ColdMUD

ColdMUD is a type of MUD server software, similar in many ways to MOO and CoolMUD, from which it is descended.[1] It is a text-based online virtual reality system to which multiple users are connected at the same time. Created by Greg Hudson, it has many similarities to both MOO and CoolMUD. However, there are many important differences from MOO in its embedded, domain-specific programming language, ColdC, and in its implementation of persistence and network services:

History

Versions through 0.11.0 were written by Greg Hudson and released between 1993 and 1994. Version 0.10 was Hudson's last official release, and the last fully documented ColdMUD server. Colin McCormack assisted in the release of version 0.11.0, which eventually stabilized as 0.11.4.

Subsequently, Jordan Baker added some basic task scheduling primitives, and along with other modifications, this became an unofficial 0.12 version.

At this point Brandon Gillespie forked ColdMUD and it became known as "Genesis". Over the next few years, an active community of contributors made many bug fixes and improvements, but significantly changed the operation of many built-in functions and datatypes. Genesis came to be used by several online communities and games, especially a very large commercial MUD, "The Eternal City".

References

  1. Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 11. ISBN 0-13-101816-7. MOO had two important offspring: Pavel Curtis' LambdaMOO (which was to become a favorite of journalists, academics, and social misfits) and, via CoolMUD, ColdMUD (an attempt to create a software-engineering quality virtual world authoring system).

External links