are amphibious, although very slow and unequipped for combat underwater.

Resources

The Commander is equipped with an inbuilt matter/antimatter energy plant. This energy plant is capable of generating 25 energy per tick. The Commander is also equipped with an unknown device, which generates 1 unit of metal per tick. This allows the Commander to (slowly) rebuild structures even if all other units and structures have been destroyed.

The Commander has the ability to store vast amounts of energy and metal. In single player campaign missions the Commander stores 1,000 of each. In other game modes it is possible to increase this to 10,000 if desired.

Nanolathe

The Commander is equipped with the single most powerful nanolathe in the game. Provided the resources are available, the Commander can construct any buildable unit at a faster rate than any other unit in the game, it can also reclaim and repair at faster rates, and can be used amphibiously. The Commander's nanolathe also has the ability to capture other units, giving a player access to the opposing faction's technology. Any captured unit will automatically be set to hold fire.

The Commander is capable of constructing only level 1 structures, although it can be used to aid construction of higher level units.

Armour

The Commander, being the most important unit of the game, is able to withstand considerable punishment (even having the ability to survive a nuclear explosion if not struck by the missile directly). The Commander is also the only (official) unit in the game to feature the ability to repair itself, consuming 4 energy per tick during repairs.

Weapons

The Commander's default weapon, that used by the AI of the player, is a small laser placed on the left arm that has the Commander's nanolathe embedded in it. This laser does moderate damage to K-Bots, but is usually ineffective against heavier units such as level 2 tanks or fortifications. This weapon requires no energy to fire, an anomaly considering its resemblance to that of the LLT/Light Laser Tower's weapon, which requires 20 energy per tick to fire. The laser is capable of hitting aircraft if the aircraft is motionless or in the middle of a turn, but this requires the Commander to be positioned almost perfectly, as the laser has a short range.

Due to the lack of power provided by the laser, the Commander is also equipped with the most powerful weapon in the game, speaking strictly of its damage coefficient. The Commander's Disintegrator gun (D-gun) is mounted on the Commander's right arm and is capable of instantly destroying any unit it makes direct contact with. When the D-gun fires it creates a line of explosions that travels in the direction it was fired. Each explosion is equally powerful, meaning multiple units can be destroyed if they are in a straight path. The D-gun requires 400 energy per shot and has a very short reload time, making rapid fire clearing of an area possible. The D-gun can also destroy wreckage instantly (except the large buildings on urban maps, which require three shots) and can also fire through any terrain related obstacle such as a spire on the world of Barathrum, although leaving them intact.

The computer AI will use the D-gun if approached by a single enemy unit. If approached by many, it will resort to the laser. The player's AI will never use the D-gun without explicit instruction.

Cloaking Device

The Commander is one of the few units to feature a cloaking device. The Commanders cloaking device has the smallest detection range in the game. To run the cloaking device while motionless requires 200 energy per tick, while moving it becomes 1,000 per tick.

Decoy Commander

A download of a Decoy Commander is available. This Decoy Commander, though it doesn't have all the same functions as an ordinary commander, is useful for deceiving enemies as its appearance is identical to the Commander. It cannot build any buildings but can reclaim and assist in building factories, units, etc. It only has a light laser for weaponry compared to the D-gun and light laser of the real Commander. The Decoy Commander is also amphibious, but doesn't have the ability to cloak.

Tactics