Command: Modern Air Naval Operations

Command: Modern Air/Naval Operations

The Command box cover.
Developer(s) Warfare Sims
Publisher(s) Matrix Games
Engine Proprietary
Platform(s) Windows
Release date(s) 24 September 2013[1]
Genre(s) Real-time strategy, Wargame
Mode(s) Single player
Distribution CD, Digital Download

Command: Modern Air Naval Operations (C:MANO) is a wargaming simulation video game developed by Warfare Sims. Drawing on a history of similar titles, notably the Harpoon series, Command was developed under the project name of Red Pill, until it was released on 24 September 2013 with its current title.[1][2]

Gameplay

In C:MANO, players have operational control over units. Similar in scope to Harpoon, players can command their units using preset missions, or by giving direct instructions of the "Go here, do this" variety.[3][4] The size and scale of the engagements is dependent on the scenario, with the engine capable of performing small patrol boat battles right up to global warfare. Individual scenarios vary from a few hours to multiple days of real time, although time can be accelerated to allow for quiet time between actions.[3] At present, no multiplayer is available in the base game,[5] although the developers have stated a desire to include multiplayer in a future update. Additionally, a community mod exists which allows a turn based multiplayer mode.[6]

Development

C:MANO was developed by Warfare Sims in an attempt to overcome some of the limitations and technical problems of the Harpoon series. Its database grew out of their DB2000, a database for Harpoon 3, and was developed when it was determined that Harpoon 3 could not support the technical aspects of the game.[7] Its most notable feature is this database of military units, planned to include all military ships, submarines, and aircraft between 1950 to the near future.[3][5][8] Additionally, it solves a number of technical issues associated with some other simulations such as curvature of the earth's surface by using a 3D model of the earth employing SRTM data.[3]

Reception & Awards

Command received an enthusiastic reception in the hardcore wargaming genre, being praised for its combination of scope, detail, realism, accuracy and user interface functionality[7][8][9][10] It has been criticized for its relatively high launch price,[11][12] and a number of bugs present in its original release. However, the developers have released a number of patches and updates addressing these bugs.[4][11]

Command was picked as the Top PC Wargame of 2013 by 'War is Boring' [13] (together with FlashPoint Campaigns - Red Storm), and as Top Simulation of 2013 by Eurogamer.dk.[14] It also swept the popular vote-based wargaming awards, winning the Usenet (CSIPGWH) "Wargame of the Year 2013 Gold" award [15] and the GrogHeads 2013 awards in the categories "Digital Wargame of the Year" and overall "Digital Game of the Year".[16]


See also

References

  1. 1.0 1.1 "Command Store Page at Matrix Games1". Matrixgames.com. Matrix Games. Retrieved 26 December 2013.
  2. "Blog Post on Sugarfreegamer.com". Sugarfreegamer.com. 4 October 2013. Retrieved 26 December 2013.
  3. 3.0 3.1 3.2 3.3 Mizokumi, Kyle (24 September 2013). "USNI News review of Command". News.usni.org. United States Naval Institute. Retrieved 26 December 2013.
  4. 4.0 4.1 Cobb, Jim (22 October 2013). "Review on Wargamer.com". Wargamer.com. Retrieved 26 December 2013.
  5. 5.0 5.1 Allen, James (26 September 2013). "Out of Eight Review". outofeight.info. Retrieved 26 December 2013.
  6. "Joint Command Mod Homepage". Baloogancampaign.com. Retrieved 26 December 2013.
  7. 7.0 7.1 Swafford MD USAF(ret), Maj. Erich (10 October 2013). "SimHQ Review". SimHQ.com. Retrieved 26 December 2013.
  8. 8.0 8.1 Baker, Patrick (15 November 2013). "Armchair General Review". http://www.armchairgeneral.com''. Retrieved 26 December 2013.
  9. http://www.warfaresims.com/?page_id=1917
  10. Michael Peck (23 December 2013). "War is Boring Top 5 Wargames of 2013". War is Boring Blog. Medium.com. Retrieved 26 December 2013.
  11. 11.0 11.1 Stone, Tim (4 October 2013). "Rock Paper Shotgun Review". Rockpapershotgun.com. Retrieved 26 December 2013.
  12. Swafford MD USAF(ret), Maj. Erich (10 October 2013). "SimHQ Review, page 7". SimHQ.com. Retrieved 26 December 2013.[ SimHQ 1.01 review, page 7]
  13. https://medium.com/war-is-boring/3d188a597e47
  14. http://www.eurogamer.dk/articles/2013-12-29-aarets-simulator-2013
  15. https://groups.google.com/forum/#!msg/comp.sys.ibm.pc.games.war-historical/Q-CZcsu04DM/l_iuA2S-GD8J
  16. http://grogheads.com/?p=3878

External links